Tokio Posted January 3, 2018 Share Posted January 3, 2018 this is the code: Spoiler addEventHandler( "onClientRender", root, function ( ) local x, y, z = getElementPosition( merker1 ) local Mx, My, Mz = getCameraMatrix( ) if ( getDistanceBetweenPoints3D( x, y, z, Mx, My, Mz ) <= 30 ) then local WorldPositionX, WorldPositionY = getScreenFromWorldPosition( x, y, z +1, 0.07 ) if ( WorldPositionX and WorldPositionY ) then dxDrawRectangle(WorldPositionX -100, WorldPositionY -17, 200, 35, tocolor(0, 0, 0, 175), false) dxDrawText("Pay'n'Spray", WorldPositionX, WorldPositionY, WorldPositionX, WorldPositionY, tocolor(255, 255, 255, 255), 2, "default", "center", "center", false, false, false, false, false) dxDrawImage(WorldPositionX - 100, WorldPositionY -200, 200, 200, "paynspray.png", 0, 0, 0, tocolor(255, 255, 255, 255), false) end end end ) and the problem: if i'm far away then the dx elements will be bigger, and when i'm closer.. how to fix this? Link to comment
Tails Posted January 3, 2018 Share Posted January 3, 2018 (edited) Divide the size by the distance. For example: local d = getDistanceBetweenPoints3D(x, y, z, Mx, My, Mz); dxDrawRectangle(x, y, 500/d, 250/d); dxDrawText("Pay'n'Spray", x, y, x, y, tocolor(255,0,0), 55/d); Edited January 3, 2018 by Tails Link to comment
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