
nasserdfdd
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Everything posted by nasserdfdd
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go go go toggleControl onClientPlayerWeaponSwitch
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i get this error warrning test\server.lua:3: bad argument @ getplayeraccount' expected element at argument 1,got boolean seond test\serverlua:4: attemept to concatentate local 'accname'(a boolean value) and the veh mod is not getting nor they are not kicking me from veh
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ok meta server function permission (player) local accName = getAccountName ( getPlayerAccount ( player ) ) if isObjectInACLGroup ("user."..accName, aclGetGroup ( "Admin" ) ) then end end addEvent("check",true) addEventHandler("check",root,permission) client function enterveh () triggerServerEvent("check",localPlayer) txd = engineLoadTXD("infernus.txd", 411 ) engineImportTXD(txd, 411) dff = engineLoadDFF("infernus.dff", 411 ) engineReplaceModel(dff, 411) end addEventHandler ( "onClientPlayerVehicleEnter", getRootElement(), enterveh )
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i get this error warrning test\server.lua:2: bad argument @ getplayeraccount' expected element at argument 1,got nil warrning test\server.lua:2: bad argument @ getplayername' expected element at argument 1,got boolean seond test\serverlua:3: attemept to concatentate local 'accname'(a boolean value)
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warrnign test\server.lua:3: bad argument @ getplayeraccount' expected element at argument 1,got boolean seond test\serverlua:3: attemept to concatentate a boolean value and they get me out of vehicle i get the same error
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i fixed it and i got this error warrnign test\server.lua:3: bad argument @ getplayeraccount' expected element at argument 1,got boolean seond test\serverlua:3: attemept to concatentate a boolean value and they get me out of vehicle
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it does not mod the vehicle when i enter nor when i am out of vehicle there is no errors edit : i worte debug script 3 then i found the following error loading script failed:test\client.lua:8:(to close function at line 2) near else
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so can any one help i want every one can enter the infernus but the mod only is made for acl admin is it possible so pls any one give me example
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pls help all have the vehicle mooded and there is error warrning : test\server.lua:2: Bad argument @ 'addEventHandler' [Expected element at argument 2,got nil] so anyone pls help
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every one can see the car if he is out in sider the car and if he is admin or no why pls help
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bad argument @ 'addeventhandler' [expected element at argument 2 got nil i get this eroor and i dont get any mod edit i now see all car mooded let try to reconnect with no admin right
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ok i want admin to see his skin and player see their skin
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i already told u so please tell me how
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can u give me any simple example
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sorry can u make it for me meta "nasser." version="1.0" name="inferus mod for admin" type="misc" /> inf_c.lua function enterVehicle () if isObjectInACLGroup ( "user.".. getAccountName ( getPlayerAccount ( thePlayer ) ), aclGetGroup ( "Admin" ) ) then txd = engineLoadTXD("infernus.xd", 411 ) engineImportTXD(txd, 411) dff = engineLoadDFF("infernus.dff", 411 ) engineReplaceModel(dff, 411) else outputChatBox("Only acl admin have shader", 0, 255, 0, false) end end addEventHandler ( "onPlayerEnterVehicle", getRootElement(), enterVehicle ) can u make it for me cuz i did not understand u edit:i want the mod only for acl admin but every one see the modded of the admin vehicle when he enter it if u did not understand pls tell me
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hi all so i made a vehicle mod for a people with acl admin but when i start and enter veh no error or change in vehicle script function enterVehicle () if isObjectInACLGroup ( "user.".. getAccountName ( getPlayerAccount ( thePlayer ) ), aclGetGroup ( "Admin" ) ) then txd = engineLoadTXD("infernus.txd", 411 ) --this is veh id engineImportTXD(txd, 411) dff = engineLoadDFF("infernus.dff", 411 ) engineReplaceModel(dff, 411) else outputChatBox("Only acl admin have shader", 0, 255, 0, false) end end addEventHandler ( "onPlayerEnterVehicle", getRootElement(), enterVehicle )
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pls help guys
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first hi all so idea to make an record button in mta map editor so instead of scripters to make fade camera and freeze vehicle we can a simple like a recording some gameplay and put it as video as mta now support watching video and flash player sorry if iam wrong or if it is a bad idea
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hi all so i made personal skin mod so how can i make it for vehs i need some one to give me any example pls server addEvent("skins.SonApplyToAllServer", true ) function applyitdude(val, player) triggerClientEvent(root, "skins.onApplyToAllServer", root, val, player) end addEventHandler("skins.SonApplyToAllServer", root, applyitdude) addEvent("skins.SunApplyToAllServer", true ) function unapplyitdude(val, player) triggerClientEvent(root, "skins.unApplyToAllServer", root, val, player) end addEventHandler("skins.SunApplyToAllServer", root, unapplyitdude) client shaders = {} names = {} textures = {} applied = {} plrs = { { acc = "test", texture= "test.png", shader= "texture.fx", num = 1, worldname = "cwmohb2" }, } addEventHandler( "onClientResourceStart", resourceRoot, function() for i,val in ipairs(plrs) do perfectname = val.acc..""..val.num textures[perfectname] = dxCreateTexture ( val.texture ) shaders[perfectname] = dxCreateShader( val.shader,999999, 0, false, "ped" ) names[perfectname] = val.worldname dxSetShaderValue ( shaders[perfectname], "Tex0", textures[perfectname] ) -- engineApplyShaderToWorldTexture ( shaders[perfectname], val.worldname ) --bit of sanity checking if not shaders[perfectname] then outputDebugString( "Could not create shader. Please use debugscript 3" ) destroyElement( textures[perfectname] ) return elseif not textures[perfectname] then outputDebugString( "loading texture failed" ) destroyElement ( shaders[perfectname] ) tec = nil return end end end ) function groupskinapply(cmd,num) local grp = getElementData(localPlayer,"accname") local perfectname = grp..""..num if not shaders[perfectname] then exports.trivia:sMessage("No custom shader found!",255,0,0) end if not grp then outputChatBox("You need to login!",255,0,0) end if grp and grp ~= "" and shaders[perfectname] then if applied[perfectname] then triggerServerEvent("skins.SunApplyToAllServer", root, perfectname, theplayer) applied[perfectname] = nil return end theplayer = localPlayer val = plrs[1] applied[perfectname] = true triggerServerEvent("skins.SonApplyToAllServer", root, perfectname, theplayer) exports.trivia:sMessage("Your custom skin has been applied",0,255,0) end end addCommandHandler("skinshader", groupskinapply) addEvent("skins.onApplyToAllServer", true ) function applyitdude(val, player) bool1 = engineApplyShaderToWorldTexture ( shaders[val], names[val], player ) if not bool1 then outputChatBox("",255,0,0) end end addEventHandler("skins.onApplyToAllServer", root, applyitdude) addEvent("skins.unApplyToAllServer", true ) function unapplyitdude(val, player) bool1 = engineRemoveShaderFromWorldTexture ( shaders[val], names[val], player ) if not bool1 then outputChatBox("",255,0,0) end end addEventHandler("skins.unApplyToAllServer", root, unapplyitdude)
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hi all so i want to make a script that make the player which is not in any team set his team to Civilian so can any one give a script like this or an example
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Good job amazing work
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i need it custom
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u did not understand me i mean i want that admin can not build anywhere except if they put the object on a id of a floor for example did u get it if yes pls tell me how
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hi all so i have this script i want to make it custom gui it is a vehicle spawner client CODE REMOVED BY Solidsnake14