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function playerLogin (thePreviousAccount, theCurrentAccount, autoLogin)
if not (isGuestAccount (getPlayerAccount (source))) then
local accountData = getAccountData (theCurrentAccount, "funmodev2-money")
if (accountData) then
local playerMoney = getAccountData (theCurrentAccount, "funmodev2-money")
local playerSkin = getAccountData (theCurrentAccount, "funmodev2-skin")
local playerHealth = getAccountData (theCurrentAccount, "funmodev2-health")
local playerArmor = getAccountData (theCurrentAccount, "funmodev2-armor")
local playerX = getAccountData (theCurrentAccount, "funmodev2-x")
local playerY = getAccountData (theCurrentAccount, "funmodev2-y")
local playerZ = getAccountData (theCurrentAccount, "funmodev2-z")
local playerInt = getAccountData (theCurrentAccount, "funmodev2-int")
local playerDim = getAccountData (theCurrentAccount, "funmodev2-dim")
local playerWanted = getAccountData (theCurrentAccount, "funmodev2-wantedlevel")
local playerTeam = getAccountData (theCurrentAccount, "funmodev2-Team")
spawnPlayer (source, playerX, playerY, playerZ +1, 0, playerSkin, playerInt, playerDim)
setPlayerMoney (source, playerMoney)
setTimer (setElementHealth, 500, 1, source, playerHealth)
setTimer (setPedArmor, 500, 1, source, playerArmor)
setTimer (setPlayerWantedLevel, 500, 1, source, playerWanted)
if getAccountData (theCurrentAccount, "funmodev2-weapons") then
local weaponData = fromJSON (getAccountData (account, "funmodev2-weapons")) -- Converte a string JSON em uma table.
for i=1, 46 do -- Para cada ID de arma, faça: (seria do 0 ao 46, mas não precisa obter a mão do jogador)
if weaponData[tostring(i)] then -- Se existe o ID "i" de arma na table, então:
giveWeapon (source, i, weaponData[tostring(i)]) -- Os índices da table JSON sempre são em string.
end
end
end
setCameraTarget (source)
fadeCamera (source, true, 2.0)
else
spawnPlayer (source, 1481.0855712891, -1771.2996826172, 18.795753479004, 0, 78, 0, 0)
setPlayerMoney (source, 200)
setCameraTarget (source)
fadeCamera (source, true, 2.0)
end
end
end
addEventHandler ("onPlayerLogin", root, playerLogin)
function onLogout ()
kickPlayer (source, nil, "Logging out is disallowed.")
end
addEventHandler ("onPlayerLogout", root, onLogout)
function onQuit (quitType, reason, responsibleElement)
if not (isGuestAccount (getPlayerAccount (source))) then
account = getPlayerAccount (source)
if (account) then
local x, y, z = getElementPosition (source)
setAccountData (account, "funmodev2-money", tostring (getPlayerMoney (source)))
setAccountData (account, "funmodev2-skin", tostring (getPedSkin (source)))
setAccountData (account, "funmodev2-health", tostring (getElementHealth (source)))
setAccountData (account, "funmodev2-armor", tostring (getPedArmor (source)))
setAccountData (account, "funmodev2-R", r)
setAccountData (account, "funmodev2-G", g)
setAccountData (account, "funmodev2-B", b)
setAccountData (account, "funmodev2-x", x)
setAccountData (account, "funmodev2-y", y)
setAccountData (account, "funmodev2-z", z)
setAccountData (account, "funmodev2-int", getElementInterior (source))
setAccountData (account, "funmodev2-dim", getElementDimension (source))
setAccountData (account, "funmodev2-wantedlevel", getPlayerWantedLevel (source))
local ammo = {}
for i=0,12 do --Weapon Slots
for k=1,46 do --Weapon IDs (seria do 0 ao 46, mas não precisa obter a mão do jogador, arma 0.)
if getPedWeapon (source, i) == k then
ammo[k] = getPedTotalAmmo (source, i)
end
end
end
setAccountData (account, "funmodev2-weapons", toJSON ( { ammo[1], ammo[2], ammo[3], ammo[4], ammo[5], ammo[6], ammo[7], ammo[8], ammo[9], ammo[10], ammo[11], ammo[12], ammo[13], ammo[14], ammo[15], ammo[16], ammo[17], ammo[18], ammo[19], ammo[20], ammo[21], ammo[22], ammo[23], ammo[24], ammo[25], ammo[26], ammo[27], ammo[28], ammo[29], ammo[30], ammo[31], ammo[32], ammo[33], ammo[34], ammo[35], ammo[36], ammo[37], ammo[38], ammo[39], ammo[40], ammo[41], ammo[42], ammo[43], ammo[44], ammo[45], ammo[46] } ))
end
end
end
addEventHandler ("onPlayerQuit", root, onQuit)
function onWasted (totalAmmo, killer, killerWeapon, bodypart, stealth)
if not (isGuestAccount (getPlayerAccount(source))) then
local theWeapon = getPedWeapon (source)
local weaponAmmo = getPedTotalAmmo (source)
fadeCamera (source, false)
setTimer (spawnPlayer, 1000, 1, source, 2036.1735839844, -1413.0563964844, 16.9921875, 0, getPedSkin (source), 0, 0, getPlayerTeam(source))
setTimer (setCameraTarget, 1250, 1, source)
setTimer (fadeCamera, 2000, 1, source, true)
setTimer (giveWeapon, 2000, 1, source, theWeapon, weaponAmmo, true)
end
end
addEventHandler ("onPlayerWasted", root, onWasted)
function setTeam ()
local account = getPlayerAccount (source) -- gets players account
local team = getAccountData (account, "team") -- gets players team
if (team) and getTeamFromName (team) then
setPlayerTeam (source, getTeamFromName (team)) -- sets players team
end
end
addEventHandler ("onPlayerLogin", root, setTeam) -- sets players team on login
function save()
local team = getPlayerTeam (source) -- Gets the players team
local account = getPlayerAccount (source)
if (team) and not isGuestAccount (account) then -- Checks to see if the player is a guest or not
setAccountData (account, "team", getTeamName (team)) --saves team
end
end
addEventHandler ("onPlayerQuit", root, save) -- saves team on quit