Swagy Posted July 6, 2018 Share Posted July 6, 2018 So guys, I made my own mod, the DFF and COL file both work fine, but the TXD isn't loading, it returns this error WARNING: UGAmodloader\client.lua:54: Error loading TXD @ 'engineLoadTXD' [objects/chests/chest.txd] I use a modloader from the community, it works fine with the rest of mods, but this one has errors, I think the problem is from the TXD file, can anyone check it? PS: I use .tga files in TXD https://www.upload.ee/files/8647584/chest.txd.html here is the TXD file Link to comment
HunT Posted July 6, 2018 Share Posted July 6, 2018 Here is the problem : U need use every time 128 256 512 1024 Example : metal resize to 1024x512 wood resize to 512x256 gold resize to 512x256 Link to comment
Swagy Posted July 6, 2018 Author Share Posted July 6, 2018 (edited) It's still not loading, I don't know why.. Edited July 6, 2018 by UDC Link to comment
Captain Cody Posted July 6, 2018 Share Posted July 6, 2018 https://gtaforums.com/topic/851436-relopensrc-magictxd/ For the love of God please just use this TXD workshop is a very old tool. Link to comment
Swagy Posted July 6, 2018 Author Share Posted July 6, 2018 @CodyJ(L) dude even with that program it's still the same.. no Texture, but this time, the TXD file is loaded. Link to comment
HunT Posted July 6, 2018 Share Posted July 6, 2018 Have you use the 1024×512 in 3dsmax or only resize? Link to comment
Swagy Posted July 7, 2018 Author Share Posted July 7, 2018 I didn't resize them in 3Ds max I just resized them on the TXD @HunT Link to comment
MTA Anti-Cheat Team Dutchman101 Posted July 7, 2018 MTA Anti-Cheat Team Share Posted July 7, 2018 This should work; https://ufile.io/ii4ne (modified .txd). It doesn't error anymore, but if its not loading the texture onto the model, make sure that in 3DS the .dff has the following material bitmaps added on each element: metall.tga wood.tga gold.tga These materials should be added on each respective surface you want said texture to apply on. In 3DS Max, press "M" and in the material viewer, the icon so you can click each surface and get the right material ID to edit. Any texture in the TXD has to be added as [texturename].tga in the DFF material selector, regardless of format. Before modifying your TXD, it errored. I found no single TXD converter that was able to import it without throwing errors; fourCC or a bunch of warnings without resulting usable textures. Even the FourCC identification tool didn't understand the format of textures inside, what I think is that you added wrongly encoded texture files or those of a format TXD doesnt support, in some way. So if it still doesn't load as intended, it may be that some textures were lost, and that the named 3 aren't supposed to be the only ones. In that case, re-import your image files but don't load them in ambigious formats, save them as PNG or TGA before adding them to the TXD, preferably with a tool like Paint.NET. Adding them to the TXD is preferably to be done using Magic TXD. *Note: if you still can't get it to work, please upload your DFF file so we can help you troubleshoot (the modellers amongst us). @UDC Link to comment
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