local weaponsToDamageSwat = { 
    [36] = true,  
    [35] = true,  
     
} 
  
function handleSwatDamage(attacker, weapon, loss, x, y, z, tyre) 
    if (weapon and getElementModel(source) == 601 and loss > 0) then 
        if (weaponsToDamageSwat[weapon]) then 
               setElementHealth(source,getElementHealth(source) - 500) 
                         setVehicleDamageProof(source, false) 
                     end 
        end 
    end 
end 
addEventHandler("onClientVehicleDamage", root, handleSwatDamage)