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Slothman

Retired Staff
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Everything posted by Slothman

  1. Slothman

    Pedestrians?

    well, there is this: https://forum.multitheftauto.com/viewtopic.php?f=91&t=24660&start=46 its not peds, but much more fun to kill
  2. https://wiki.multitheftauto.com/index.ph ... ayerWasted this event can detect if a stealth kill was done, but cant prevent it. i do agree that it seems overpowered, it seems to allow a great angle variance, and doesnt seem to check what the target player is doing. the solution seems to be to make sure the attackers angle matches the targets (at least closely) and not just check if the enemy is targeted and the guy with the knife is located behind.
  3. sweet, good to see that it's appreciated I'm adding a link in the community page for the script if you don't mind.
  4. theres lots of ways to assign a variable or aruement to a player, depending on what your doing. if this is something you meed to keep checking later on, you could use setElementData. if i go by your example, and your trying to assign a team to a player, then thats already supported with various team functions. as for deleting a ped (or almost anything) you use destroyElement
  5. Slothman

    Ped fire

    i think he's saying that the ped isnt hurting the player, thats certainly what the vid shows.
  6. Slothman

    Ped fire

    I experienced a similar issue when scripting an ai bot, try spawning the bot, then giving it a weapon and ammo afterwards (using a timer)
  7. love ths script, but i still say you need to simplify it by checking if the player is double tapping jump to get on (meaning pressing jump key while already in the air), then jump again while hanging to get off. that way its unobtrusive to gameplay and no need for unneccesary binds.
  8. not that I've heard of, lots of servers have added small personal touches to stealth, but I havn't seen a large re-skinning of the whole gamemode.
  9. I just learned about this online zine and i'm enjoying it, it's nice to see a departure from the standard website model of putting out news. keep up the good work and i'll keep reading and reccomending it.
  10. ANOTHER UPDATE!! I'm just not gonna stop! newer fixes: -greatly improved script startup/initialization (now you can start the scripts in any order you choose, and you don't need to reconnect! -improved gamemode support (particularely the ZM gamemode) -more skins! (STILL NEED MORE, PLEASE SEND ME YOUR ZOMBIE SKINS!) -changed the sound files for the moaning sounds from .wav to .ogg to conserve space and lower download times -patched up a lot of inconsequential bugs that was causing debug outputs on a side note, thanks to everyone voting for this script, the fact that it had made it to #1 in the resource centre really motivated me to keep working on it! If there is ANYTHING you want to suggest to make it a better script, please post somewhere (here or the community centre) And you mappers don't forget, no map is complete without zombie spawns! servers can turn the script off and on at their leasure, but they might be more inclined to use your map if its got the ability to generate zombies if the players want
  11. you can rebuild the interior using the objects themselves instead of using the real interior. just find the object and place it wherever
  12. Slothman

    .

    WITHOUT getting into a legal debate over whats allowed and what isnt, lets just say if the map hasnt been uploaded freely to the public and you dont have permission from the author, its in very poor taste to rip off their work.
  13. Slothman

    VCK?

    I know I'm still alive. The whole gang scene has been pretty dead for a while, if 1.0 revives the idea of clan matches, then I'm all for getting the ole gang together to do some pwning.
  14. honestly, use a colshape! commands are lame!
  15. This isnt a gamemode, its a script addon. so the spawns are controlled however they normally on (ie: stealth spawns for a stealth map, team spawns for tdm, ctf spawns for ctf, etc. consider it more like a map addon, not a game in itself.
  16. your going about it all wrong, you need to learn to first use Multi Theft Auto, then install and run this script to play.
  17. you are probably using na old version of the editor. get the latest resources here: http://code.google.com/p/multitheftauto ... loads/list
  18. Slothman

    Need Stealth

    its also available in the community site, and its included in the mta release, so you pobably already have it
  19. Slothman

    [REL] Zmall

    I am indeed mad with power and desregard for basic forum etiquette If anyone else needs help putting zombies into their maps, gimme a call.
  20. yet another update! I enabled the ability to grapple onto vehicles! makes for some really fun gameplay scenerios.
  21. new map!! (yeah i double posted, what are you gonna say about it?) https://community.multitheftauto.com/index.php?p= ... ils&id=375 also, added some new skins to the resource, and a few other tweaks, I'm waiting to upload the new version untill i get a few more skins and script updates.
  22. Slothman

    [REL] Zmall

    Zmall, a map for cdm or stealth contains pickups, zombies (dont forget to download the zombie resource), and a special musical tribute to a classic. https://community.multitheftauto.com/index.php?p= ... ils&id=375
  23. peds dont have the ability to jack players at the moment, but if someone wanted to glue a zombie to a plane and keep punching , it would eventually take the plane down. it would pretty much have to be a scipted event. as far as weapons go, they are completely determined by the gamemode. this script is just an addon for maps. you want to play stealth with a bunch of zombies running around, you can do that. you wanna freeroam, you can do that too. all you have to do is add the zombie spawnpoints to your map.
  24. ah, thats the skin for the corpse peices. theres various parts, including a head. not too usefull for whats needed here, but thanks.
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