addEventHandler( "onClientPlayerStuntFinish", getRootElement( ), 
function() 
addEventHandler("onClientRender",root,lol) 
end 
) 
    function lol( stuntType, stuntTime, distance ) 
        dxDrawText("You finished stunt: " .. stuntType ..", Time: " .. tostring( stuntTime ).. ", Distance: " .. tostring( distance ), screenW * 0.2219, screenH * 0.7935, screenW * 0.8839, screenH * 0.8963, tocolor(255, 255, 255, 255), 1.00, "bankgothic", "left", "top", false, false, false, false, false); 
    end