Tokio Posted January 13, 2018 Share Posted January 13, 2018 I want create a script, which create a marker with random position, from a table. How to make this? Link to comment
KaMi Posted January 13, 2018 Share Posted January 13, 2018 local marks = { coordenates of your marker, coordenates of your other marker } function markes() markz = createMarker( marks[math.random(1, #marks)], "cylinder", 1.5, 255, 255, 0, 170 ) end 1 Link to comment
ShayF2 Posted January 13, 2018 Share Posted January 13, 2018 44 minutes ago, <~KaMiKaZe~> said: local marks = { coordenates of your marker, coordenates of your other marker } function markes() markz = createMarker( marks[math.random(1, #marks)], "cylinder", 1.5, 255, 255, 0, 170 ) end local markers = {} function addMarker(x,y,z,type,size,r,g,b,a,visible) local self = {} self.x = x or 0 self.y = y or 0 self.z = z or 0 self.type = type or 'checkpoint' self.size = size or 1 self.r = r or 0 self.g = g or 0 self.b = b or 0 self.a = a or 255 self.visible = visible or root table.insert(markers,self) return self end function startMarkers() for i=1,#markers do local m = markers[i] if m.marker then if isElement(m.marker) then destroyElement(m.marker) end end m.marker = createMarker(m.x,m.y,m.z,m.type,m.size,m.r,m.g,m.b,m.a,m.visible) end end local marker1 = addMarker(0,0,0,'cylinder',1,0,255,255,root) startMarkers() Maybe this script isn't what you wanted, however it allows you to store markers in a table without triggering them. It allows you to trigger them whenever you want. That way you could do what you want with the table, you know adding positions, but this way you're adding the entire marker. And then creating it whenever you want. I hope you find this helpful, have a nice day. Here is what you were looking for, I hope you have a nice day. local positions = { {x=0,y=0,z=0}, {x=1,y=1,z=1},-- use whatever positions u want {x=2,y=2,z=2} } function marker(type,size,r,g,b,a,visible) local type = type or 'cylinder' local size = size or 1 local r,g,b,a = r,g,b,a or 255,255,255,255 local visible = visible or root local pos = positions[math.random(1,#positions)] return createMarker(pos.x,pos.y,pos.z,type,size,r,g,b,a,visible) end local mark = marker()-- this allows u to not put values in if u dont want to. Also this may help you for future scripts. function getRandomFromTable(tab) if tab and tab[2] then local rand = math.random(1,#tab) return tab[rand] end end local pos = getRandomFromTable(positions) 1 Link to comment
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