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Showing results for tags 'aiming'.
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I am creating a new weapon, and is in the aiming phase, but I would like to set the aiming position for the player, that createWeapon ("m4", 0, 0, 0) would aim where the player is aiming, and that the animation set by me [setPedAnimation (getLocalPlayer (), "shop", "shp_gun_aim", -1, true, true, false, false, 250, true)] aimed where the player looks while holding the right mouse button, How can I do it? By the way, I would like to ask if it is possible for the player not to hit when the animation is on?
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Hello. I changed mouse sensitivity settings at menu and put it to o%. But when i return to the game, there is an impression, that sensitivity is 100500%. So what can i do? P.S. Sorry for english.
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- mouse
- sensitivity
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