-
Posts
749 -
Joined
-
Last visited
-
Days Won
1
Everything posted by FlyingSpoon
-
Would this work for your approach? https://wiki.multitheftauto.com/wiki/TestLineAgainstWater
-
Is it possible to connect via SSL TO MYSQL ?
FlyingSpoon replied to csalai's topic in Hosting solutions
Of course, just look for a correct guide on how to do this. For example: https://www.google.com/amp/s/arctype.com/blog/mysql-ssl/amp/ -
Is there a way to increase CEF Browser FPS? I remember doing it a long time ago but I cannot find the right setting. Basic animations are really choppy too, looking for a workaround.
-
TuServer.AR - Dedicated MTA:SA Server Hosting!
FlyingSpoon replied to 0xCiBeR's topic in Hosting solutions
When you mention, docker containers are we talking about LXC's or is it something else? -
Nice script but it's not worth $5. It's a really simple script based on unicode. That takes a few seconds to generate. Try maybe decreasing the price or making it open source. Regardless, good job
-
That won't work anymore, there's a new hashing/encrypting method implemented into 4.x as far as I remember.
-
Just my review so far, since I decided to take it for a test ride. The support seems to not be trained that well, lacking in communication. I asked where they rented out their servers which should be basic information any client should know, they were not willing to give it. I asked for an IP to ping, didn't receive that either. So far, seems a bit sketchy. I'll keep reviewing them.
-
[English] Advanced Gaming Roleplay [Custom Script]
FlyingSpoon replied to Blast3r's topic in Servers to play on
YESSSSSSSSSSSSSS! The awaited gamemodeeee is back again! -
It still moves with my camera
-
dxDrawMaterialLine3D( v.x, v.y, v.z, v.x + 1/9, v.y + 1/9, v.z + 0, self.material, 1/9, tocolor(v.r, v.g, v.b, 255), ?, ?, ? ) I want to make it so that, when you move around the image doesn't move. Not sure what I am meant to put at faceX, faceY, faceZ
-
Well you seem inexperienced, you might want to do some more research before trying to set up a server. You can do some research regarding MySQL, and MySQL Servers; there's plenty of YouTube Tutorials available.
-
Since you're using leaked/stolen scripts, I don't think anyone will help you. And as you can see, the debug string is saying that you're trying to compare a number with a nil value.
-
Nvm, thisdp gave me an easier solution
-
Do you have an example?
-
Using 50p's Masked Texture creator, I was trying to mess with it a little and was wondering if you could apply solid colors over the textures? I've given it a try below, but it doesn't work so therefore it's wrong. Can anyone help out? Lua File float red; float green; float blue; float alpha; texture ScreenTexture; sampler implicitInputTexture = sampler_state { Texture = <ScreenTexture>; }; texture MaskTexture; sampler implicitMaskTexture = sampler_state { Texture = <MaskTexture>; }; float4 MaskTextureMain( float2 uv : TEXCOORD0 ) : COLOR0 { float4 sampledTexture = tex2D( implicitInputTexture, uv ); float4 maskSampled = tex2D( implicitMaskTexture, uv ); sampledTexture.a = (maskSampled.r + maskSampled.g + maskSampled.b) / 3.0f; return sampledTexture; } technique Technique1 { pass Pass1 { MaterialAmbient = float4(red, green, blue, alpha); AlphaBlendEnable = true; SrcBlend = SrcAlpha; DestBlend = InvSrcAlpha; PixelShader = compile ps_2_0 MaskTextureMain(); } } Shader CMasker = { }; CMasker.__index = CMasker; function CMasker: create( texture, mask ) local cShader = { shader = dxCreateShader( "/files/50masktexture.fx" ), texture = dxCreateTexture( texture, "argb", true, "clamp" ), maskTexture = dxCreateTexture( mask, "argb", true, "clamp" ), }; dxSetShaderValue( cShader.shader, "ScreenTexture", cShader.texture ); dxSetShaderValue( cShader.shader, "MaskTexture", cShader.maskTexture ); self.__index = self; setmetatable( cShader, self ); return cShader; end function CMasker: draw( x, y, width, height ) if self.shader then dxDrawImage( x, y, width, height, self.shader ); end end function CMasker: color ( r, g, b ) if self.shader then dxSetShaderValue ( self.shader, 'red', r/255 ) dxSetShaderValue ( self.shader, 'green', g/255 ) dxSetShaderValue ( self.shader, 'blue', b/255 ) dxSetShaderValue ( self.shader, 'alpha', 255/255 ) end end function CMasker: destroy( ) if self.shader then destroyElement( self.shader ); end if self.texture then destroyElement( self.texture ); end if self.maskTexture then destroyElement( self.maskTexture ); end end
-
I've tried it, you can still see the imperfection. Plus I think it might be better to use images since there's less rendering to do.
-
I tried DGS, it's still not as smooth as I want it to be, you can see the rough edges. It's a good try though, thanks. Perfect that's what I needed.
-
Yeah I know its possible with CEF, but I want to avoid that. Trying to do it through Dx, I've seen people do something with dxDrawImageSection, any idea on that?
-
Already did, problem with that is that it's not really smooth on the edges, you see it breaking. What do you recommend?
-
function drawRoundedRectangle ( x, y, w, h ) -- draw image end Curious if I'm able to make a function like this, and resize the image without blurring it out. Resizing both the width and height. For example, using this image -
-
Hi there, I'm looking for a designer who can help me with my dxLib, struggling to come up with designs at the moment, and I'm willing to pay for the design. Also need a logo with an icon. If you are interested, please make sure you have some previous work to show. We can discuss more about this through Discord. Contact: ℓιgнт#6633
-
Any ideas on what I can do?
-
You can only replace CJ's face as a whole, yeah you can add a texture to make it look a little different but the outline is still there. Even if I make a different face, the jawline, face outline still resembles CJ. That's what I want to change basically.
-
Yeah I already tried shaders, but CJ's face outline still stays there, like his big chin, jaw line, ears