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MKZ

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  1. Eu queria fazer uma auto escola mais na hora do teste com mais de uma pessoa fazendo ela buga por completo como posso resolver isso? Client_Side local rx,ry = guiGetScreenSize() local x,y = (rx/1440),(ry/900) local off_on = false local selected = "" markers = { [1] = {2809.625, -1576.302, 10.928}, [2] = {2840.45, -1571.208, 10.922}, } function painel() dxDrawRectangle(x*529, y*246, x*377, y*208, tocolor(75, 0, 0, 183), false) dxDrawRectangle(x*529, y*246, x*377, y*37, tocolor(11, 0, 0, 255), false) dxDrawText("Auto Escola", x*529, y*246, x*908, y*283, tocolor(255, 255, 255, 255), 2.00*x, "default", "center", "center", false, false, false, false, false) dxDrawRectangle(x*715, y*279, x*17, y*175, tocolor(11, 0, 0, 255), false) dxDrawRectangle(x*569, y*420, x*106, y*31, tocolor(38, 102, 18, 255), false) dxDrawRectangle(x*529, y*401, x*377, y*17, tocolor(11, 0, 0, 255), false) dxDrawRectangle(x*766, y*420, x*106, y*31, tocolor(254, 0, 0, 255), false) dxDrawRectangle(x*532, y*319, x*180, y*24, color1, false) if selected == "Moto" then else color1 = tocolor(0, 0, 0, 0) end if isCursorOnElement(x*532, y*319, x*180, y*24) then color1 = tocolor(255, 81, 81, 255) end dxDrawRectangle(x*532, y*349, x*180, y*24, color2, false) if selected == "Carro" then else color2 = tocolor(0, 0, 0, 0) end if isCursorOnElement(x*532, y*349, x*180, y*24) then color2 = tocolor(255, 81, 81, 255) end dxDrawRectangle(x*532, y*377, x*180, y*24, color3, false) if selected == "Caminhão" then else color3 = tocolor(0, 0, 0, 0) end if isCursorOnElement(x*532, y*377, x*180, y*24) then color3 = tocolor(255, 81, 81, 255) end dxDrawText("Categoria", x*529, y*283, x*716, y*306, tocolor(255, 255, 255, 255), 1.20*x, "default-bold", "center", "center", false, false, false, false, false) dxDrawText("Preço", x*732, y*283, x*906, y*306, tocolor(255, 255, 255, 255), 1.20*x, "default-bold", "center", "center", false, false, false, false, false) dxDrawText("Moto (A)", x*529, y*321, x*715, y*341, tocolor(255, 255, 255, 255), 1.00*x, "default-bold", "center", "center", false, false, false, false, false) dxDrawText("Carro (B)", x*529, y*351, x*715, y*371, tocolor(255, 255, 255, 255), 1.00*x, "default-bold", "center", "center", false, false, false, false, false) dxDrawText("Caminhão (C)", x*529, y*381, x*715, y*401, tocolor(255, 255, 255, 255), 1.00*x, "default-bold", "center", "center", false, false, false, false, false) dxDrawText("R$: 2000", x*732, y*321, x*906, y*341, tocolor(255, 255, 255, 255), 1.00*x, "default-bold", "center", "center", false, false, false, false, false) dxDrawText("R$: 5000", x*732, y*351, x*906, y*371, tocolor(255, 255, 255, 255), 1.00*x, "default-bold", "center", "center", false, false, false, false, false) dxDrawText("R$: 7000", x*732, y*381, x*906, y*401, tocolor(255, 255, 255, 255), 1.00*x, "default-bold", "center", "center", false, false, false, false, false) dxDrawText("Fazer Carteira", x*569, y*420, x*675, y*451, tocolor(255, 255, 255, 255), 1.00*x, "default-bold", "center", "center", false, false, false, false, false) dxDrawText("Cancelar", x*766, y*420, x*872, y*451, tocolor(255, 255, 255, 255), 1.00*x, "default-bold", "center", "center", false, false, false, false, false) end function abrirAutoEscola() if not isEventHandlerAdded("onClientRender", root, painel) then addEventHandler("onClientRender", root, painel) showCursor(true) end end addEvent("AbrirPainelAutoEscola", true) addEventHandler("AbrirPainelAutoEscola", getRootElement(), abrirAutoEscola) --clicks local money = 0 addEventHandler ( "onClientClick", root, function(_,state) if isEventHandlerAdded("onClientRender", root, painel) then if state == "down" then if isCursorOnElement(x*532, y*319, x*180, y*24) then selected = "Moto" money = 2000 elseif isCursorOnElement(x*532, y*349, x*180, y*24) then selected = "Carro" money = 5000 elseif isCursorOnElement(x*532, y*377, x*180, y*24) then selected = "Caminhão" money = 7000 end if isCursorOnElement(x*766, y*420, x*106, y*31) then if isEventHandlerAdded("onClientRender", root, painel) then showCursor(false) selected = "" removeEventHandler("onClientRender", root, painel) end end if isCursorOnElement(x*569, y*420, x*106, y*31) then if selected == "" then triggerServerEvent("infoAutoEscola",localPlayer, localPlayer, "Selecione uma Categoria", "info") return end if getPlayerMoney(getLocalPlayer()) >= money then triggerServerEvent("IniciarAutoEscola", localPlayer, localPlayer, selected,money) triggerServerEvent("AutoEscolaTeste",localPlayer,localPlayer) else triggerServerEvent("infoAutoEscola",localPlayer, localPlayer, "Você não tem dinheiro suficiente", "error") end if isEventHandlerAdded("onClientRender", root, painel) then showCursor(false) selected = "" removeEventHandler("onClientRender", root, painel) end end end end end) addEvent("CreateMarkerAutoEscola", true) addEventHandler("CreateMarkerAutoEscola", root, function(number) local x, y, z = markers[number][1], markers[number][2], markers[number][3] marker = createMarker(x, y, z , "checkpoint", 2.0, 255, 255, 255) if number == 2 then terminou = true end end) addEventHandler ( "onClientMarkerHit", getRootElement(), function(source) triggerServerEvent("onMarkerHitAutoEscola", localPlayer, source) finalizar() end) function finalizar() if isElement(marker) then destroyElement(marker) end if getElementData(getLocalPlayer(), "AutoEscolaDataStarted",false) then triggerServerEvent("infoAutoEscola",localPlayer, localPlayer,"Você terminou o teste","success") end end addEvent("FinalizarTesteAutoEscola", true) addEventHandler ( "FinalizarTesteAutoEscola", root, finalizar) local x,y = guiGetScreenSize() function isCursorOnElement(x, y, w, h) if (not isCursorShowing()) then return false end local mx, my = getCursorPosition() local fullx, fully = guiGetScreenSize() cursorx, cursory = mx*fullx, my*fully if cursorx > x and cursorx < x + w and cursory > y and cursory < y + h then return true else return false end end function isEventHandlerAdded( sEventName, pElementAttachedTo, func ) if type( sEventName ) == 'string' and isElement( pElementAttachedTo ) and type( func ) == 'function' then local aAttachedFunctions = getEventHandlers( sEventName, pElementAttachedTo ) if type( aAttachedFunctions ) == 'table' and #aAttachedFunctions > 0 then for i, v in ipairs( aAttachedFunctions ) do if v == func then return true end end end end return false end Server_Side Abrir_AutoEscola = createMarker(2770.561, -1628.517, 11.177, "cylinder", 1.2,16, 111, 231, 90) Blip = createBlipAttachedTo ( Abrir_AutoEscola, 38 ) function OpenguiAE(thePlayer) local account = getPlayerAccount (thePlayer) if isGuestAccount (account) then outputChatBox ( "#106FE7✘ #ffffffAutoEscola #106FE7✘➺ #FFFFFFVocê não pode fazer a carta deslogado, Crie uma Conta!", thePlayer, 255,255,255,true) return end if isElementWithinMarker(thePlayer, Abrir_AutoEscola) then if getElementData(thePlayer, "AutoEscolaDataStarted", true) then exports.infobox:addBox(thePlayer,"Você ja começou um teste","warning") return end triggerClientEvent(thePlayer,"AbrirPainelAutoEscola",thePlayer) end end addEventHandler( "onMarkerHit", Abrir_AutoEscola, OpenguiAE ) function addBoxAutoEscola(element,msg,type) exports.infobox:addBox(element,msg,type) end addEvent("infoAutoEscola", true) addEventHandler("infoAutoEscola", root, addBoxAutoEscola) Moto_Teste = {} Carro_Teste = {} Caminhao_Teste = {} function iniciar(thePlayer, selected,money) exports.infobox:addBox(thePlayer,"Iniciou o Teste de "..selected,"info") setElementData(thePlayer, "AutoEscolaDataPlayer", 1) setElementData(thePlayer, "AutoEscolaDataStarted", true) takePlayerMoney(thePlayer,tonumber(money)) if selected == "Moto" then Moto_Teste[thePlayer] = createVehicle(581,2777.118, -1610.536, 10.922,-0, 0, 272.231) warpPedIntoVehicle(thePlayer, Moto_Teste[thePlayer]) elseif selected == "Carro" then Carro_Teste[thePlayer] = createVehicle(415,2777.118, -1610.536, 10.922,-0, 0, 272.231) warpPedIntoVehicle(thePlayer, Carro_Teste[thePlayer]) elseif selected == "Caminhão" then Caminhao_Teste[thePlayer] = createVehicle(515,2777.118, -1610.536, 10.922,-0, 0, 272.231) warpPedIntoVehicle(thePlayer, Caminhao_Teste[thePlayer]) end end addEvent("IniciarAutoEscola", true) addEventHandler("IniciarAutoEscola", root, iniciar) addEvent("onMarkerHitAutoEscola", true) function teste(element) if isElement(element) then local number = tonumber((getElementData(element, "AutoEscolaDataPlayer") or 1)) if getElementData(element, "AutoEscolaDataStarted", true) then triggerClientEvent(element,"CreateMarkerAutoEscola",element, number) end addEventHandler("onMarkerHitAutoEscola", root, function(source) if source == element then setElementData(source, "AutoEscolaDataPlayer", number +1) if number == 2 then triggerClientEvent(source,"FinalizarTesteAutoEscola",source) exports.infobox:addBox(source,"Você terminou o teste","success") setElementData(source, "AutoEscolaDataStarted", false) if Moto_Teste[source] and isElement(Moto_Teste[source]) then destroyElement ( Moto_Teste[source] ) end if Carro_Teste[source] and isElement(Carro_Teste[source]) then destroyElement ( Carro_Teste[source] ) end if Caminhao_Teste[source] and isElement(Caminhao_Teste[source]) then destroyElement ( Caminhao_Teste[source] ) end return end teste(source) end end) end end addEvent("AutoEscolaTeste", true) addEventHandler("AutoEscolaTeste", root, teste) addEventHandler ( "onVehicleExit", getRootElement(), function(thePlayer) if getElementData(thePlayer,"AutoEscolaDataStarted") then exports.infobox:addBox(thePlayer,"Você falhou no teste","error") destroyElement(markerCheckpoint) setElementData(thePlayer, "AutoEscolaDataPlayer", nil) if Moto_Teste[thePlayer] and isElement(Moto_Teste[thePlayer]) then destroyElement ( Moto_Teste[thePlayer] ) end if Carro_Teste[thePlayer] and isElement(Carro_Teste[thePlayer]) then destroyElement ( Carro_Teste[thePlayer] ) end if Caminhao_Teste[thePlayer] and isElement(Caminhao_Teste[thePlayer]) then destroyElement ( Caminhao_Teste[thePlayer] ) end setElementData(thePlayer, "AutoEscolaDataStarted", false) end end)
  2. eu estou fazendo um script de chamar a staff so que ele funciona tudo certo o problema e que quando eu uso a infobox ele avisa manda o aviso de que nao tem staff on para cada staff que nao ta trabalhando por exemplo se um staff nao esta trabalhando so ta fazendo rp quando eu der /staff vai aparece que tem staff on e que nao tem staff vai mandar os dois avisos como posso resolver isso? addCommandHandler("staff", function(playerSource,commandName) local db = getElementData(playerSource, "debounce") local ID = getElementData(playerSource, "ID") or "N/A" if db == false or not db then setElementData(playerSource,"debounce", true) for _, players in pairs(getElementsByType("player")) do if isObjectInACLGroup("user."..getAccountName(getPlayerAccount(players)), aclGetGroup("Staff")) and getElementData(players, "onProt") then showinfo(players, "O Cidadão "..getPlayerName(playerSource).." ( "..ID.." ) ".."solicitou ajuda", "info") end if isObjectInACLGroup("user."..getAccountName(getPlayerAccount(players)), aclGetGroup("Staff")) and getElementData(players, "onProt") == false then showinfo(playerSource,"Não tem staff ON", "error") else showinfo(playerSource, "Você chamou a staff !", "success") end end setTimer(function() setElementData(playerSource, "debounce", false) end, 1500, 1) else showinfo(playerSource,"Você ja chamou !Aguarde um pouco", "error") end end) function showinfo(element, typeinfo, msg) exports.infobox:addBox(element, typeinfo, msg) end
  3. eu tenho um codigo ele funciona normalmente mas tem um negocio que ta me inritando local pegapa = { } function message (player, message, type) triggerClientEvent(player, config.gerais.infobox, player, message, type) end for i = 1, #config.pegarpa do pegapa[i] = createMarker (config.pegarpa[i].x, config.pegarpa[i].y, config.pegarpa[i].z - 1, "cylinder", 1.2, config.pegarpa[i].cor[1], config.pegarpa[i].cor[2], config.pegarpa[i].cor[3], config.pegarpa[i].cor[4]) createBlipAttachedTo (pegapa[i], config.pegarpa[i].blip) addEventHandler ("onMarkerHit", pegapa[i], function (element) if getElementType (element) == "player" then if isGuestAccount (getPlayerAccount (element)) then return end if not isPedInVehicle (element) then if isElementWithinMarker(element, pegapa[i]) then message (element, "Use /comprarpa", "info") addCommandHandler("comprarpa", function(thePed) comprar(thePed) end) end end end end) end function comprar(thePed) local money = getPlayerMoney(thePed) local pa = tonumber(getElementData(thePed, "SCRP:pa")) or 0 if money >= config.gerais.valordapa then if getElementData (thePed, "SCRP:pa") == 5 then message (thePed, "Você comprou o maximo de pá", "error") else message (thePed, "Você comprou uma pá", "info") setElementData (thePed, "SCRP:pa", pa +1) end else message (thePed, "Você não tem dinheiro suficiente", "error") end end toda vez que uso o comprarpa ele pega a pa, mas se eu sair e entrar no marker denovo e usar o /comprarpa ele pega duas pa de uma vez, e se eu sair e entrar denovo no marker e uso o /comprarpa ele pega tres de uma vez pa, eu queria arrumar isso e colocar pra quando ele comprar so comprar uma pa
  4. esse e meu codigo: function Exit_Veh (thePed) if ( getElementModel ( source ) == 448 ) then if (Moto[thePed]) and isElement(Moto[thePed]) then exports.Scripts_dxInfo:dxInfoAddBox(thePed, "INFO : Você tem 1 minutos e meio para voltar pra van", "error") Tempo[thePed] = setTimer ( function(thePed) if isElement( Object_Pizza[thePed] ) then destroyElement( Object_Pizza[thePed] ) end if isElement( Marker_Entregar[thePed] ) then destroyElement( Marker_Entregar[thePed] ) end if isElement( Blip_Entregar[thePed] ) then destroyElement( Blip_Entregar[thePed] ) end if isElement( Marker_Moto[thePed] ) then destroyElement( Marker_Moto[thePed] ) end if isElement(Moto[thePed]) then destroyElement(Moto[thePed]) end removeCommandHandler("pizza", Pegar_Pizza_Object) setElementData(thePed, "Entrega_Acionada", false) setElementData(thePed, "DNL:Entregar_Pizzas", false) setElementData( thePed, "DNL:Pizza", 0 ) exports.Scripts_dxInfo:dxInfoAddBox(thePed, "INFO : Sua moto foi destruida e seu emprego foi encerrado", "error") end, 30000, 1 ) end end end addEventHandler ("onVehicleExit", root, Exit_Veh) function Enter_Veh (thePed) if (Moto[thePed]) and isElement(Moto[thePed]) then if isTimer(Tempo[thePed]) then killTimer(Tempo[thePed]) end end end addEventHandler ("onVehicleEnter", root, Enter_Veh) o setelementdata fica dando error no debug e a moto nao sumi e nao aparece a mensagem que a moto foi destruida
  5. eu fiz um sistema de /pro, so que quando o player morre ele continua com o pro, eu ja tentei desativar com o evento "onPlayerWasted" mas nao funciona. function godCommand(player) local conta = getAccountName ( getPlayerAccount ( player ) ) if isObjectInACLGroup ("user."..conta, aclGetGroup ( "Staff" ) ) then if getElementData(player,"onProt") then setElementData(player,"onProt",false) setElementModel(player, 0) outputChatBox("O staff "..getPlayerName(player).." esta OFF",root,255,255,0,true) else setElementData(player,"onProt",true) setElementModel(player, 10) outputChatBox("O staff "..getPlayerName(player).." esta ON",root,255,255,0,true) end end end addCommandHandler("pro",godCommand) eu queria colocar o onProt no false quando o player morrer.
  6. quando uma pessoa nova entra no server e faz o login, no local que eu coloquei pra spawnar, fica tudo invisivel em volta obs: ja troquei o local de spawn,e o mapa padrao do mta,e tem o mod savesystem e o meu play.
  7. usei o thePed no script do trabalho de caminhao e nao foi function Exit_Veh (thePed) if (getElementModel (source) == 514) then if getElementData(thePed, "Viagem") == true then triggerClientEvent(thePed, "addBox", root, "INFO : Você tem 1 Minutos e meio para que volte pro caminhão", "error") Tempo[thePed] = setTimer ( function(thePed) if isElement(Marker_Entregar[thePed]) then destroyElement(Marker_Entregar[thePed]) end if isElement(Blip_Entregar[thePed]) then destroyElement(Blip_Entregar[thePed]) end if isElement(Caminhao[thePed]) then destroyElement(Caminhao[thePed]) end if isElement(Carga_Caminhao[thePed]) then destroyElement(Carga_Caminhao[thePed]) end if isElement(Marker_Carga[thePed]) then destroyElement(Marker_Carga[thePed]) end if isElement(Blip_Carga[thePed]) then destroyElement(Blip_Carga[thePed]) end if isElement(Blip_Carga2[thePed]) then destroyElement(Blip_Carga2[thePed]) end if getElementData(thePed, "Viagem") == true then setElementData(source, "Viagem", false) else end triggerClientEvent(thePed, "addBox", root, "INFO : Você não voltou para o veiculo e acabou perdendo a viagem", "info") end, 90000, 1 ) end end end addEventHandler ("onVehicleExit", root, Exit_Veh) function Enter_Veh (thePed) if (Caminhao[thePed]) and isElement(Caminhao[thePed]) then if isTimer(Tempo[thePed]) then killTimer(Tempo[thePed]) end end end addEventHandler ("onVehicleEnter", root, Enter_Veh)
  8. vlw mano me ajudou muito
  9. eu estou tentando fazer com que quando o player saia da van do sedex e envie uma mensagem falando "Voce tem 10 minutos para voltar pra van" senao a van ia ser destruida. Tempo = {} function Exit_Veh (source) if (getElementModel (source) == 413) then if (Carro[source]) and isElement(Carro[source]) then triggerClientEvent(source, "addBox", root, "INFO : Você tem 5 minutos para voltar pra van", "info") Tempo[source] = setTimer ( function() if isElement( Object_Caixa[source] ) then destroyElement( Object_Caixa[source] ) end if isElement( Marker_Entregar[source] ) then destroyElement( Marker_Entregar[source] ) end if isElement( Blip_Entregar[source] ) then destroyElement( Blip_Entregar[source] ) end if isElement( Marker_Van[source] ) then destroyElement( Marker_Van[source] ) end destroyElement (Carro[source]) removeCommandHandler("caixa", Pegar_Caixa_Object) setElementData(source, "Entrega_Acionada", false) setElementData(source, "DNL:Entregar_Cargas", false) setElementData( source, "DNL:Cargas", 0 ) triggerClientEvent(source, "addBox", root, "INFO : Sua van foi destruida e seu emprego foi encerrado", "info") end, 300000, 1 ) end end end addEventHandler ("onVehicleExit", root, Exit_Veh) function Enter_Veh (source) if (Carro[source]) and isElement(Carro[source]) then if isTimer(Tempo[source]) then killTimer(Tempo[source]) end end end addEventHandler ("onVehicleEnter", root, Enter_Veh)
  10. Alguem sabe me dizer oque eu tenho que arrumar no meu script ?
  11. eu estou tentando fazer um aviso que quando o player sair do carro do sedex mandar uma mensagem falando que "voce tem 5 minutos para voltar pra van" senao iria destruir a van, so que o meu script nao ta indo. Tempo = {} function Exit_Veh (source) if (getElementModel (source) == 413) then if (Carro[source]) and isElement(Carro[source]) then triggerClientEvent(source, "addBox", root, "INFO : Você tem 5 minutos para voltar pra van", "info") Tempo[source] = setTimer ( function() if isElement( Object_Caixa[source] ) then destroyElement( Object_Caixa[source] ) end if isElement( Marker_Entregar[source] ) then destroyElement( Marker_Entregar[source] ) end if isElement( Blip_Entregar[source] ) then destroyElement( Blip_Entregar[source] ) end if isElement( Marker_Van[source] ) then destroyElement( Marker_Van[source] ) end destroyElement (Carro[source]) removeCommandHandler("caixa", Pegar_Caixa_Object) setElementData(source, "Entrega_Acionada", false) setElementData(source, "DNL:Entregar_Cargas", false) setElementData( source, "DNL:Cargas", 0 ) triggerClientEvent(source, "addBox", root, "INFO : Sua van foi destruida e seu emprego foi encerrado", "info") end, 300000, 1 ) end end end addEventHandler ("onVehicleExit", root, Exit_Veh) function Enter_Veh (source) if (Carro[source]) and isElement(Carro[source]) then if isTimer(Tempo[source]) then killTimer(Tempo[source]) end end end addEventHandler ("onVehicleEnter", root, Enter_Veh)
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