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MrKAREEM

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Everything posted by MrKAREEM

  1. اهنيك والله انت مبدع وان شاء الله هتلاقي فرصتك وهتنجح دي ثالث مرة اشوف اعمالك وربنا معاك والله
  2. تمام استخدمه بايه انا استخدمت ريندر وخرب كل شئ استخدمه فين بعد الاكواد وياريت لو مثال لان المثال حق الويكي استخدمته وخربان ايضا والله عاوز اخلص المود بقاله اسبوع مش عارف اخلصه وكان نفسي افتح اول سيرفر كاربول عربي ولو دي خلصت هقدر اكمل الباقي وياريت لو تسويهالي لان مش عارف اعملها
  3. مفيش ولا عربي عارف يحلها ؟؟
  4. انا عارف بس بشوف لو فيه طريقة تكون احسن لاني مش حابب اعملها سيارة
  5. يب الكورة دينامك ابجيكت وعاملها كوليشن
  6. اطرح اكواد السيرفر يا عمر
  7. بس انا استخدمت setElementVeolicity هل لها حل لان ناس نصحوني بيها اكثر وقالولي هتجيب الاحداثيات احسن من moveobject ?? + مش عاوز الارض بس ياريت لو فيه طريقة لو خبطت باي شئ ثاني بالعالم يقوم يحركها لحتة تانية ؟
  8. موفق حبيبي هتوحشنا وان شاء الله نشوفك علي خير
  9. xCol = createColRectangle (-3655,-3166.0693359375,379.03997802734,300) xRadar = createRadarArea (-3655,-3166.0693359375,379.03997802734,300,255,191,0,200,root) function onEnter ( thePlayer ) if ( getElementType(thePlayer) == "vehicle" ) then destroyElement(element) elseif getElementType ( thePlayer ) == "player" then toggleControl (thePlayer,"fire",false) toggleControl (thePlayer,"action",false) toggleControl (thePlayer,"aim_weapon",false) addEventHandler("onPlayerDamage",thePlayer,onDamage) end end addEventHandler ( "onColShapeHit", xCol, onEnter ) function onLeave ( thePlayer ) if getElementType ( thePlayer ) == "player" then toggleControl (thePlayer,"fire",true) toggleControl (thePlayer,"action",true) toggleControl (thePlayer,"aim_weapon",true) removeEventHandler("onPlayerDamage",thePlayer,onDamage) end end addEventHandler ( "onColShapeLeave", xCol, onLeave ) function onDamage() cancelEvent () end شوف كدة ؟؟
  10. xCol = createColRectangle (-3655,-3166.0693359375,379.03997802734,300) xRadar = createRadarArea (-3655,-3166.0693359375,379.03997802734,300,255,191,0,200,root) addEventHandler("onColShapeHit",resourceRoot,function (element) if ( getElementType(element) == "vehicle" ) then destroyElement(element) elseif ( getElementType(element) == "player" ) then toggleControl (element,"fire",false) toggleControl (element,"action",false) toggleControl (element,"aim_weapon",false) addEventHandler("onPlayerDamage",element,cancelEvent) end end) addEventHandler("onColShapeLeave",resourceRoot,function (element) if ( getElementType(element) == "player" ) then toggleControl (element,"fire",true) toggleControl (element,"action",true) toggleControl (element,"aim_weapon",true) removeEventHandler("onPlayerDamage",element,cancelEvent) end end) جرب
  11. كان لازم يطرح الاكواد الاول لانك حاطت element والله اعلم element معرفه في المود حقه ولا لا ؟؟
  12. يرجي رؤية السكشن قبل النشر فيه لانك نشرت في القسم الاجنبي شوف اللوكال بلاير هنا معرف ب element فهيبقي كدة function superman () cancelEvent () end xCol = createColRectangle (-3655,-3166.0693359375,379.03997802734,300) xRadar = createRadarArea (-3655,-3166.0693359375,379.03997802734,300,255,191,0,200,root) addEventHandler("onColShapeHit",resourceRoot,function (element) if ( getElementType(element) == "vehicle" ) then destroyElement(element) elseif ( getElementType(element) == "player" ) then toggleControl (element,"fire",false) toggleControl (element,"action",false) toggleControl (element,"aim_weapon",false) addEventHandler("onPlayerDamage",root,superman) addEventHandler("onClientPlayerDamage", element, cancelEvent) end end) addEventHandler("onColShapeLeave",resourceRoot,function (element) if ( getElementType(element) == "player" ) then toggleControl (element,"fire",true) toggleControl (element,"action",true) toggleControl (element,"aim_weapon",true) removeEventHandler("onPlayerDamage",root,superman) removeEventHandler("onClientPlayerDamage", element, cancelEvent) end end)
  13. how to get that ?? and how to apply physics to ball or object ?? if there was functions or what give me pls ?? and i want learn can some one help me ?? or give me code and help me pls
  14. Hello Pls In The Coming Check The Section Because you Choose The Error Section IF You Want Arabic Section You Must Choose The Arabic Section And You Want Help In Scripting and Not Tutorials ok The Codes That You Need : ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------Collisionshape OnColShapeHit onColShapeLeave OnClientPlayerDamage --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- For Make That You Must Make Col Shape And When Player Hit Col Shape He Add That Code To The LocalPlayer OnClientPlayerDamage Example : addEventHandler("onClientPlayerDamage", localPlayer, cancelEvent) or u can setElementData To Player And user OnClientPlayerDamage And IF he get The Data Cancel Event ok When He Leave The Col Shape Use removeEventHandler("onClientPlayerDamage", localPlayer, cancelEvent)
  15. ok whats problem here or how let it falls ?? -- client -- addEvent("onCarballPosUpdate", true) addEvent("onClientVehicleCollision", true) local hit_ball = function(hitElement, force) if(isPedInVehicle(localPlayer)) then setVehicleDamageProof(getPedOccupiedVehicle(localPlayer), true) end if(hitElement) and (getElementDimension(hitElement) == getElementDimension(localPlayer)) then if(isBall(hitElement)) then local x, y, z = getElementPosition(hitElement) local throw = false local s = playSound3D("kick.mp3", x, y, z, false) setElementDimension(s, getElementDimension(hitElement)) setSoundMaxDistance(s, 100) setSoundVolume(s, 0.5) x, y, z = getElementVelocity(hitElement) if(force > 500) then throw = true end if(force > 100) then force = 100 end local nx, ny, nz = x*(force/30), y*(force/30), z+((force/300)*1.01) if(source == getPedOccupiedVehicle(localPlayer)) then x, y, z = getElementPosition(hitElement) triggerServerEvent("onCarballBallUpdate", localPlayer, hitElement, x, y, z, nx, ny, nz) if(throw == true) then end end setElementVelocity(hitElement, nx, ny, nz) end end end addEventHandler("onClientVehicleCollision", getRootElement(), hit_ball) isBall = function(ball) return getElementData(ball, "ball") end local sync_ball = function(last_syncher, ball, x, y, z, x2, y2, z2) if(last_syncher ~= localPlayer) then setElementPosition(ball, x, y, z) setElementVelocity(ball, x2, y2, z2) end end addEventHandler("onCarballPosUpdate", getRootElement(), sync_ball) -- server -- Ball = {} addCommandHandler('ball', function(player) if isElement(Ball[player]) then return outputChatBox('u have one', source) end local x,y,z = getElementPosition(player) Ball[player] = createObject(2912, x + 3, y, z) outputChatBox('done', player) setElementData(Ball[player], 'ball', true) end) addEvent('onCarballBallUpdate',true) local carball_update = function(ball, x, y, z, x2, y2, z2) triggerClientEvent("onCarballPosUpdate", getRootElement(), source, ball, x, y, z, x2, y2, z2) end addEventHandler("onCarballBallUpdate", getRootElement(), carball_update) any one help me resource 97% completely
  16. تفضل -- كلينت -- addEvent("onCarballPosUpdate", true) addEvent("onClientVehicleCollision", true) local hit_ball = function(hitElement, force) if(isPedInVehicle(localPlayer)) then setVehicleDamageProof(getPedOccupiedVehicle(localPlayer), true) end if(hitElement) and (getElementDimension(hitElement) == getElementDimension(localPlayer)) then if(isBall(hitElement)) then local x, y, z = getElementPosition(hitElement) local throw = false local s = playSound3D("kick.mp3", x, y, z, false) setElementDimension(s, getElementDimension(hitElement)) setSoundMaxDistance(s, 100) setSoundVolume(s, 0.5) x, y, z = getElementVelocity(hitElement) if(force > 500) then throw = true end if(force > 100) then force = 100 end local nx, ny, nz = x*(force/30), y*(force/30), z+((force/300)*1.01) if(source == getPedOccupiedVehicle(localPlayer)) then x, y, z = getElementPosition(hitElement) triggerServerEvent("onCarballBallUpdate", localPlayer, hitElement, x, y, z, nx, ny, nz) if(throw == true) then end end setElementVelocity(hitElement, nx, ny, nz) end end end addEventHandler("onClientVehicleCollision", getRootElement(), hit_ball) isBall = function(ball) return getElementData(ball, "ball") end local sync_ball = function(last_syncher, ball, x, y, z, x2, y2, z2) if(last_syncher ~= localPlayer) then setElementPosition(ball, x, y, z) setElementVelocity(ball, x2, y2, z2) end end addEventHandler("onCarballPosUpdate", getRootElement(), sync_ball) -- سيرفر -- Ball = {} addCommandHandler('ball', function(player) if isElement(Ball[player]) then return outputChatBox('u have one', source) end local x,y,z = getElementPosition(player) Ball[player] = createObject(2912, x + 3, y, z) outputChatBox('done', player) setElementData(Ball[player], 'ball', true) end) addEvent('onCarballBallUpdate',true) local carball_update = function(ball, x, y, z, x2, y2, z2) triggerClientEvent("onCarballPosUpdate", getRootElement(), source, ball, x, y, z, x2, y2, z2) end addEventHandler("onCarballBallUpdate", getRootElement(), carball_update) ارجو المساعدة بقالي اسبوع مش عارف احلها الكورة بتتشاط عادي وتطير في الهواء بعدين تنزل ع الارض وما تطلع تاني ابيها تسوي بمب علي الارض او لو خبطت فأي ابجيكت اخر ما تدخل جواه كانه شفاف عاوزها تخبط فيه وتروح في مكان اخر مثل الواقع
  17. am not understand u correctly u want now warp ped to plane or whats the problem i dont know
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