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darkdreamingdan

MTA Team
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Everything posted by darkdreamingdan

  1. I had a quick flick through the code. I'm not very competent in MTA's own limit adjuster code, so don't have the full story. But some things to consider: There's some clear overlap with MTA's own Pool and Model limit adjusters. There's some complexity in putting this in safely into MTA's own source code. It seems to me like a lot of the limit boosts here are useful if you're modifying GTASA's configuration files...ide and IPL files. MTA's own modding system interfaces directly with the game It seems to only be compatible with cracked versions of the game. MTA is compatible with all 1.0 San Andreas versions. None of which is to say there's no potential here. Certainly needs some detailed analysis.
  2. Yeah...i just never expected anyone coding on mobile . Why do you want it on mobile?
  3. As discussed previously, you can now edit your own posts and topics in specific topics. Thanks for the feedback regarding bugs with old [ code ] tags. This is basically if non-standard code tags were used, such as [ code=text ] or [ code=xml ]. This should now be fixed for all posts. Finally, syntax highlighting has returned to it's old format. You can find more information about this here:
  4. I'm happy to report we've now developed and installed this plugin. Here's an example: function onWasted() if not( isGuestAccount (getPlayerAccount(source)) ) then local jailtime = getAccountData(getPlayerAccount(source), "Jailtime" ) or 0 local theWeapon = getPedWeapon (source) local weaponAmmo = getPedTotalAmmo (source) if tonumber(jailtime) == nil or 0 then outputChatBox ("1", root) fadeCamera (source, false) setTimer (spawnPlayer, 1000, 1, source, 1161.3000488281, -1376.0999755859, 4, 0, getPedSkin (source), 0, 0, getPlayerTeam(source)) setTimer (setElementHealth, 1500, 1, source, 10) setTimer (setCameraTarget, 1250, 1, source, source) setTimer (fadeCamera, 2000, 1, source, true) setTimer (giveWeapon, 2000, 1, source, theWeapon, weaponAmmo, true) elseif tonumber(jailtime) > 0 then outputChatBox ("2", root) fadeCamera (source, false) setTimer (spawnPlayer, 1000, 1, source, 264.20001220703, 77.599998474121, 1001, 0, getPedSkin (source), 6, 1, getPlayerTeam(source)) setTimer (portjail, 1500, 1) setTimer (setElementHealth, 1500, 1, source, 10) setTimer (setCameraTarget, 1250, 1, source, source) setTimer (fadeCamera, 2000, 1, source, true) setTimer (giveWeapon, 2000, 1, source, theWeapon, weaponAmmo, true) end end end addEventHandler ("onPlayerWasted", getRootElement(), onWasted) As a bonus feature that didn't exist before, Event names are also linked to the wiki. All previous posts have this applied automatically, and all posts going forward. Note, Wiki links and extended markup will only appear after you've posted the code. Posting code is done normally by pressing the '<>' button in the post editor. Please report any issues surrounding the syntax highlighting in this topic
  5. Can you describe the exact problem you're experiencing? i just tested this and it works fine for me.
  6. You can press the code button "<>" to insert Lua code.
  7. Editing first posts in topics is now enabled, but only in the following forums: scripting->tutorials 123 maps->showroom 73 resources 87 other creations->custom gui themes 115 other creations->other 116 servers->servers to play on 92 servers->hosting solutions 93 arabic 96 arabic->scripting->tutorials 137 arabic->contributions 135 arabic->hosting 138 pt->tutorials 126 pt->maps 130 ru->tutorials 128 ru->servers 133 es->resources 121 / 168 es->hosting solutions 147 / 170 es->servers to play on 148 / 171 Edit by jhxp: Editing first posts is now also enabled in the following forums: servers 91 competitive gameplay->leagues and events 23 competitive gameplay->gangs 8 ro->servere 162 Editing first posts in all PINNED topics is also activated. Moreover, you can now edit any of your previous posts for a duration of up to 25 minutes. Please post here if you think another forum section should be activated for this feature, or if you have any issues using this feature.
  8. I've just added a submenu, which is visible both on the desktop and mobile versions of the site at the top of the page, next to the search bar. For mobile, this appears like so:
  9. Thanks for the suggestion. Our approach of late is for less customisation to our platforms, rather than more. The current (largely broken) state of the wiki - particularly regarding the logins - is due to the amount of complexity that custom plugins introduce. A motivation for switching to IPB is that it had 90% of PHPBB's features without any customisations. Right now we're focusing on just trying to get the wiki working again with logins etc. Once that happens we can reevaluate customisations, but it is unlikely to happen in the near future.
  10. None of the rules that are currently enforced on IPB are set in stone. We're evaluating everything based on user feedback, so appreciate your thoughts. It's very likely we'll do something to address this issue.
  11. I've restored your post from your Cinema resource post. I don't know why this happened. As for 3-4 pages missing - they're not missing, simply that the new forum shows more posts per page so they should all be there. I have no idea why your signature got corrupted, but please reedit to add your links back
  12. I wouldn't set it serverside, as the hit detection is slow. If it's for race, you probably need to set the player's vehicle position, and not the player himself. Use getPedOccupiedVehicle.
  13. There should now be a Wiki button to fulfil what you're describing :). Regarding messages, how many messages do you have? edit: I see you mean in the Lua code boxes. Yes, that's a lost feature that is unlikely to be reappearing unfortunately.
  14. Try using process assassin to stop GTASA: http://www.afterdawn.com/software/syste ... sassin.cfm
  15. Recreating GTASA single player in MTA sounds extremely ambitious. Let us know your progress!
  16. We can't use a free solution. Certs are not only used to encrypt the website, but also sign compiled Lua scripts (https://luac.multitheftauto.com), sign the MTA-client, and to protect the anti-cheat - which I assume is of some value to you.
  17. What if I ask a better question, why are you still using PHPBB in 2016? Good question.
  18. Hi fethallah As I say, we aren't really interested in increasing our web infrastructure at this time. We're in the process of overhauling and downscaling our services right now so aren't looking to expand anything. We would prefer to leverage existing APIs to achieve something like this (Steam, Twitch, etc), which reduces our long-term costs. Having said that, MTA is open source and there's no reason why you couldn't attempt to produce something like this yourself. Please remember that a large proportion of this task involves developing components for the MTA client itself, so developing the web interface is not sufficient for this project. We're open source, so you're welcome to fork the project and implement this properly.
  19. Hi This was always meant to be what community.multitheftauto.com evolved into. We wanted it so you logged into your community account, added friends and everything would be integrated nicely. The reality is we don't have developers with the skillset to develop something so big anymore. Moreover, we're actually trying to simplify our web infrastructure rather than complicate it further. We don't really have the funds to host and maintain anything too complex. It's a very interesting point though. I do wish there were some social network that we could integrate directly into. We'd always hoped this could be Steam, but they don't allow 3rd party mods onto their platform. It could be interesting to revisit this.
  20. You'd have to scrape the HTML to find it.
  21. ask aka Blue said, it's a custom theme created by us. As I recall, it was a modification of the default PHPBB3 theme.
  22. Hey CrystalMV, how's it going? I was recently experimenting with your traffic resource, and I'm interesting to try and focus on some perhaps special functionality to get something that is comparable with single player. One thing I noticed (on top of the issues you mention) is that it also really strains the CPU and seems to be very heavy (on an empty server on my own) - I wonder if this is down to the modular system you employ. Regarding point #2, can we not set positions clientside instead? I'd love to have a deep discussion sometime over what things we can build within MTA to get things working well.
  23. The problem was always the complexity involved in collision scaling. I've never delved into it myself, but because collisions are much more complicated it was always difficult to achieve.
  24. Interesting project. I'd like to see some conversion of the radar too - perhaps using shaders to replace them when in proximity.
  25. I completely concur. I don't think people really understand the technical limitations of "key generator" idea, and how it basically means we spend a lot of time implementing something that more or less won't improve the decompilation situation at all.
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