AncienT Posted September 8, 2018 Posted September 8, 2018 59 minutes ago, Platin - xNikoXD said: Now I want that new Ped IDs wtf
Erema93 Posted September 8, 2018 Posted September 8, 2018 Synchronization of the tractor with the trailer was repaired?
Captain Cody Posted September 8, 2018 Posted September 8, 2018 Weren't extra ped IDs intended to be included in this release? 1
Atilax Posted September 8, 2018 Posted September 8, 2018 Will there be a new map editor? If so, when?
Captain Cody Posted September 8, 2018 Posted September 8, 2018 I'm working on 'Editor2' at the moment. Will include a brand new map editor with alot more included.
MTA Team qaisjp Posted September 9, 2018 Author MTA Team Posted September 9, 2018 6 hours ago, Platin - xNikoXD said: Now I want that new Ped IDs 5 hours ago, CodyJ(L) said: Weren't extra ped IDs intended to be included in this release? Yes, but they weren't ready for release, so we took it out. There are still a few kinks we'd like to iron out. 3 hours ago, Atilax said: Will there be a new map editor? If so, when? If you're looking for new features in the map editor, please do file an issue on GitHub and maybe someone will come along to help 1
ZL|LuCaS Posted September 9, 2018 Posted September 9, 2018 (edited) good team mta Edited September 9, 2018 by ZL|LuCaS
Bonsai Posted September 9, 2018 Posted September 9, 2018 Some really nice new functions. But why does GetElementsWithinRange use a box and not a circle or sphere? Wouldn't that be much further away from the center when an element is near the corners? 1
Captain Cody Posted September 9, 2018 Posted September 9, 2018 getElementsWithinRange using a box kinda neglects the idea behind getting elements within range.
Sticmy Posted September 10, 2018 Posted September 10, 2018 (edited) If you created the clearChat function, you should also create the clearMemo or clearEdit so it would be more useful for many Good Job Edited September 10, 2018 by DostMaster My English ;S 1
off Posted September 10, 2018 Posted September 10, 2018 This is great, as everyone wanted! I hope this version encourages people to create new things and make the community stronger. Keep up the great work, making the MTA the best multiplayer sandbox! 1
NmLa Posted September 17, 2018 Posted September 17, 2018 (edited) @Saml1er. Very GoodJob waited from year's @qaisjp Don't release MTA 1.6 without do more big things, it's still need time Edited September 17, 2018 by NmLa
Genzo Posted October 16, 2018 Posted October 16, 2018 I think the MTA Team must to prioritize the PUBG mod , bcuz obviously most of the players like the battle royale mod. 1
NmLa Posted October 21, 2018 Posted October 21, 2018 On 16/10/2018 at 08:04, Genzo said: I think the MTA Team must to prioritize the PUBG mod , bcuz obviously most of the players like the battle royale mod. they already do things better, but who play with their mods?
Z4Zy Posted December 8, 2018 Posted December 8, 2018 (edited) Great to hear that their's an update ! Good job + keep it up dude ! ------------------------------------------------------------------ On 07/09/2018 at 09:24, GTX said: fun fact: if I'm not wrong, implementing custom animations required more than 3,000 lines of code! Then why we can't see any built-in lua files in MTA directory Edited December 8, 2018 by DeadthStrock
vice12329 Posted February 26, 2019 Posted February 26, 2019 Whowas remover? Pls, the staff of my server use this command, Pls add it
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