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OpiuM.

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Everything posted by OpiuM.

  1. well, of course blue does it for you.... but say you wanted to have a low grav mod.... would you use C syntax for write process memory or something?...
  2. well make a new topic for that, THIS topic has been discussed. use
  3. been mensioned b4 use the search you
  4. no, i mean...differant healthbars, based off BMPs maybe? because the text one of current...... kinda weak
  5. i notice in these pics: http://mtavc.com/img/blue_micro_projectile_large.jpg http://mtavc.com/img/blue_micro_boats_large.jpg the player's names are definatly above the player. and that its the same old text...... [|||||||] is it possible there could be some other heathbar? i like the MTA mainpage progressbar as a healthbar
  6. i cant see that happening tho..... i think there would be a countdown sort of thing, like on the left of the screen: Bullettime Countdown: 00:57 or somin.
  7. so basiccly what he is saying, is itll all be synced. but i dun like permanant slow mo, maybe when like.... a bullet is fired, or, at certain times
  8. hell ya, lol. low grav mode. can you write process memory in blue? thatd be nice, i know the grav adress w00t lol
  9. yup, hopefully in MTA's C code base thingy (lol) you can store values in .ini or .txt files on the server. making banking possible.
  10. dude, mod, delete those posts please. anyways......sigh. Capture the rocket launcher, yes...i said it. you need to pick it up, use it to defend yourself, and if you run out of bullets, you lose.
  11. wow, i doubt that, thats not scm as far as i know...
  12. well, no form of coding i know can make stupid people stop flaming...sorry.
  13. here are some good opcodes to make a parachute mod, any help? here is so you can shoot it down 035d: make_object_targettable $objectID 038c: scatter_object $objectID, rX, rY, rZ should be the hook, not certain.... 035c: place_object_relative_to_object $objectID, $carID, X, Y, Z (not at all certain if it works for a actor, doubtful.) here, is to play the chute .wav 03cf: load_wav int (ID), TEXT (wavefile) 03d0: is_wav_loaded int (ID) 03d1: play_wav int (ID) 03d2: is_wav_done int (ID) ejection button: 03e2: make_actor_leave_vehicle $actorID keypress 00e1: is_key_pressed int (0), int (key) 2 turn l/r look/turret l/r 3 look l/r (classic mode) turret up/down 4 action key radio 5 prev. weapon look l/behind 6 aim/target handbrake 7 next weapon look r/behind 8 forward 9 backward 10 strafe l turn l 11 strafe r turn r 12 exit certain modes (while "lock_actor") 13 camera camera 14 jump brake/backward 15 enter vehicle exit vehicle 16 sprint gas/forward 17 shoot/attack shoot 18 crouch horn 19 look behind sub-mission unfortunatly thats all i could find for now. good luck with that, hope i saved yall a bit more trouble. need more profession SCM coders then me, i could try it, but im sure id be bootlegged.
  14. well, i posted some, but i strained for opcodes, ill move this over to the other mods section.
  15. http://forum.mtavc.com/viewtopic.php?p=131145#131145
  16. YEA, you can use the heli from the vercetti/lance mission, and shoot from the heli, thatd be great
  17. JESUS, READ, look at my previous post.
  18. parachutes are acually very possible, assuming you want to model out the parachute. (hook object to player) (if player is above coords) doubt the fall wouldnt hurt tho.....
  19. water world; two GIGANTIC ships, with mounted guns (done possible with memory adresses....) in a map filled with nothing but water, these modeled ships will be GINORMUS, and wil have teams of 16 on each boat. people will be kicked for muntany. and nice m60 wars will ensue.
  20. NO JESUS, LMFAO! people submiit thier mods to these ppl, and they get a link on the MTA site if they are verifyed, the MTA site could be a safe haven for mod downloaders, im not responing if you dont get this
  21. OpiuM.

    BikerBoyz addon

    map addons are not yet possible, they will be in 0.5 (blue) i assume but not 0.4.1 as it is. as for countdown script, search the addons section.
  22. my final words on this topic: who cares who is hacking, you want credit??? ill say it louder so everyone pays attension. WHOOOOOOOOOOO CARES? Lock request.
  23. well to put it back on topic..... you can remove the rocket launcher you can remove the sniper rifle you can remove anything thats a nusence.
  24. yea, but i assume, sience the C++ mods act as the SCM, you could make it yourself.
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