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Jinx099

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  1. Jinx099

    help

    Try this local hillArea = createColRectangle ( -2171.0678710938, 678.17950439453, 15, 15 ) setElementInterior ( hillArea, 30 ) setElementDimension ( hillArea, 30) function hill_Enter ( thePlayer, matchingDimension ) if getElementType ( thePlayer ) == "player" then local nameOfThePlayer = getPlayerName ( thePlayer ) outputChatBox ( nameOfThePlayer.." entered the zone!", getRootElement(), 255, 255, 109 ) end end addEventHandler ( "onColShapeHit", hillArea, hill_Enter )
  2. https://wiki.multitheftauto.com/wiki/Table
  3. You cannot know the password it's a binary code which you can't read it so i don't think that's the solution btw nice Neji jaloul's pic
  4. use bone_attach https://community.multitheftauto.com/index.php?p=resources&s=details&id=2540 example : ped = createPed(105,0,0,3) burger = createObject(2880,0,0,0) exports.bone_attach:attachElementToBone(burger,ped,12,0,0,0,0,-90,0)
  5. he means copy the code from your lua and paste it here , so he can read it ...
  6. HAHAHHHA i trolled all my friends ahaha good job
  7. [/lua] addEvent('MyEvent',true) addEventHandler('MyEvent',root, function ( ) if not getPlayerTeam(source) or getPlayerTeam(source) ~= getTeamFromName("Criminals") then return end if newVehicle [ source ] and isElement ( newVehicle [ source ] ) then return false end newVehicle [ source ] = createVehicle ( 482,1603.34717,-1459.95898,13.68424 ) warpPedIntoVehicle ( source,newVehicle [ source ] ) myBlip [ source ] = createBlip( 1019.93677,2373.41040,10.93885,51,2,255,0,0,255,0 ) setElementVisibleTo( myBlip [ source ],root,false ) setElementVisibleTo( myBlip [ source ],source,true ) marker [ source ] = createMarker ( 1019.93677,2373.41040,9.93885,'cylinder',5,255,53,53,53,source ) end ) [/lua] use this instead of allowed teams
  8. it's the same thing the rob doesn't cancels
  9. try changing Client to source or player getElementData(source,"Group") getElementData(player,"Group")
  10. Dante , it's not working too
  11. Hello guys , I used this code on a rob script , i want fix it like when the player killed or he died the rob cancels i tried many times to do it but i failed any one of you can fix it please? that's the code function cancelRob( crim, target ) if isElement( crim ) then if getElementData( crim, "arrested" ) or getElementData( crim, "Jailed" ) == "Yes" then setElementData( crim, "rob", false ) exports.GTWtopbar:dm( "Robbery failed because you left the store!", crim, 255, 0, 0 ) setPedAnimation( target, nil, nil ) if isTimer( cancelTimers[crim] ) then killTimer( cancelTimers[crim] ) end end end end addEventHandler( "onPlayerWasted", getRootElement(), cancelRob) those aren't working addEventHandler( "onPlayerWasted", getRootElement(), cancelRob) addEventHandler( "onPlayerWasted", crim, cancelRob) addEventHandler( "onPlayerWasted", target, cancelRob)
  12. toggleControl("fire", false) But about the tab i think it's mta bug coz you can shoot players when you have a weapon on hand by pressing tab
  13. it's not working too please i need help
  14. idk how to do that , can you do it please?
  15. i mean when the player quit the server it will save the columns for the scoreboard like job and job rank and when he login it appears thanks.
  16. Hello guys , i was working to make this script save the scoreboard columns when player reconnect so can you help me to do it? that's the code function playerLogin (thePreviousAccount, theCurrentAccount, autoLogin) if not (isGuestAccount (getPlayerAccount (source))) then TeamCrim = createTeam ( "Unemployed" ) local accountData = getAccountData (theCurrentAccount, "funmodev2-money") if (accountData) then local playerMoney = getAccountData (theCurrentAccount, "funmodev2-money") local playerSkin = getAccountData (theCurrentAccount, "funmodev2-skin") local playerHealth = getAccountData (theCurrentAccount, "funmodev2-health") local playerArmor = getAccountData (theCurrentAccount, "funmodev2-armor") local playerX = getAccountData (theCurrentAccount, "funmodev2-x") local playerY = getAccountData (theCurrentAccount, "funmodev2-y") local playerZ = getAccountData (theCurrentAccount, "funmodev2-z") local playerInt = getAccountData (theCurrentAccount, "funmodev2-int") local playerDim = getAccountData (theCurrentAccount, "funmodev2-dim") local playerWanted = getAccountData (theCurrentAccount, "funmodev2-wantedlevel") local playerTeam = getAccountData (theCurrentAccount, "funmodev2-Team") local job = getElementData ( p, "Job" ) local wl = getElementData ( p, "WantedPoints" ) or 0 local rank = tostring ( getElementData ( p, "Job Rank" ) ) local playerWeaponID0 = getAccountData (theCurrentAccount, "funmodev2-weaponID0") local playerWeaponID1 = getAccountData (theCurrentAccount, "funmodev2-weaponID1") local playerWeaponID2 = getAccountData (theCurrentAccount, "funmodev2-weaponID2") local playerWeaponID3 = getAccountData (theCurrentAccount, "funmodev2-weaponID3") local playerWeaponID4 = getAccountData (theCurrentAccount, "funmodev2-weaponID4") local playerWeaponID5 = getAccountData (theCurrentAccount, "funmodev2-weaponID5") local playerWeaponID6 = getAccountData (theCurrentAccount, "funmodev2-weaponID6") local playerWeaponID7 = getAccountData (theCurrentAccount, "funmodev2-weaponID7") local playerWeaponID8 = getAccountData (theCurrentAccount, "funmodev2-weaponID8") local playerWeaponID9 = getAccountData (theCurrentAccount, "funmodev2-weaponID9") local playerWeaponID10 = getAccountData (theCurrentAccount, "funmodev2-weaponID10") local playerWeaponID11 = getAccountData (theCurrentAccount, "funmodev2-weaponID11") local playerWeaponID12 = getAccountData (theCurrentAccount, "funmodev2-weaponID12") local playerWeaponAmmo0 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo0") local playerWeaponAmmo1 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo1") local playerWeaponAmmo2 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo2") local playerWeaponAmmo3 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo3") local playerWeaponAmmo4 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo4") local playerWeaponAmmo5 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo5") local playerWeaponAmmo6 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo6") local playerWeaponAmmo7 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo7") local playerWeaponAmmo8 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo8") local playerWeaponAmmo9 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo9") local playerWeaponAmmo10 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo10") local playerWeaponAmmo11 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo11") local playerWeaponAmmo12 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo12") local Job = getAccountData ( player, "Job" ) local Jobrank = getAccountData ( player, "Job Rank" ) spawnPlayer (source, playerX, playerY, playerZ +1, 0, playerSkin, playerInt, playerDim) setPlayerMoney (source, playerMoney) setTimer (setElementHealth, 500, 1, source, playerHealth) setTimer (setPedArmor, 500, 1, source, playerArmor) setTimer (setPlayerWantedLevel, 500, 1, source, playerWanted) giveWeapon(source, playerWeaponID0, playerWeaponAmmo0, true) giveWeapon(source, playerWeaponID1, playerWeaponAmmo1, false) giveWeapon(source, playerWeaponID2, playerWeaponAmmo2, false) giveWeapon(source, playerWeaponID3, playerWeaponAmmo3, false) giveWeapon(source, playerWeaponID4, playerWeaponAmmo4, false) giveWeapon(source, playerWeaponID5, playerWeaponAmmo5, false) giveWeapon(source, playerWeaponID6, playerWeaponAmmo6, false) giveWeapon(source, playerWeaponID7, playerWeaponAmmo7, false) giveWeapon(source, playerWeaponID8, playerWeaponAmmo8, false) giveWeapon(source, playerWeaponID9, playerWeaponAmmo9, false) giveWeapon(source, playerWeaponID10, playerWeaponAmmo10, false) giveWeapon(source, playerWeaponID11, playerWeaponAmmo11, false) giveWeapon(source, playerWeaponID12, playerWeaponAmmo12, false) setCameraTarget (source, source) fadeCamera(source, true, 2.0) else spawnPlayer (source, 1481.0855712891, -1771.2996826172, 500.795753479004, 0,78, 0, 0) setPlayerMoney (source, 10000) setElementData ( source, "Job", "UnEmployed" ) setElementData ( source, "Job Rank", "None" ) setElementData ( source, "Group", "None" ) setElementData ( source, "VIP", "None" ) setCameraTarget (source, source) setPlayerTeam ( localPlayer, 'Unemployed' ) giveWeapon ( source, 46, 1 ) fadeCamera(source, true, 2.0) end end end addEventHandler ("onPlayerLogin", getRootElement(), playerLogin) function onQuit (quitType, reason, responsibleElement) if not (isGuestAccount (getPlayerAccount (source))) then account = getPlayerAccount (source) if (account) then local x,y,z = getElementPosition (source) setAccountData (account, "funmodev2-money", tostring (getPlayerMoney (source))) setAccountData (account, "funmodev2-skin", tostring (getPedSkin (source))) setAccountData (account, "funmodev2-health", tostring (getElementHealth (source))) setAccountData (account, "funmodev2-armor", tostring (getPedArmor (source))) setAccountData (account, "funmodev2-R", r) setAccountData (account, "funmodev2-G", g) setAccountData (account, "funmodev2-B", b) setAccountData (account, "funmodev2-x", x) setAccountData (account, "funmodev2-y", y) setAccountData (account, "funmodev2-z", z) setElementData ( p, "Job", job ) setElementData ( p, "WantedPoints", wl ) setAccountData (account, "funmodev2-int", getElementInterior (source)) setAccountData (account, "funmodev2-dim", getElementDimension (source)) setAccountData (account, "funmodev2-wantedlevel", getPlayerWantedLevel (source)) setAccountData (account, "funmodev2-weaponID0", getPedWeapon (source, 0)) setAccountData (account, "funmodev2-weaponID1", getPedWeapon (source, 1)) setAccountData (account, "funmodev2-weaponID2", getPedWeapon (source, 2)) setAccountData (account, "funmodev2-weaponID3", getPedWeapon (source, 3)) setAccountData (account, "funmodev2-weaponID4", getPedWeapon (source, 4)) setAccountData (account, "funmodev2-weaponID5", getPedWeapon (source, 5)) setAccountData (account, "funmodev2-weaponID6", getPedWeapon (source, 6)) setAccountData (account, "funmodev2-weaponID7", getPedWeapon (source, 7)) setAccountData (account, "funmodev2-weaponID8", getPedWeapon (source, -- s8) -->) setAccountData (account, "funmodev2-weaponID9", getPedWeapon (source, 9)) setAccountData (account, "funmodev2-weaponID10", getPedWeapon (source, 10)) setAccountData (account, "funmodev2-weaponID11", getPedWeapon (source, 11)) setAccountData (account, "funmodev2-weaponID12", getPedWeapon (source, 12)) setAccountData (account, "funmodev2-weaponAmmo0", getPedTotalAmmo (source, 0)) setAccountData (account, "funmodev2-weaponAmmo1", getPedTotalAmmo (source, 1)) setAccountData (account, "funmodev2-weaponAmmo2", getPedTotalAmmo (source, 2)) setAccountData (account, "funmodev2-weaponAmmo3", getPedTotalAmmo (source, 3)) setAccountData (account, "funmodev2-weaponAmmo4", getPedTotalAmmo (source, 4)) setAccountData (account, "funmodev2-weaponAmmo5", getPedTotalAmmo (source, 5)) setAccountData (account, "funmodev2-weaponAmmo6", getPedTotalAmmo (source, 6)) setAccountData (account, "funmodev2-weaponAmmo7", getPedTotalAmmo (source, 7)) setAccountData (account, "funmodev2-weaponAmmo8", getPedTotalAmmo (source, -- s8) -->) setAccountData (account, "funmodev2-weaponAmmo9", getPedTotalAmmo (source, 9)) setAccountData (account, "funmodev2-weaponAmmo10", getPedTotalAmmo (source, 10)) setAccountData (account, "funmodev2-weaponAmmo11", getPedTotalAmmo (source, 11)) setAccountData (account, "funmodev2-weaponAmmo12", getPedTotalAmmo (source, 12)) end end end addEventHandler ("onPlayerQuit", getRootElement(), onQuit) function onWasted(totalAmmo, killer, killerWeapon, bodypart, stealth) if not( isGuestAccount (getPlayerAccount(source)) ) then local theWeapon = getPedWeapon (source) local weaponAmmo = getPedTotalAmmo (source) fadeCamera (source, false) setTimer (1000, 1, getPedSkin (source), 0, 0, getPlayerTeam(source)) setTimer (setCameraTarget, 1250, 1, source, source) setTimer (fadeCamera, 2000, 1, source, true) setTimer (giveWeapon, 2000, 1, source, theWeapon, weaponAmmo, true) end end addEventHandler ("onPlayerWasted", getRootElement(), onWasted) --- function setTeam() local account = getPlayerAccount(source) -- gets players account local team = getAccountData (account, "team") -- gets players team if (team) and getTeamFromName(team) then setPlayerTeam(source, getTeamFromName(team)) -- sets players team end end addEventHandler("onPlayerLogin",root,setTeam) -- sets players team on login function save() local team = getPlayerTeam(source) -- Gets the players team local account = getPlayerAccount(source) if (team) and not isGuestAccount(account) then -- Checks to see if the player is a guest or not setAccountData(account, "team", getTeamName(team)) --saves team end end addEventHandler("onPlayerQuit", getRootElement(), save) -- saves team on quit
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