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nasserdfdd

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Everything posted by nasserdfdd

  1. error medicalkits\s_medkit.lua:1:>expected near 255
  2. hi all i have old medkit script i runned it it gave me this error client (nasser) triggered serverside event onclientsend, but event is not added serverside client local theMarker = createMarker ( 1176.1931152344, -1339.0891113281, 13.985934257507, "cylinder", 3, 0 255 0 ) function onMarkerHit () outputChatBox ("Type /med to buy 25% of Health") end addEventHandler ("onClientMarkerHit", onMarkerHit) function commandMed ( ) if ( getPlayerMoney ( localPlayer ) > 1499 ) then outputChatBox("You have bought 25% health for $1,500", 0, 255, 0) triggerServerEvent ( "setPlayerHealth", localPlayer ) end end addCommandHandler( "med", commandMed ) function setPlayerHealth ( ) local newHealth = getElementHealth ( source ) + 25 setElementHealth ( source, newHealth ) takPlayerMoney ( source, 1500 ) end addEvent ( "setPlayerHealth", true) addEventHandler ( "setPlayerHealth", root, setPlayerHealth) pls help
  3. Hello community i need help in ngsql i want it to work on my hosted server pls i need help if ( tostring ( get ( "CONNECTION_TYPE" ) ):lower() == "mysql" ) then outputConsole ( "Attempting to connect as MySQL... Please wait") db = dbConnect( "mysql", "dbname="..tostring(get("DATABASE_NAME"))..";host="..tostring(get("MYSQL_HOST"))..";port="..tostring(get("MYSQL_PORT"))..";unix_socket=/opt/lampp/var/mysql/mysql.sock", tostring(get("MYSQL_USER")), tostring(get("MYSQL_PASS")), "share=1;autoreconnect=1" ); elseif ( tostring ( get ( "CONNECTION_TYPE" ) ):lower() == "sqlite" ) then db = dbConnect ( "sqlite", tostring(get("DATABASE_NAME")) .. ".sql" ); else error ( tostring(get("CONNECTION_TYPE")) .. " is an invalid SQL connection -- valid: mysql, sqlite" ); end if not db then print ( "The database has failed to connect") return else print ( "Database has been connected") end function db_query ( ... ) local data = { ... } return dbPoll ( dbQuery ( db, ... ), - 1 ) end function db_exec ( ... ) return dbExec ( db, ... ); end --[[ Columns: Username TEXT, Money TEXT, Armour TEXT, Health TEXT, x TEXT, y TEXT, z TEXT, Skin INT, Interior INT, Dimension INT, Team TEXT Job TEXT, Playtime_mins INT, JailTime INT, WL INT, Weapons TEXT, JobRank TEXT, GroupName TEXT, GroupRank TEXT, LasterOnline DATE, LastSerial TEXT, LastIP TEXT, Kills INT, Deaths INT, weapstats TEXT, items TEXT, unemployedskin INT, vip TEXT, vipexp DATE, plrtosrvrsettings TEXT ]] db_exec ( [[CREATE TABLE IF NOT EXISTS accountdata ( Username VARCHAR(200), Money INT, Armour INT, Health INT, x VARCHAR(20), y VARCHAR(20), z VARCHAR(20), Skin INT, Interior INT, Dimension INT, Team VARCHAR(70), Job VARCHAR(70), Playtime_mins INT, JailTime INT, WL INT, Weapons TEXT, JobRank VARCHAR(20), GroupName VARCHAR(100), GroupRank VARCHAR(100), LastOnline DATE, LastSerial VARCHAR(50), LastIP VARCHAR(20), Kills INT, Deaths INT, weapstats TEXT, items TEXT, unemployedskin INT, vip VARCHAR(100), vipexp DATE, plrtosrvrsettings TEXT )]] ); local weapStats_ = { ['9mm'] = 0, ['silenced'] = 0, ['deagle'] = 0, ['shotgun'] = 0, ['combat_shotgun'] = 0, ['micro_smg'] = 0, ['mp5'] = 0, ['ak47'] = 0, ['m4'] = 0, ['tec-9'] = 0, ['sniper_rifle'] = 0 } function createAccount ( account ) if ( account and type ( account ) == 'string' ) then local plr = getPlayerFromAccount ( account ) local autoIP = "unknown" local autoSerial = "unknown" local weapStats = toJSON ( weapStats_ ) if plr and isElement ( plr ) then autoSerial = getPlayerSerial ( plr ) autoIP = getPlayerIP ( plr ) outputDebugString ( "NGSQL: Creating account "..account.." for player "..getPlayerName ( plr ).." (Serial: "..autoSerial.." || IP: "..autoIP..")" ) else outputDebugString ( "NGSQL: Creating account "..account.." for player N/A (Serial: None || IP: None)" ); end local today = exports['NGPlayerFunctions']:getToday ( ) return db_exec ( [[INSERT INTO `accountdata` (`Username`, `Money`, `Armour`, `Health`, `x`, `y`, `z`, `Skin`, `Interior`, `Dimension`, `Team`, `Job`, `Playtime_mins`, `JailTime`, `WL`, `Weapons`, `JobRank`, `GroupName`, `GroupRank`, `LastOnline`, `LastSerial`, `LastIP`, `Kills`, `Deaths`, `weapstats`, `items`, `unemployedskin`, `vip`, `vipexp`, `plrtosrvrsettings` ) VALUES ( ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ? );]], account, '0', '0', '100', '0', '0', '0', '0', '0', '0', 'UnEmployed', 'UnEmployed', '0', '0', '0', '[ [ ] ]', 'None', 'None', 'None', today, autoSerial, autoIP, '0', '0', weapStats, toJSON ( { } ), '28', 'None', nil, toJSON ( { } ) ) end return false end function getPlayerFromAccount ( accnt ) if accnt and type ( accnt ) == 'string' then for i, v in ipairs ( getElementsByType ( 'player' ) ) do if ( getAccountName ( getPlayerAccount ( v ) ) == accnt ) then return v; end end end return false end function savePlayerData ( p, loadMsg, deleteTime ) if ( p and getElementType ( p ) == 'player' ) then if ( not isGuestAccount ( getPlayerAccount ( p ) ) ) then if ( loadMessage == nil ) then loadMessage = true end if ( deleteTime == nil ) then deleteTime = false end local account = getAccountName ( getPlayerAccount ( p ) ) local x, y, z = getElementPosition ( p ) local money, health = getPlayerMoney ( p ), getElementHealth ( p ) local armor, skin = getPedArmor ( p ), getElementModel ( p ) local int, dim = getElementInterior ( p ), getElementDimension ( p ) local job = getElementData ( p, "Job" ) local pt = exports['NGPlayerFunctions']:getPlayerPlaytime ( p ) local team = "UnEmployed" local wl = getElementData ( p, "WantedPoints" ) or 0 local rank = tostring ( getElementData ( p, "Job Rank" ) ) local group = tostring ( getElementData ( p, "Group" ) ) local gRank = tostring ( getElementData ( p, "Group Rank" ) ) local jt = exports['NGPolice']:isPlayerJailed ( p ) or 0 local weapons = { } local today = exports['NGPlayerFunctions']:getToday ( ) local kills = tonumber ( getElementData ( p, "NGSQL:Kills" ) ) or 0 local deaths = tonumber ( getElementData ( p, "NGSQL:Deaths" ) ) or 0 local weapstats = toJSON ( getElementData ( p, "NGSQL:WeaponStats" ) or weapStats_ ) local items = tostring ( toJSON ( getElementData ( p, "NGUser:Items" ) or { } ) ) local unemloyedSkin = tostring ( getElementData ( p, "NGUser.UnemployedSkin" ) ) or 28 local vip = tostring ( getElementData ( p, "VIP" ) ) local vipexp = tostring ( getElementData ( p, "NGVIP.expDate" ) ) local plrtosrvrsettings = tostring ( toJSON ( getElementData ( p, "PlayerServerSettings" ) or { } ) ) if ( getElementData ( p, "NGEvents:IsPlayerInEvent" ) ) then health = 0 dim = 0 end if ( getPlayerTeam ( p ) ) then team = getTeamName ( getPlayerTeam ( p ) ) end if not armor then armor = 0 end if ( not jt ) then jt = 0 end for i=1,12 do weapons[i] = { getPedWeapon ( p, i ), getPedTotalAmmo ( p, i ) } end local weapons = toJSON ( weapons ) local ip = getPlayerIP ( p ) local serial = getPlayerSerial ( p ) if loadMsg then outputDebugString ( "NGSQL: Attempting to save account "..account.." (Player: "..getPlayerName ( p )..") userdata." ) end if ( deleteTime ) then exports['NGPlayerFunctions']:deletePlayerPlaytime ( p ) end return db_exec ( "UPDATE accountdata SET Money=?, Armour=?, Health=?, x=?, y=?, z=?, Skin=?, Interior=?, Dimension=?, Team=?, Job=?, Playtime_mins=?, JailTime=?, WL=?, Weapons=?, JobRank=?, GroupName=?, GroupRank=?, LastOnline=?, LastSerial=?, lastIP=?, Kills=?, Deaths=?, weapstats=?, items=?, unemployedskin=?, vip=?, vipexp=?, plrtosrvrsettings=? WHERE Username=?", money, armor, health, x, y, z, skin, int, dim, team, job, pt, jt, wl, weapons, rank, group, gRank, today, serial, ip, kills, deaths, weapstats, items, unemloyedSkin, vip, vipexp, plrtosrvrsettings, account ) end end end function loadPlayerData ( p, loadMsg ) local acc = getAccountName ( getPlayerAccount ( p ) ) local data = account_exist ( acc ) if ( data and type ( data ) == 'table' ) then for i, v in ipairs ( data ) do if ( v['Username'] == acc ) then if ( loadMsg == nil ) then loadMesg = true end local money = tonumber ( v['Money'] ) or 0 local armor = tonumber ( v['Armour'] ) or 0 local health = tonumber ( v['Health'] ) or 0 local x = tonumber ( v['x'] ) or 0 local y = tonumber ( v['y'] ) or 0 local z = tonumber ( v['z'] ) or 3 local skin = tonumber ( v['Skin'] ) or 28 local interior = tonumber ( v['Interior'] ) or 0 local dimension = tonumber ( v['Dimension'] ) or 0 local team = tostring ( v['Team'] ) or "None" local job = tostring ( v['Job'] ) or "None" local pt = tonumber ( v["Playtime_mins"] ) or 0 local jt = tonumber ( v['JailTime'] or 0 ) local wl = tonumber ( v['WL'] or 0 ) local weapons = fromJSON ( v['Weapons'] or toJSON ( { } ) ) local rank = tostring ( v['JobRank'] or "None" ) local group = tostring ( v['GroupName'] or "None" ) local gRank = tostring ( v['GroupRank'] or "None" ) local kills = tonumber ( v['Kills'] ) local deaths = tonumber ( v['Deaths'] ) local weapstats = fromJSON ( tostring ( v['weapstats'] ) ) local items = fromJSON ( tostring ( v['items'] ) ) local unemployedSkin=tonumber( v['unemployedskin'] ) or 28 local vip = tostring ( v['vip'] ) local vipexp = tostring ( v['vipexp'] ) local group = tostring ( v['GroupName'] or "None" ) local groupRank = tostring ( v['GroupRank'] or "None" ) local srvrsettings =fromJSON ( tostring ( v['plrtosrvrsettings'] or tosJSON ( { } ) ) ) if ( not exports.nggroups:doesGroupExist ( group ) ) then group = "None" else if ( not exports.nggroups:isRankInGroup ( group, groupRank ) ) then groupRank = "None" end end if ( group:lower ( ) == "none" ) then groupRank = "None" end spawnPlayer ( p, x, y, z, 0, skin, interior, dimension ) setElementData ( p, "Job Rank", rank ) if ( jt > 0 ) then exports['NGPolice']:jailPlayer ( p, jt, false ) end setElementData ( p, "NGSQL:Kills", kills ) setElementData ( p, "NGSQL:Deaths", deaths ) setElementData ( p, "Job", job ) setPedArmor ( p, armor ) givePlayerMoney ( p, money ) exports['NGPlayerFunctions']:setPlayerPlaytime ( p,pt ) setElementData ( p, "WantedPoints", wl ) setElementData ( p, "Group", group ) setElementData ( p, "Group Rank", gRank ) setElementData ( p, "NGSQL:WeaponStats", weapstats ) setElementData ( p, "NGUser:Items", items ) setElementData ( p, "NGUser.UnemployedSkin", unemployedSkin ) setElementData ( p, "VIP", vip ) setElementData ( p, "NGVIP.expDate", vipexp ) setElementHealth ( p, health ) setElementData ( p, "PlayerServerSettings", srvrsettings ) if ( srvrsettings.walkStyle ) then setPedWalkingStyle ( p, srvrsettings.walkStyle) end exports.NGVIP:checkPlayerVipTime ( p )
  4. db = dbConnect("msql", "dbname=" ..tostring(get("DATABASE_NAME"))"127.0.0.1", "port =" .. tostring(get("MYSQL_PORT"))""; unix_socket=/opt/lampp/var/mysql/mysql.sock, ..tostring(get("MSQL_USER"))"", ..tostring(get("MYSQL_PASS")).." "," share=1;autoreconnect=1") they give me this error sql\sql.lua:5: '>' expected near ';'
  5. crp is noooobs iam sorry that iam insulting i was in it l6 they took his server name he closed it for a while it is not allowed at all and they use cit scripts u can check and the name of the scripts is still i will give u example there was cithelp, citlogs, cortexts and more i will report them +1 CRP server stolen
  6. the old error came cant connect to mysql server on '127.0.0.1' (10061) and sorry that i disturbed u
  7. hi i have another error db = dbConnect( "mysql", "dbname=".. tostring(get("DATABASE_NAME"))";host=127.0.0.1", port="".. tostring(get("MYSQL_PORT"))"",unix_socket="/opt/lampp/var/mysql/mysql.sock", "".. tostring(get("MYSQL_USER"))"", "".. tostring(get("MYSQL_PASS")) .." ", "share=1;autoreconnect=1" ) the error is sql\sql.lua:5: '>' expected near '=' second is sql\sql.lua:5: '>' expected near '='
  8. i have changed it to this db = dbConnect( "mysql", "dbname="..tostring(get("DATABASE_NAME"))..";host=127.0.0.1"..tostring(get("MYSQL_HOST"))..";port="..tostring(get("MYSQL_PORT"))..";unix_socket=/opt/lampp/var/mysql/mysql.sock", tostring(get("MYSQL_USER")), tostring(get("MYSQL_PASS")), "share=1;autoreconnect=1" ); and now it is showing me this error sql/sql.lua:5: dbConnect failed; unknown mysql host '127.0.0.1localhost'
  9. hi all this is my first post so i wish i get helped i have sql script but i get this error error sql\sql.lua:5: dbconnect failed; can't connect to mysql server on 'localhost' (10061) this is the line 5 db = dbConnect( "mysql", "dbname="..tostring(get("DATABASE_NAME"))..";localhost=127.0.0.1"..tostring(get("MYSQL_HOST"))..";port="..tostring(get("MYSQL_PORT"))..";unix_socket=/opt/lampp/var/mysql/mysql.sock", tostring(get("MYSQL_USER")), tostring(get("MYSQL_PASS")), "share=1;autoreconnect=1" ); btw my server is right now localhost and not online only local cuz iam making it i wish i remove this error as fast as possible
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