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dzek (varez)

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Everything posted by dzek (varez)

  1. just browse https://community.multitheftauto.com/ and search what is most useful for you You can try race_starter_pack or however it was called
  2. Widzę, że na wiki podstawowe przykłady masz: https://wiki.multitheftauto.com/wiki/PHP_SDK w onPlayerChat wywoułujesz po prostu jakis adres typu: http://s.pl/chatbox.php?nick=TU_WSTAWIA ... _WIADOMOSC w examples masz przecież jak zrobić takie podstawowe wywołanie, więc w 5 minut to byś napisał. pod warunkiem oczywiście, że czat już napisałeś (czyli ta część od strony www)
  3. nieprawda Piorun. phpSDK mialo chyba buga jakiegos ale juz jest poprawione. masz jakieś kody juz, czy tylko slyszaleś cos tam? wiki czytales?
  4. Afair Remi-X user of this forum made a fix for map editor that allows to add trailers, he should have some link in his signature.
  5. Witam wszystkich, których jeszcze nie powitałem, powodzenia
  6. dzek (varez)

    HELP ME PLZ

    fuga, your ACL is invalid. add mapmanager resource to admin group. make sure server is shutted down while you edit ACL
  7. carmod [2] https://community.multitheftauto.com/?p=resources ... ls&id=1549
  8. ThunderBolt, please: 1. if you need help, please provide us some more info that topic title, and one emoticon inside 2. after you ask question properly be patient. wait a day or two. if somebody will know the answer - he will answer
  9. They won't stop using it, as they is no use to re-invent the wheel. They tried, but invented curved rectangle
  10. On their forums ofc. Somebody posted a link someday, so search forums, their forums or google.
  11. They already imported their objects to MTA, to keep using our map editor to create maps for samp. Just download their version of editor, and tadam!
  12. dzek (varez)

    MTA for GTA IV

    SugarD-x, i dont know much about generating 3d graphics, but you described it like game is generating images in (for example) 1024x768 then scaling it down. No struggles for details, as on 640x480 there is no details anyway. For me: less pixels = more fps. If you disagree, maybe you could provide some test results? (aka banchmark - every time same scenes, but with different settings, count min, max, avg fps)
  13. @Neukfout: he already said that..
  14. carmod https://community.multitheftauto.com/?p=resources ... ls&id=1544
  15. dzek (varez)

    MTA for GTA IV

    Arran - you forgot one fact - GTA:SA is most UNoptimized game ever I can run GTA:SA (ugly) on most details low (well, this is not changing much even with high - some addional grass and shadows) with 960x600 or something. I can run Burnout: Paradise (amazing graphics on medium (THERE IS difference between all those settings)) with my native resolution 1280x800 and I've got identical framerate. Funny. And i can run Vice City, all on high with native res, with around 200 FPS. And the only difference between VC and SA is ugly blur, hot air effect, "dynamic" "shadows". Can't remember more. Edit: GTA IV is unoptimized too, but not as much as SA.
  16. no way, they all have 60/64 players. changes to have ~20 servers all with 60/64 players at the same time are like 1:100000000
  17. still kicking you with #1 ?
  18. could you provide link to example playlist thats working with 1.1? im curious
  19. should work edit: maybe just try?
  20. https://wiki.multitheftauto.com/wiki/Deb ... s_executed
  21. It's better to try something before asking
  22. Playlist file is working? Which stream it chooses? First working? Or first at all, and it gets stuck when first is dead?
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