
itHyperoX
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Everything posted by itHyperoX
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radararea createRadarArea ( float leftX, float bottomY, float sizeX, float sizeY, [ int r = 255, int g = 0, int b = 0, int a = 255, element visibleTo = getRootElement() ] ) local pArea1 = createRadarArea( 2130, 630, 200, 100, 0, 0 0, 50)
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you can use AddVehicleSirens, with this: https://community.multitheftauto.com/index.php?p=resources&s=details&id=553 GL!
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test this addCommandHandler("helpme",function(source,cmd,...) local message = table.concat({ ... }, " ") if #message > 0 then outputChatBox("A gondod: "..message,source) end for k,v in ipairs(getElementsByType("player")) do local accName = getAccountName(getPlayerAccount(v)) if isObjectInACLGroup( "user."..accName, aclGetGroup( "Admin" ) ) then outputChatBox("[Segítségkérelem]: (Játékos: "..getPlayerName(source)..") :"..message, v, 255, 255, 255, true) end end end)
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this from community, i tested it's work. parkYerleri = {} park = dxCreateTexture("troll-face-sticker-8744.png") parkYerleri[1] = createMarker(-2289.07007, -1627.28430, 483.75891, "corona", 1, 255, 185, 0, 0 ) function parkYeri() for i,v in ipairs(parkYerleri) do _3DResim(v,park); end end addEventHandler("onClientRender", getRootElement(), parkYeri) function _3DResim(TheElement,Image,distance,height,width,R,G,B,alpha) local x, y, z = getElementPosition(TheElement) local x2, y2, z2 = getElementPosition(localPlayer) local distance = distance or 20 local height = height or 1 local width = width or 1 local checkBuildings = checkBuildings or true local checkVehicles = checkVehicles or false local checkPeds = checkPeds or false local checkObjects = checkObjects or true local checkDummies = checkDummies or true local seeThroughStuff = seeThroughStuff or false local ignoreSomeObjectsForCamera = ignoreSomeObjectsForCamera or false local ignoredElement = ignoredElement or nil if (isLineOfSightClear(x, y, z, x2, y2, z2, checkBuildings, checkVehicles, checkPeds , checkObjects,checkDummies,seeThroughStuff,ignoreSomeObjectsForCamera,ignoredElement)) then local sx, sy = getScreenFromWorldPosition(x, y, z+height) if(sx) and (sy) then local distanceBetweenPoints = getDistanceBetweenPoints3D(x, y, z, x2, y2, z2) if(distanceBetweenPoints < distance) then dxDrawMaterialLine3D(x, y, z+1+height-(distanceBetweenPoints/distance), x, y, z+height, Image, width-(distanceBetweenPoints/distance), tocolor(R or 255, G or 255, B or 255, alpha or 255)) end end end end
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you missed the " , " dxDrawImage3D(-2289.07007, -1627.28430, 483.75891, 20, 20, fakboi, tocolor(255,255,255,255))
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local marker = createMarker(x,y,z,"cylinder",1.3,255,0,0,255) addEventHandler("onClientMarkerHit", marker,function(p) if p == localPlayer then showCursor(true) -- your gui here end end )
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Niice thank you buddy. Working perfect
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if #playercar == 1 then local x,y,z = getElementPosition(source) local vehicle = createVehicle(playercar[1].vehID,x + 5,y +2,z) setElementData(vehicle,"vehicle:Owner","vehicleSpawned") setElementData(vehicle,"vehicleSpawned",getPlayerName(source)) setElementData(source, "vehicleSpawned", vehicle) setElementData(vehicle,"VehOwner",getPlayerName(source)) vehicleSpawnMessage(1) else noVehicleOnSlot(1) end I checked with a command, and its working. addCommandHandler("test",function(source,cmd) veh = getElementData(source,"myVehicle1") isInVeh = getPedOccupiedVehicle ( source ) if isInVeh then if isElement(veh) then outputChatBox("The vehicle is spawned",source) else outputChatBox("The vehicle is not spawned",source) end else outputChatBox("Not in veh") end end)
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when player spawning the vehicle Tried, the same error.
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Hello, i'm working on a vehicle system, and again got some problem.... destroyElement - expected element at argument 1. Code: addEventHandler("onResourceStart",getResourceRootElement(getThisResource()),function() targetSpawnedVeh = getElementData(source,"vehSpawned") if targetSpawnedVeh then destroyElement(targetSpawnedVeh) removeElementData(source,"vehSpawned") outputChatBox("success1") else outputChatBox("error") end end) addEventHandler("onResourceStop",resourceRoot,function() targetSpawnedVeh = getElementData(source,"vehSpawned") if targetSpawnedVeh then destroyElement(targetSpawnedVeh) removeElementData(source,"vehSpawned") outputChatBox("success2") else outputChatBox("error") end end) Always returning to "error"
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i tried that, still same, the data is right.
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always returning slot 1 empty slot 2 empty
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Hello, whats the problem? Debug error: getVehicleNameFromModel expected number at argument 1 got boolean addCommandHandler("checkplayervehicle",function(source,cmd,target) if not (target) then outputChatBox("/checkplayervehicle [Player]") else local target, targetName = exports["serverCore"]:findPlayer(source,target) if target then local targetAccount = getAccountName(getPlayerAccount(target)) local playercar1 = executeSQLQuery("SELECT Model FROM vehicleSlot1 WHERE PlayerName = ?",targetAccount) if #playercar1 > 1 then outputChatBox(getVehicleNameFromModel(playercar1),source) else outputChatBox("slot 1 empty",source) end local playercar2 = executeSQLQuery("SELECT Model FROM vehicleSlot2 WHERE PlayerName = ?",targetAccount) if #playercar2 > 1 then outputChatBox(getVehicleNameFromModel(playercar2),source) else outputChatBox("slot 2 empty",source) end end end end)
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yes you can, you can you setElementData, getElementData. You can make a exports function too.
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its like smaller than original. Is there any way to make it like the same , but fit all resolution?
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Hello, i trying to make a hud, like in pubg, but for some reason, with low resolutions players can't see it. How can i make it ? I want to make it the same size, not smaller or anything, just the same with 1920x 1080. Here is the code: local screenSize = {guiGetScreenSize()} local screenX, screenY = screenSize[1]/2-1000/2, screenSize[2]/2-50/2 addEventHandler("onClientRender",root,function() dxDrawRectangle(screenX+400, screenY+520, 200, 30, tocolor(0, 0, 0, 135)) dxDrawText("Test",screenX+1250/2, screenY+1040/2, screenX+100/2, screenY+20/2, tocolor(255, 255, 255), 1, "pricedown", "left", "top", false, false, false, true) end ) Here is the pic 1920x1080: lower that 1920 x Thanks any help How can i make it like the hud is the same for all resolutions? I don't want to use guieditor, i want to make it the hud looks like the same all resolutions
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https://wiki.multitheftauto.com/wiki/OnClientClick
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Hi, how can i do this but hoursToMinutes ? function minutesToHours(minutes) local totalMin = tonumber(minutes) if totalMin then local hours = math.floor(totalMin/60)--math.fmod(math.floor(totalMin/60), 24) local minutes = totalMin - hours*60--math.fmod(math.floor(totalMin), 60) if hours and minutes then return hours,minutes else return 0,0 end end end
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Thanks. How can i make this to "hoursToMinutes? function minutesToHours(minutes) local totalMin = tonumber(minutes) if totalMin then local hours = math.floor(totalMin/60)--math.fmod(math.floor(totalMin/60), 24) local minutes = totalMin - hours*60--math.fmod(math.floor(totalMin), 60) if hours and minutes then return hours,minutes else return 0,0 end end end
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Hi, im stuck with this little problem. How can i get it? I'm 100% sure i'm doing something wrong addCommandHandler("info",function() local info = dxGetStatus("VideoCardName") outputChatBox(info) end)
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just add this after if #playercar > 0 then setElementData(client,"mycar1 - > Spawned",true) then replace this: if not (isPedInVehicle(client)) then to this: if not (isPedInVehicle(client)) and not getElementData(client,"mycar1 -> Spawned") == true then when you destroy: removeElementData(client,"mycar1 -> Spawned") or setElementData(client,"mycar1 - > Spawned",false)
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Not tested Try with this. local setting = {} local Peds = { {SkinID, x, y,z, Rot}, {SkinID, x, y,z, Rot}, } for k,v in ipairs(Peds) do setting.createdPeds = createPed(v[1],v[2], v[3], v[4],v[5]) end setElementDimension(setting.createdPeds,0) setElementInterior(setting.createdPeds,0)
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I'm not using getElementData in render, but its up to you. Im using onClientElementDataChange.