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Showing results for tags 'sync'.
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Hello, please tell me how to organize the synchronization of the movement of an object between two players in 3D, like this L
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This is the code: requestBrowserDomains({"www.convertmp3.io"}) local browser = createBrowser( 0, 0, false ) local currentSound = {} function start(_,link) fetch(link) end addCommandHandler("play",start) function fetch(url) if (url) then fetchRemote("http://www.convertmp3.io/fet...
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Всем привет, в процессе разработки игрового мода, не могу решить пару вопросов. 1. При присоеденении прицепа к грузовику, у того, кто цепляет - все в порядке, другие же видят как голова едет гораздо дальше чем прицеп, т.е. между ними промежуток (иногда огромный). 2. При езде на велосипеде,...
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Hi! This script makes possible to play a 3d sound (looped sound) by pressing the CTRL button, and stop the sound when the CTRL button is "up". Well, it has a really annoying sync bug. As you can see, there is a setElementData function in my client side script, that stores the sound element. When the...
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Hey, I need to get the positions of vehicles that are occupied by players clientside. But as soon as they are far away, those positions are not accurate anymore. Actually, they just don't change for about 1500 ms before they are updated again. I changed the "lightweight_sync_inte...
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Hey folks, just a quick questions about peds (not players). If ped's sync interval is 400ms (default) is there anything else sent every 400ms except https://github.com/multitheftauto/mtasa-blue/blob/master/Client/mods/deathmatch/logic/CPedSync.cpp ? Also is every info always sent (like pos,v...