when player transport :
-- # Server Side .
triggerClientEvent ( Element , 'CancelDamage;' , Element )
Add this in client side :
addEvent ( 'CancelDamage;' , true )
addEventHandler ( 'CancelDamage;' , root ,
function ( )
addEventHandler ( 'onClientPlayerDamage' , localPlayer , cancelEvent )
end
)