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jhxp

MTA Team
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Everything posted by jhxp

  1. After our long presence on ModDB, today is the day we all have been waiting for. We are really proud to announce that we have ranked no. 1 in Player's Choice category in this year's ModDB Mod of the Year Awards! We would like to thank you all, our dear players and contributors, for your continued support. This would have never happened without it. It is worth to note that we are the first GTA mod to ever win such an award. We hope that this will bring a bigger attention to GTA modding as a whole, as there are still a lot of fresh and amazing things that can be achieved here. In other news, one of our developers, Cazomino05, has been experimenting with adding support for removing default objects from the GTASA map since the last release. This had led to the introduction of a few new scripting functions. These functions are: removeWorldModel, restoreWorldModel and restoreWorldModels, and they will be available in the upcoming MTA:SA 1.3. You can see example screenshots below: First screenshot shows the object that will be removed, and the next two show the Fire Depot, which was placed in the free spot. It will probably be a while before we can release 1.3, but you can test these functions today by installing a 1.3 nightly build. As an ending note, we wish you all Happy Holidays and a Happy New Year! -- MTA Team
  2. You can download MTA 0.5r2 here, and I think it is also available in the archive: viewtopic.php?f=136&t=33529 As for why there is no further work done on it, this topic should give you a clear answer: viewtopic.php?f=136&t=36543 Probably the only proper way to revive MTA for GTA3 and VC would be to port MTA:SA code to 3/VC, then work from there on improving the compatibility. The reason why it is not happening is the lack of developers willing to work on it. There is also a rather small demand for mods for these games, although many people, myself included, would love to see them some day.
  3. jhxp

    MTA:SA 1.2 Released!

    If you are looking for a specific stable version, they all should be here: http://linux.multitheftauto.com The links are all like this: http://linux.multitheftauto.com/dl/120/multithef ... 2.0.tar.gz So if you are looking for a stable 1.1.1 build, you can try this: http://linux.multitheftauto.com/dl/111/multithef ... 1.1.tar.gz Alternatively, try our nightly builds: https://nightly.multitheftauto.com/
  4. Backup your server first. You should manually update acl.xml and mtaserver.conf with new entries, which appeared in 1.1, 1.1.1 and 1.2. Compare those files from here: http://linux.multitheftauto.com/dl/105/baseconfig.tar.gz with these ones: http://linux.multitheftauto.com/dl/120/baseconfig.tar.gz You can use 7-zip for uncompressing these archives, and WinMerge for comparing. Once you have done that, add missing lines to acl.xml and mtaserver.conf, then update the server binary files, then resources. Note that there is a new resources directory layout, which was added in 1.1, so you might want to fix the resources on your server to use that too. Should make it easier when upgrading these resources in the future. If this is a Windows server, you should be able to install 1.2 separately from 1.0.5, so it will be a bit easier for you. If it's a linux server, you can find all required files here: http://linux.multitheftauto.com
  5. The next release of our top mod - Multi Theft Auto: San Andreas 1.2 is just around the corner, so we would like to take this moment to elaborate on some of the new enhancements it is going to offer. ModDB exclusive - see the full post here: http://www.moddb.com/mods/multi-theft-a ... -exclusive
  6. You guys might want to take some screenshots from this test. Please upload the best ones to our ModDB page: http://www.moddb.com/mods/multi-theft-auto-san-andreas
  7. If you want to be able to use short cout, cin and other std:: functions syntax (like in your first post), paste this line after includes section: using namespace std; Otherwise you will have to add std:: prefix for each use of cout, cin etc. functions.
  8. jhxp

    MTA:SA 1.1.1 Released!

    Remove any .dll files you might have in your GTA:SA folder, excluding the ones below: eax.dll ogg.dll vorbis.dll vorbisFile.dll Also uninstall any mods or make a clean reinstallation of GTASA.
  9. jhxp

    MTA:SA 1.1.1 Released!

    Yes, but make sure you include the very exact steps you do to reproduce it.
  10. jhxp

    MTA:SA 1.1.1 Released!

    There was also MTA:SA Race 1.1 -> 1.1.1. First one was released on 16. March, 2006, and the latter on 18. March, 2006. So I guess that's even shorter
  11. We are happy to announce that we have released a new update for our mod today - Multi Theft Auto: San Andreas 1.1.1! You can see the list of changes here. As usual, you can download it from our main page. If you are looking for an updated Linux server package - get it here.
  12. You need to make sure you have unpacked all config files (mtaserver.conf , acl.xml and vehiclecolors.conf) to the right directory (mods/deathmatch/ ).
  13. Are you sure this is Debian 6.0? You can verify that with lsb_release -a command. Do an OS upgrade if so: apt-get update apt-get upgrade Once you do so, try installing the package again. If it still says it can't find the package, install readline-common package and try installing libreadline5 again. If it still doesn't work, download and install the package manually: http://packages.debian.org/squeeze/i386 ... 5/download ( dpkg -i packagenamehere.deb )
  14. Okay, so it'll be easy. Do: apt-get install libreadline5 After installing that, you will be probably missing libncursesw.so.5. You can install it with this command: apt-get install libncursesw5 You need to run both commands as root.
  15. No need for reinstalling, you can check whether it's 32 or 64bit by using this command: uname -a If it says i386 or i686 - it's 32 bit, if it says x86-64, it's 64 bits.
  16. Which Linux distribution and version is it? Also, is it 32 or 64 bits?
  17. Try doing: chmod +x mta-server then start the mta-server again
  18. Hi, just download the package from http://linux.multitheftauto.com/ , extract it to some directory, then install the config files and resources. Once you have done it, you should edit the configuration file (mtaserver.conf in mods/deathmatch directory). Pretty much everything is explained well in that file, but you can also find some tips here: https://wiki.multitheftauto.com/wiki/Ser ... our_server Then you start the server ( ./mta-server ) , or if you wish to keep it running when you log off SSH, you run screen before that. If you run into any problems or are unsure as to how to do something, just post back.
  19. You need to submit a .patch file to our bugtracker. You can find more information here: https://wiki.multitheftauto.com/wiki/Coding_guidelines
  20. Ok, so you download the update, then you get a randomly generated nickname. You change it to something different, and then after the next update it gets changed again. Correct?
  21. Or tell us how we can improve it. As for the nickname issue, it might be a MTA bug. Please provide more information about it - are the updates in question from automatic updater, or ones from nightly.multitheftauto.com ?
  22. I have unbanned you. Please do not nick spam again or you will be banned again.
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