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iiv03

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Everything posted by iiv03

  1. GUYS ANYONE?
  2. i did but not give one avatar pictures for i, player in ipairs(getElementsByType("player")) do local avatar = getElementData(player, "avatarHash") or false if (not loadedTexture[player]) then if avatar then local path = ":avatars/avatarcache/"..avatar if fileExists(path) then loadedTexture[player] = dxCreateTexture(path) else loadedTexture[player] = false end end end end local avatar = loadedTexture[player] or tes.defaultAvatar dxSetShaderValue(tes.maskShader, "imageTexture", avatar) dxDrawImage(x * (1312/sx), y * (722/sy) + offsetY, x * (25/sx), y * (50/sy), tes.maskShader,0,0,0, tocolor(255,255,255,255*toptimes.progress), false) in first code he was giving like this what's wrong?
  3. hey I have a problem in loop between players problem that the picture is repeated and I do not want to be repeated everyone i want one picture how? for i, player in ipairs(getElementsByType("player")) do local avatar = getElementData(player, "avatarHash") or false if (not loadedTexture[player]) then if avatar then local path = "avatars/avatarcache/"..avatar if fileExists(path) then loadedTexture[player] = dxCreateTexture(path) else loadedTexture[player] = false end end end local avatar = loadedTexture[player] or tes.defaultAvatar dxSetShaderValue(tes.maskShader, "imageTexture", avatar) dxDrawImage(x * (1312/sx), y * (722/sy) + offsetY, x * (25/sx), y * (50/sy), tes.maskShader,0,0,0, tocolor(255,255,255,255*toptimes.progress), false) end
  4. thx
  5. i put 325 too before and nothing too engineSetModelLODDistance(elementID, eventName == "onClientResourceStart" and 325 or 100) addEvent("onSettingChange", true) addEventHandler("onSettingChange", localPlayer, function(variable, value) if variable == "draw_distance" then local state = not (value == "Off") draw.setVisible(state, true) end end) function draw.setVisible(visible, notifyDisplay) draw.visible = visible and true or false if draw.visible then removeEventHandler("onClientResourceStart", root,draw.changeDistance) addEventHandler("onClientResourceStart", root,draw.changeDistance) end if notifyDisplay then triggerEvent("notification:create", localPlayer, "Draw distance", "is now "..(draw.visible and "ON" or "OFF")) end end function draw.changeDistance() for i,object in pairs(getElementsByType("object")) do if isElement(object) then local elementID = getElementModel(object ) engineSetModelLODDistance(elementID, eventName == "onClientResourceStart" and 325 or 100) end end end Anyone guys?
  6. i tried some and I couldn't find any solution function draw.setVisible(visible, notifyDisplay) draw.visible = visible and true or false if draw.visible then removeEventHandler("onClientResourceStart", root,draw.changeDistance) addEventHandler("onClientResourceStart", root,draw.changeDistance) end if notifyDisplay then triggerEvent("notification:create", localPlayer, "Draw distance", "is now "..(draw.visible and "OFF" or "ON")) end end function draw.changeDistance() for i,object in pairs(getElementsByType("object")) do if isElement(object) then local elementID = getElementModel(object ) engineSetModelLODDistance(elementID, eventName == "onClientResourceStart" and 1000 or 0) end end end addEventHandler("onClientResourceStart", root,draw.changeDistance)
  7. سلامات! الحين تتحدثون ب مشكله ثانيه ولا سالفه حقتي؟
  8. المود https://github.com/Necktrox/mta-discord-bot/tree/master/mta
  9. hey everybody, have a problem in function im trying to do engineSetModelLODDistance ON/OFF but nothing well I could not find any error in debugscript what's problem function draw.setVisible(visible, notifyDisplay) draw.visible = visible and true or false if draw.visible then removeEventHandler("onClientResourceStart", root,draw.changeDistance) addEventHandler("onClientResourceStart", root,draw.changeDistance) end if notifyDisplay then triggerEvent("notification:create", localPlayer, "Draw distance", "is now "..(draw.visible and "OFF" or "ON")) end end function draw.changeDistance() for i,object in pairs(getElementsByType("object")) do if isElement(object) then local elementID = getElementModel(object ) engineSetModelLODDistance(elementID,1000) end end end
  10. سلام عليكم ورحمة الله وبركاته اليوم بصمم سكربت الي يرسل شات لديسكورد بس طلع لي مشكله المشكله انه اذا انك انت كتبت شي ب حرف جي مايطلع كلام ب ديسكورد قد ماحولت تجيني مشكله addEventHandler("onResourceStart", root, function (message, messageType) for i, player in pairs(getElementsByType("player")) do bindKey(player, "G", "down", "chatbox", "global") if messageType == 0 then exports.discord:send("chat.message.text", { author = getPlayerName(source), text = message }) end end end) function doGlobalChat( player, command, ...) triggerEvent("onPlayerChat", player, table.concat({...}, " "), 3) end addCommandHandler("global", doGlobalChat) كذا يشتغل بس علي حرف T addEventHandler("onPlayerChat", root, function (message, messageType) for i, player in pairs(getElementsByType("player")) do bindKey(player, "G", "down", "chatbox", "global") if messageType == 0 then exports.discord:send("chat.message.text", { author = getPlayerName(source), text = message }) end end end) لاتبخلون حل بالله
  11. hello everybody I have some questions to link server with bot discord I heard it works on vps Is that true?, well can I try it through windows? like cmd i tired some attempt and failed and i don't know the reason why { "port": 22003, "passphrase": "key", "guild": "guild.id", "bots": [{ "channel": "testing", "token": "xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx" }] } there is config.json I know its have mistakes but I'm not an expert on this <discord> <channel>testing</channel> <passphrase>equal-to-the-server-passphrase</passphrase> <hostname>localhost</hostname> <port>22003</port> </discord> in this point i don't know what i put <passphrase>equal-to-the-server-passphrase</passphrase> help please
  12. here put my token? "token": "bot.token" > bot.token?
  13. hey i have a question in this point i did not understand what you mean <passphrase>equal-to-the-server-passphrase</passphrase> and where put my token bot?
  14. السلام عليكم بدي آفهم كيف اتصل ب لوا و جافا سكربت حق ديسكورد بغى مثال
  15. acpanel شغله اتوقع تفعيل حمايه للملفات مو معدله للعبه للآعبين GTA SA مثلن ممنوع تغير شكل انفرس او مباني شي كذا.
  16. انحلت
  17. شيدر #include "tex_matrix.fx" /////////////////////////////////////////////////////////////////////////////// // Global variables /////////////////////////////////////////////////////////////////////////////// texture sPicTexture; texture sMaskTexture; float2 gUVPrePosition = float2( 0, 0 ); float2 gUVScale = float( 1 ); // UV scale float2 gUVScaleCenter = float2( 0.5, 0.5 ); float gUVRotAngle = float( 0 ); // UV Rotation float2 gUVRotCenter = float2( 0.5, 0.5 ); float2 gUVPosition = float2( 0, 0 ); // UV position /////////////////////////////////////////////////////////////////////////////// // Functions /////////////////////////////////////////////////////////////////////////////// //------------------------------------------- // Returns UV transform using external settings //------------------------------------------- float3x3 getTextureTransform() { return makeTextureTransform( gUVPrePosition, gUVScale, gUVScaleCenter, gUVRotAngle, gUVRotCenter, gUVPosition ); } /////////////////////////////////////////////////////////////////////////////// // Techniques /////////////////////////////////////////////////////////////////////////////// technique hello { pass P0 { // Set up texture stage 0 Texture[0] = sPicTexture; TextureTransform[0] = getTextureTransform(); TextureTransformFlags[0] = Count2; AddressU[0] = Clamp; AddressV[0] = Clamp; // Color mix texture and diffuse ColorOp[0] = Modulate; ColorArg1[0] = Texture; ColorArg2[0] = Diffuse; // Alpha mix texture and diffuse AlphaOp[0] = Modulate; AlphaArg1[0] = Texture; AlphaArg2[0] = Diffuse; // Set up texture stage 1 Texture[1] = sMaskTexture; TexCoordIndex[1] = 0; AddressU[1] = Clamp; AddressV[1] = Clamp; // Color pass through from stage 0 ColorOp[1] = SelectArg1; ColorArg1[1] = Current; // Alpha modulate mask texture with stage 0 AlphaOp[1] = Modulate; AlphaArg1[1] = Current; AlphaArg2[1] = Texture; // Disable texture stage 2 ColorOp[2] = Disable; AlphaOp[2] = Disable; } } حبيبي أكواد مو ناقصه
  18. المشكله احس مب من شيدر المشكله من خريطه ليش يجي بق حاولت احله بس مقدرت وللحين ادور مساعده
  19. Poyraz أنت مروق؟ وش يضحك.
  20. ي طيب ولا واحد رد؟ وش وضع
  21. هلآ والله شباب انا مسوي رادار بس مشكله يجني بق ومسويه ب شيدر كمان بس مدري ليش يجني بق يعني في بحر الصور ايشش سالفه ؟ كود حقي addEventHandler( "onClientResourceStart", resourceRoot, function() hudMaskShader = dxCreateShader("hud_mask.fx") -- شيدر radarTexture = dxCreateTexture("img/map.png") -- صوره ماب maskTexture1 = dxCreateTexture("img/radar-background.png") -- صوره عاديه bAllValid = hudMaskShader and radarTexture and maskTexture1 if not bAllValid then outputDebugString( "LOGS: RADAR worked",0, 255,0,123 ) -- يشيك ب ديبوق رادار شغال else dxSetShaderValue( hudMaskShader, "sPicTexture", radarTexture ) -- شيدر dxSetShaderValue( hudMaskShader, "sMaskTexture", maskTexture1 ) -- شيدر end end) function radar() -- local xDiv, yDiv = posX/6000, posY/-6000 dxSetShaderValue(hudMaskShader, "gUVPosition", xDiv, yDiv) local camX, camY, camZ, tX, tY, tZ = getCameraMatrix() local north = findRotation(camX, camY, tX, tY) local northInv = 180 - north local xDiv, yDiv = posX/6000, posY/-6000 dxSetShaderValue(hudMaskShader, "gUVPosition", xDiv, yDiv) local zoom = 20 * radar.scale * radar.zoomScale radar.range = 3000/zoom local zoom = 7 dxSetShaderValue(hudMaskShader, "gUVScale", 1/zoom, 1/zoom) dxSetShaderValue(hudMaskShader, "gUVRotAngle", math_rad(-north)) if backgroundAlpha ~= 205 then dxDrawImage(radarX, radarY, radar.size, radar.size, hudMaskShader, 0, 0, 0, tocolor(255, 255, 255, 240 * radar.alpha), false) dxDrawImage(radarX, radarY, radar.size, radar.size, maskTexture1, 0, 0, 0, tocolor(14, 19, 26, 240 * radar.alpha), false) end else dxDrawImage(radarX, radarY, radar.size, radar.size, maskTexture1, 0, 0, 0, tocolor(14, 19, 26, 240 * radar.alpha), false) dxDrawImage(radarX, radarY, radar.size, radar.size, hudMaskShader, 0, 0, 0, tocolor(255, 255, 255, 240 * radar.alpha), false) end addEventHandler("onClientRender", root, radar)
  22. مشككككككككور ي حبيب
  23. كفو عليك كذا قصدي ومايوقف
  24. آول شي يعني تفتح تسوي حركه مثل كذا بعدين تنغلق وحده تسوي حركه كمان فهمت ول لسآ؟
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