Toreno
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Everything posted by Toreno
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well it may affect it's popularity, but not the development.
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unfortunately these multiplayer mods are for free, so none of the teammembers care/believe about/in competition(except you ). there is no competition anyway. example: let's say multiplayer mod Z releases a stable version, with high stability, smooth animations, a slick netcode, 100+ player support, and advanced gamemodes(more advanched than a race mode or deathmatch). would it stop multiplayer mod Y from making a multiplayer mod? no. the development team of project Y could decide to stop the development, if they like project Z; or it could motivate them even more to create a multiplayer mod themselves. the real situation isn't like this; the current multiplayer beta's/alpha's are far from perfect, and it will always be like that. technology may improve a bit, to make things smoother and stuff, but options are still very limited. what i'm trying to say is, the existance/development of a certain multiplayer mod doesn't really affect the (development of) other multiplayer mods. most developers know that too.
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exactly. a while ago, i thought a big team would be a good idea. but it doesn't necessarily have to be.
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oh my god, you didn't seem to pay much attention in the gtat topic did you ? same thing for the mta blog. both teams have said, that there is no competition (which is true; one reason is, that they do it for free, and it's not their job). and look at the mta blog again, you'll see 3 topics related to betatesting, they even have a special team specifically for betatesting! so it seems like the mta team has learned from mta 0.5.
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why would any team team up with another team?(there are a few exceptions like gtac team merge with sa-mp team, but in general...). i mean that's the whole point of starting their own project, they can do it with who they want to, and how they want to.
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yeah. honestly i don't see the problem, i mean chief you already replied to your own comment: most of them will suck( well that's just your opinion based on speculations); but at least most of them won't make it to a release. so why do you think that the community is going to fall apart because of that? only a few have a large fanbase(and since they have a large fanbase, their community won't fall apart either)...
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but the whole competition thing is bullshit. something that has been said 23094830924032948091341029431290 times before it's not one big community or something and most multiplayer mods for SA won't even release an alpha or a beta version, let alone be a proper beta. and even if there were 2390480932409329023 succesfull multiplayer mods, then each one would create it's own fanbase(some might be part of all fanbases). besides it doesn't matter, i mean if you don't like the fact that there are 243092342309482390 projects out there, you're not forced to try them(if they release something), neither are you forced to watch their progress. in other words ignore them.
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gamecam might not work with MTASA, because of the separate launcher.
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offcourse downloading the game is illegal. like you said, uploading is prohibited. one person probably has the original game, and shares it with others, which is forbidden. also these warez versions have a no cd crack. cracks are prohibited(the nocd crack is an modified .exe file). you are allowed to make a copy of the original cd. unless you give it to other ppl though.
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that's not really the problem, but stores will sell San Andreas with the patch right?
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[MOD]GTATournament: online Multiplayer (GTA San Andreas)
Toreno replied to Toreno's topic in Other GTA Mods
yes i'm aware of that that's why i reported it a while ago. and about the crashes, yep it's a pity. hopefully it will be reduced in 0.1c. -
[MOD]GTATournament: online Multiplayer (GTA San Andreas)
Toreno replied to Toreno's topic in Other GTA Mods
yeah, finally somebody who understand but i disagree about wanted to be the best. then some ppl would see DracoBlue as an arrogant person, and if a devshot/stable release seems disappointing, ppl would blame him even more, with extra flamewars(the current situation isn't very positive as well). the only competition there might be, is getting in the middle of the attention(which isn't really important, because building up a community ain't that hard , as long as you've got something to show--> just to clarify that this competition thing is bullshit), and i don't really think Draco released 0.1a/0.1b just because of that. i just hope he won't make the same mistake again. i mean then we might even see a 0.1z version just organising some betatests; testers report the bugs, so dracoblue(or delphifreak) can fix them. ppl with different exe's(whether it be US/EU, AUS/German) should be there. i think a betatest with lots of ppl in one server is important, because of the higher change for crashes. this probably didn't happen with gtat 0.1a and b. -
[MOD]GTATournament: online Multiplayer (GTA San Andreas)
Toreno replied to Toreno's topic in Other GTA Mods
again, he doesn't care. draco just wants to be a bit open with the community i think, especially because of the long break. -
what up with the "finished"? you'd better use the word, "stable" or properly tested i mean, for example the first MTA SA won't have foot sync, etc. so in that case, it would be far from finished as well. but it's just matters how you interpreter the word "finished"
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[MOD]GTATournament: online Multiplayer (GTA San Andreas)
Toreno replied to Toreno's topic in Other GTA Mods
well the only thing he could do, is test it with more people. but you can't invite thousands of ppl with different hardware+software configurations. there are other problems as well, like i said, there are multiple versions of gta_sa.exe (US version, EU/australian, and german version), both 1.0 and 1.01. that means 6 different official exe's. there are cracked versions as well, and i've been told that each exe has slightly different memory adresses, so................ i mean, most bugs with GTAT are related to launching the mod itself. if none of the testers had this bug, it wouldn't have been reported and fixed before the actual devshot release. other bugs could have been fixed before the devshot release though. but even if this version had less bugs, it would be far from finished. i mean, it alpha at the moment, if you wanted a finished version you would have to wait a looooooong time, and since you hate waiting, you don't want that. before the 0.1c release, a couple of betatests should be sceduled, and more ppl should be invited i think. -
[MOD]GTATournament: online Multiplayer (GTA San Andreas)
Toreno replied to Toreno's topic in Other GTA Mods
no they did not! if they did believe in competition, they would have waited longer. but there is no competition, that's the whole point! you probably haven't read all those 209432094 topics about this subject. and how do you think they fail? it's not that they have got the task to create a supermod within a limited amount of time? they may fail to impress you with an alpha version, but these devshots are mainly for testing, not really for playing. like i said, if you don't want this, wait for a stable release, or ignore this mod. i mean, it's not that they create a multiplayer mod to please you, even if they pleased you, others might be unhappy . not everybody can be pleased, especially not with an alpha version. again you're taking conclusions too early, you know nothing about the future quality of GTATournament San Andreas, neither about the plans. shooting will probably implemented later, but first bugs must be fixed, and research must be done. if you think that this release was pointless, you probably misunderstood the whole idea behind an alpha version/devshot offcourse, but it's just an alpha version, it was released like a month after the San Andreas PC release. what do you expect? even programmers have others things on their mind as well, it's not like they work 24/7 on this. sync can never be perfect in such a short time, things need to be sorted out, because the San Andreas engine is a bit different from the Vice City engine. and as long as there is a ping, there willl always be lag. but like i said it's just an alpha version, lag will probably be reduced in the future. maybe you need to talk to some multiplayer mod developers, to find out how hard it is to create a multiplayer mod for a singleplayer game. maybe then you'll think again. -
[MOD]GTATournament: online Multiplayer (GTA San Andreas)
Toreno replied to Toreno's topic in Other GTA Mods
no, no no. there was no rush involved. because draco doesn't care about being the first multiplayer mod. he just wanted to show something to the community after the long break(and the devshots are meant to report bugs, and test new features/methods). after a few devshots, probably a stable release will be available. well, if most crash-when-connecting-to-a-server(crash at nvidia logo) are going to be solved in 0.1c, there will be a lot more ppl that will be able to play. but i think it's kinda hard to eliminate most if not all crashes; there are multiple exe's(the US version, EU/australian version, and german version) +cracked exe's. and as far as i know, they all have slightly different memory adresses. and now that there's a patch+a new version of San Andreas available in stores now, things won't become much easier. i mean, if gtat has been developed with one type of exe, it might not work properly with the other one's, because of the slightly different memory adresses. but i don't really know how much different memory adresses the exe's have in compare to eachother(and if they affect multiplayer in any way), maybe a memory hacker can explain. -
[MOD]GTATournament: online Multiplayer (GTA San Andreas)
Toreno replied to Toreno's topic in Other GTA Mods
well your the first one that has problems with the savegames even by using the tool. you might need to rename the scm files( the biggest one must obviously be called main.scm). -
[MOD]GTATournament: online Multiplayer (GTA San Andreas)
Toreno replied to Toreno's topic in Other GTA Mods
on the news page, the bug has been mentioned, with a link to a tool that fixes the problem. so i don't think it's necessary any more to mention it again. except if there wasn't a fix for it, but there is. -
[MOD]GTATournament: online Multiplayer (GTA San Andreas)
Toreno replied to Toreno's topic in Other GTA Mods
you're making too many conclusions, based on something that is in very early state of development, and is far from complete? besides, you're talking about sa-mp. there is no sa-mp video available yet, so i think you mean vc-mp. yes vc-mp has good sync, but what has that got to do with GTAT San Andreas. San Andreas is new, and a lot of research has to be done first. yes mta San Andreas video wasn't bad, it even had hydra missiles sync. if that's what you want, then i guess you should wait for MTA SA, or VC-MP, since you seem to prefer Vice City over San Andreas. just don't take too many conclusions yet. this is just a first impression, nothing more, nothing less. (example)i mean, a video is just to give a short preview. in MTA SA's sync video, lag was visible as well. does that mean that it will be like that in the actual release? no, doesn't have to be. things could be improved in the meantime. same thing for GTAT. -
[MOD]GTATournament: online Multiplayer (GTA San Andreas)
Toreno replied to Toreno's topic in Other GTA Mods
yeah. it doesn't corrupt your savegames, it doesn't even touch it! there is a bug related to loading different scm files etc. for some ppl. that's why the savegames don't work, savegames only work for the scm that was used while saving it. gtat sa doesn't replace the main.scm file though if those bugs really bother you, stop complaining, and ignore the current version. wait for the next devshot, or the stable release. -
[MOD]GTATournament: online Multiplayer (GTA San Andreas)
Toreno replied to Toreno's topic in Other GTA Mods
damn, never mind. i understand (even if GTAT 0.1b never crashes at all, i wouldn't play it i only try the devshots for testing-unless if the devshots contain cool and new features ) if you ever bother to try gtat 0.1b again, please try my tips. the server hoster could add the -debug parameter to the server.exe as well for logging(several erros appear in the server window as well, which is why it's very handy to log such data). actually thank you for reporting this issue, even without provinding much info now i won't spread false information, since i now know that the multiple errors can be caused by other things. i always thought that the only cause was the server going offline (at least that's what i noticed while testing). -
[MOD]GTATournament: online Multiplayer (GTA San Andreas)
Toreno replied to Toreno's topic in Other GTA Mods
whoops, then we've got a new issue. can you go to your GTA San Andreas folder, and look for a file called gtat_log.txt? open it, and post it's content in a new topic( read the "how to post a bugreport topic first") http://dracoblue.gamehost.at/gtat/phpBB ... m.php?f=17 if it's too big, look here: http://dracoblue.gamehost.at/gtat/phpBB ... 42&start=0 to see what parts you need to report(the topic is about a different problem, but that's not relevant in this case, since you only need to know what part of gtat_log.txt you need to post). PS: if you don't have the gtat_log.txt file, please create it. if you do have it already, but it's empty, then delete it, and create a new one again with the same name. -
[MOD]GTATournament: online Multiplayer (GTA San Andreas)
Toreno replied to Toreno's topic in Other GTA Mods
gamefreek you probably have the same problem as the others, you were playing on a server that suddenly went offline. yes it's a nasty bug, and those messages should be replaced by just one. probably most servers are shit then maybe there were some ppl taking advantage of some exploits that caused the server to crash -
[MOD]GTATournament: online Multiplayer (GTA San Andreas)
Toreno replied to Toreno's topic in Other GTA Mods
the sync is buggy i know; the netcode and the sync hasn't been optimised yet. about the crash: maybe you should read before you post despite the high amount of crashes that some ppl have when starting up GTAT, there aren't much ingame crashes(at least, not much have been reported so far). i think most if not all major bugs have been reported . but it's in alpha phase, so these things happen. if you don't want that, wait for a stable release, and ignore the devshot versions. same thing for Windows Vista, you can try the early versions now(and report any bugs that occured), or you can wait for the final version release till 2006.
