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Everything posted by jhxp
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It looks more like European Championships due to amount of teams who participate and their geographical locations. Maybe that will allow you to lead this cup to a successful end though, with further editions in the future and more competing countries. Good luck with the cup. Make sure to post updates and match results here once available.
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Nice! Thanks for sharing.
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Maybe try (re)installing libpcre3 and ia32-libs-gtk packages?
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A while ago we celebrated MTA's 7th anniversary. Quite a bit of things happened since this topic was first posted, however for me, the most important event which occurred during that time was MTA going Open Source. Like it always was with MTA, this set a new trend in the GTA multiplayer scene, with nightly builds, code contributions and better input from the community. I wasn't expecting it either, I was stunned when I have first heard about it. But, as it proved later on, it was a good decision, with a bunch of new coding talents discovered, a release of the first stable version of MTASA and going above that magical number of 1000 concurrent players on MTA servers. From times when we've had a small clan-based community we went into a big supportive community that's built of good contributors, scripters, and other helpful members, which in my opinion wasn't present before.
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All it means is that your system is missing that library (libbz2.so.1.0), so you need to install it in order to run the server. Install the package subenji99 linked to (if you hadn't done so already), then do this as root: ln -s /lib/libbz2.so.1.0.4 /lib/libbz2.so.1.0 Server should work fine then, unless you're missing another library.
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It here present time!
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Are you sure the meta.xml is correct? Paste its contents here, along with the exact list of files you've got in that map's folder.
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1. Download the package for linux from the aforementioned site, also download other required files mentioned on that page. 2. Unpack these packages as stated on the page (note: there is a typo in the path where you should put resources, it should be deathmatch, not dearchmatch) 3. Configure your server 4. Start the server $ cd /path/to/your/server $ ./mta-server If you want to keep it running in the background once you log off from your shell account, you can use screen. # apt-get install screen (only if you don't have it installed yet) $ cd /path/to/your/server $ screen ./mta-server If you don't know how to use screen, you can check out this page.
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Please stick to the thread you have already made. It was answered too. https://forum.multitheftauto.com/viewtop ... 06&t=26604
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I think GTAForums' modding section tutorials should be more useful to you: http://www.gtaforums.com/index.php?showtopic=223668 http://www.gtaforums.com/index.php?showtopic=215742
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You might also want to try to set up an external web source for server downloads. Its details are explained here: https://wiki.multitheftauto.com/wiki/Ser ... web_server
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I'm not much into FreeBSD, but you need to install the package that contains that library (libpcre , version 3). Search in the repository for packages that contain such name, and if your FreeBSD is 64 bit, install the package that's suitable for running 32 bit apps.
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Is your Fedora 32 or 64 bits? If the latter, you might need to find some 32-bit compatibility package for it.
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I'm not sure what exactly do you want to know - if you mean how to make MTA-based (or any modern game in fact) movies, you need some video capturing program - Fraps is a most commonly used one. Then you use it to record the gameplay from your screen to raw video files, which you can then compose with some video editing software (eg. Windows Movie Maker (free, included with OS), Sony Vegas or Adobe Premiere). This requires at least some very fast single core cpu and a bunch of disk space (several gigabytes, depending on the length of recordings) - in other words any relatively modern gaming PC should be fine. If you mean how to set your camera to your likings ingame, you can use freecam resource (if it's MTA), or the proposed above camhack.
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I partially agree with what you're saying - using clientside non-intrusive mods like player skins or models (graphical only, no collisions, handling or stats changes) could be allowed by default if it's currently not allowed, with a possible setting to block that as well. It obviously had to be handled in a different way than what it is now, ideally by some system similar to server-side resources, but for client. Handling or weapon statistic mods should definitely stay disabled by default as they are now, due to the level of cheating which involves these methods.
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Check if the syntax of that file is correct. Also check if meta lists all files from your resource properly, and that they exist.
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It encourages use of citrus fruits in your daily diets.
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When connecting to your server locally, make sure you put your local IP address and correct port (or, if the server is hosted on the same PC you're using, type localhost as ip and correct port which is specified in variable in the server config) in Quick Connect fields. Adding administrators to the server is explained well in this guide: https://wiki.multitheftauto.com/wiki/Ser ... nistrators For tips for using webinterface, see https://wiki.multitheftauto.com/wiki/Ser ... _interface
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Clients will only download needed files from resources, which are currently running on your server. To reduce the amount of downloading, you can stop unneeded resources. You can also offload the downloading to an external web server/hosting account if you have one - https://wiki.multitheftauto.com/wiki/Ser ... web_server
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You can try upgrading your resources to the latest ones - http://code.google.com/p/multitheftauto ... loads/list
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Reintroduction of custom handling is planned for 1.1, not for 1.0.4. 1.1 will be a major update focused on improvements and new features, and you can expect that it's gonna require both servers and players to update to be able to play, might also involve some scripting changes depending on what's introduced or changed. 1.0.4 on the contrary is going to be a smaller bugfix update, and like with earlier updates it likely will be compatible with earlier releases (though naturally with a recommendation of upgrading the client and server to latest version regardless). Note that at this point we are not sure whether we should do a 1.0.4, or just jump straight to 1.1.
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Reintroduction of custom handling is planned for 1.1, not for 1.0.4. 1.1 will be a major update focused on improvements and new features, and you can expect that it's gonna require both servers and players to update to be able to play, might also involve some scripting changes depending on what's introduced or changed. 1.0.4 on the contrary is going to be a smaller bugfix update, and like with earlier updates it likely will be compatible with earlier releases (though naturally with a recommendation of upgrading the client and server to latest version regardless). Note that at this point we are not sure whether we should do a 1.0.4, or just jump straight to 1.1.
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At the moment this is planned for 1.1.
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At the moment this is planned for 1.1.
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If you did what I've explained in my previous post, you'd find out in no time that you need to install libsqlite3-0.