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Everything posted by jhxp
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It is hosted on a dedicated server, which belongs to Bigpond's GameArena service. http://www.gamearena.com.au/getconnecte ... ?gameid=79 A situation like this is quite common for servers hosted by ISPs themselves, so your best bet would be to contact them to add some admins to that server, or offer your help with managing it. If it's a rented server, you might want to ask if they could forward your message to the server owner instead.
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Also, it's ServerPort +123, not +126. So for a server running on port 22003, you need to forward ports 22003 udp, 22126 udp and the http port you've set in your server config (tcp).
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It has been a while since the last post, so I will give you a heads up on what you can expect from the next major release of Multi Theft Auto: San Andreas - 1.1. The next version will not be backwards compatible with older releases in terms of client-server connectivity. As you know, 1.0.x series are mostly compatible with each other, meaning that you could eg. connect to a 1.0.3 server while your client was 1.0.4, and vice-versa. The compatibility with 1.0.x series will be dropped in this release due to network changes we had to introduce in this version, in order for some of the new features to work. Your 1.0.4 resources should be working just fine in 1.1 as they are now though, or with some minor adjustments. Here is what we have introduced in this version so far: - maximum players slots limit for servers was increased - it is capped at 250 now (from 128 in 1.0.x series) - voice chat feature was introduced along with related scripting functions, based on Speex codec - we have added support for Unicode characters in chatbox and gui boxes - this allows you to use Arabic, Cyrillic, Chinese and other non-latin characters in chat and other gui boxes properly - we have introduced new audio library for custom sounds - we replaced irrklang with BASS audio library, which gives you new possibilities such as using internet streams (eg. shoutcast radio) as custom sounds - now it is possible to use special character skins such as Sweet, Tenpenny, Wu Zi Mu and more ingame - added server-side synchronisation for traffic lights - a requested feature useful for roleplay or racing servers - server browser and anticheat system were improved - knives were made more balanced - added performancebrowser resource, which can be used for monitoring how much cpu power a certain resource uses Lots of effort has also been put into scripting functions for customising vehicle handling , but at this point we don't know if we will finish them before 1.1. Aside from these, there are also dozens of bugfixes, mostly related to scripting system. You can learn about them here and here. Many of these changes are community contributions, for which we are very thankful to their authors. Despite the work being focused on 1.1, MTASA 1.0.4 also got a nice slice of the pie, with ccw backporting some of the bugfixes and features to it, such as improvements to the autoupdater and crash fixes. If you are having problems with your 1.0.4 client or server, I would recommend updating it to the latest version, which can be found here, in the 1.0.4 section. On a closing note, there are few more things I would like to address in this post. Firstly, you certainly have noticed that our wiki has been offline quite often recently - it seems to be causing problems with our second webserver. We are working on resolving this issue, but in the mean time it might be offline now and then. Luckily, thanks to one of our users, you can always try the offline wiki copy when the main one is down. Secondly, thanks to Gijs and gta-multi.com staff, we now have a new web-based server list - monitor.mtasa.com. It was made specifically for MTA, so it is much faster that Game-Monitor. You might want to give it a try. And finally - we are proud to announce that at 9th of October we have had more than 2.600 concurrent MTA players on our servers, making MTA:SA 1.0.4 the most popular release in Multi Theft Auto's history! This, of course, would not be possible without continued support from you, our great fans, so we would like to thank you all for playing our mod and promoting it. That is all for now.
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You are not doing anything wrong. https://forum.multitheftauto.com/viewtopic.php?f=13&t=29162&start=15#p322941 As of now, the wiki is really unstable and crashes the webserver a lot, so we are trying to find out why is that. Until we fix it, it might be offline now and then, though as you mentioned, you can still resort to the offline version.
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Any more details about that crash? Try clicking the Click here button (as seen here - http://c4.ac-images.myspacecdn.com/imag ... 87a597.jpg ) and pasting the contents from the window that opens.
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What MTASA client and server version you are trying to use? Does it happen on every server you try to connect to, or just the one you hosted?
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What was the solution?
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What is the version of your GTA:SA? Our mod only works with a retail 1.0 US or EU version. If you have eg. 1.01 or 2.0, you need to downgrade it using Talidan's GTASA downgrader. If this didn't do the trick - is your GTA:SA install clean and not modded?
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As long as your 64bit linux is capable of running 32bit apps and you obtain all needed libraries, you should be fine.
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No.
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Go to the main page (http://www.mtasa.com) and click the download button.
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Thinking of doing MTA-SA..very old school MTA'er here..:X
jhxp replied to mistamontiel's question in Client
GTASA needs to be in version 1.0 for MTA:SA to work.. If you've got a newer retail version (1.01 or 2.0) you need to downgrade it - you can use this converter https://forum.multitheftauto.com/viewtop ... 04&t=15151 . If you've got Steam/other downloadable version, you need to get a 1.0 nocd. If you don't know what version you've got, the game version should be shown in main menu once you run gtasa singleplayer. If nothing is shown, you've got 1.0. Make sure to also install latest DirectX runtimes - http://www.microsoft.com/downloads/deta ... layLang=en Once this is done, it should run fine. -
Works fine for me. Make sure to launch a single player game first, then go to main menu and audio options, and use an option to scan for user tracks.
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Remove the gta_sa.exe part from that path shown in the screenshot you've pasted and you will be set.
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Try using the latest version - http://linux.multitheftauto.com
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Is it the latest server build (Release 4 (build 1771) - Updated 12th June 2010 ) ?
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You can, as they're different protocols - one is udp (used by the game), and the other is tcp (used by the built-in http server). They can run on the same port concurrently.
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You can set httpport to the same value as your game server port, and it should work fine (if it's not used by other application already).
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Suggestion: animation/size in avatars/sigs
jhxp replied to robhol's topic in Site/Forum/Discord/Mantis/Wiki related
You can always report such users to Moderators. If we see something that's blatant, we will remove it. As for limiting the overall sig size, I have seen such thing on GTAForums, but I'm not sure if there is a mod like that for phpBB. Might look for it. Thanks for your feedback. -
Good, this should make it easier to get new developers to contribute.
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Try running the second one in screen as well. You might also want to check if ports you're using in your server config aren't used by other processes already (22002 + 22003 + 22126).
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That's Tali's job I guess ;p
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This is due to Attach a signature (signatures can be altered via the UCP) option when posting. When signatures are disabled on forums, this option is hidden and set to off by default. You can edit your posts and set this to on to make them appear.
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Oh look. Your time has come, pals.