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Showing results for tags 'kick'.
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Hello. Reshade doesn't work. When entering the server and after a couple of minutes of the game, it kicks with a reason to delete the reshade. The project/server authors say reshade is allowed. But it doesn't work. Please correct. In the screenshot, the reason for the kick is as follows: Disconnection [CD46] Disconnection: (AC #4 SECURITY VIOLATION / UNINSTALL RESHADE) kicked you translated by google
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local serialMute = { } function doAction(thePlayer, cmd, actionId, playername, arg3) if getElementData(thePlayer, "player.key") == "Warlock" or getElementData(thePlayer, "player.key") == "Wind:Oer" or getElementData(thePlayer, "player.key") == "Ivan" or getElementData(thePlayer, "player.key") == "Scorpio1" or getElementData(thePlayer, "player.key") == "vievsonic" then if actionId then local actionId = tonumber(actionId) local player = getPlayerFromNamePart(playername or "") local name = getPlayerName(thePlayer) if player then if actionId == 1 then local duration = (tonumber(arg3) or 0) * 60 * 1000 setPlayerMuted(player, true) outputChatBox(getPlayerName(player).." #005A0Ehas been muted by #FFFFFF"..name.."#005A0E.#FFFFFF Reason: insulting #005A0EDuration #FFFFFF["..math.floor((duration *1.66666667 * 1/100000)).." mins].", root, 255, 255, 255, true) local timer = setTimer ( unmute, duration, 1, player ) serialMute [ getPlayerSerial ( player ) ] = { duration, timer }) end else outputChatBox("Could not find the player.",thePlayer, 255, 0, 0) end end end end addCommandHandler("action", doAction) function unmutePlayer(player,command,victimName) if victimName then local victim = getPlayerFromNamePart(victimName or "") if victim then if ( isPlayerMuted(victim) ) then setPlayerMuted(victim, false) end end end end addCommandHandler("unmute",unmutePlayer) function onJoin () local serial = getPlayerSerial(source) local muted = serialMute [ serial ] if ( type ( muted ) == "table" ) then if ( muted [ 1 ] ) then setPlayerMuted ( source, true ) local timer = setTimer ( unmute, muted [ 1 ], 1, source ) serialMute [ serial ] [ 2 ] = timer return end end setPlayerMuted ( source, false ) end addEventHandler ( "onPlayerJoin", getRootElement(), onJoin ) addEventHandler ( "onPlayerQuit", root, function ( ) local serial = getPlayerSerial ( source ) local muted = serialMute [ serial ] if ( type ( muted ) == "table" ) then if isTimer ( muted [ 2 ] ) then local timeLeft = getTimerDetails ( muted [ 2 ] ) killTimer ( muted [ 2 ] ) serialMute [ serial ] [ 1 ] = timeLeft end end end ) function unmute ( thePlayer ) if isElement ( thePlayer ) then setPlayerMuted ( thePlayer, false ) serialMute [ getPlayerSerial ( thePlayer ) ] = nil outputChatBox ( "You have been unmuted by Console.", thePlayer, 0, 255, 100 ) end end function getPlayerFromNamePart(name) if name then for i, player in ipairs(getElementsByType("player")) do if string.find(getPlayerName(player):lower(), tostring(name):lower(), 1, true) then return player end end end return false end When i do /action [mute id ] [Player name] [Time] nothing happens
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Why I'm getting kicked for using compiled ahk? I'm playing on RP server. I need to pack it, because i don't want other people steal my code. But each time I login, AC kicking me with it. (VF #4 9KCC) I played with compressed exe before and started to give it away. cause it worked. But after update I'm getting kicked for it. Or what's wrong with script? I could share it, it's just text sender for RP. Any ideas? Waiting for answer...
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Hi guys, I'm trying to learn how to do a resource to hold a ball when the player collides, and then click to shoot it in the current camera direction. Im a little lost , I searched and tried with moveObejct but the result was too badly... Here some portions of code: ball = createObject(1598, 1347.8164, 2127.0234, 10.3, 300, 360, 300, false) attachElements ( ball, player, 0, 0.5, -0.75 ) local rotz = tonumber(getPedRotation(player)) local xt,yt,zt = getElementPosition(player) detachElements(ball, player) xt = xt + (math.cos(math.rad(rotz+90)) * 1.2) yt = yt + (math.sin(math.rad(rotz+90)) * 1.2) moveObject(ball, 2500, xt, yt, zt, math.random(10, 90), math.random(10, 90), math.random(10, 90)) If you can help me with something or give me a hint, I will be grateful!