
MCvarial
MTA Contributors-
Posts
144 -
Joined
-
Last visited
Everything posted by MCvarial
-
That's.... surprising to say the least
-
I use 800x600 in windowed mode, 1024x768 otherwise.
-
There is a serial system you know...
-
On irc there are lots of people who'd be willing to help you 'live' server: irc.gtanet.com port: 6667 channel: #mta.scripting
-
Are you sure you are using 1.0.4? 'caus if you use 1.1, a nightly, you won't see any servers.
-
Try to use the latest 1.0.4 nightly build, that fixed the server browser for me. https://nightly.multitheftauto.com/
-
Is your ping ok again if you go back to 1.0?
-
In my opinion it shouldn't be removed but it shouldn't overlay gui's, just make it possible for gui's to draw right over it.
-
Because its not possible to set the source of events with modules.
-
Module:Sockets I proudly present you ml_sockets a c++ extension for mta 1.0, it was made by Gamesnert, MCvarial & x86. The module adds socket functions & events to mta, sockets are used for communication between computers. See wikipedia for more info: http://en.wikipedia.org/wiki/Internet_socket Installation: - download ml_sockets (https://wiki.multitheftauto.com/wiki/Modules/Sockets) - place ml_sockets in (..server\mods\deathmatch\modules) - add the module to your mtaserver.conf ( or for linux) - restart the server Functions: - socket sockOpen( string host, int port ) - bool sockWrite( socket theSocket, string data ) - bool sockClose( socket theSocket ) Events: - onSockOpened source: N/A Args: socket theSocket - onSockData source: N/A Args: socket theSocket, string data - onSockClosed source: N/A Args: socket theSocket Support for listening sockets will be added later. More info: https://wiki.multitheftauto.com/wiki/Modules/Sockets Download: http://code.google.com/p/multitheftauto-modules/downloads/list Resource:irc The first resource to make use of this module is called irc made by MCvarial. Its a resource that creates a echobot on irc. Installation: - download the resource https://community.multitheftauto.com/index.php?p=resources&s=details&id=731 - download ml_sockets (https://wiki.multitheftauto.com/wiki/Modules/Sockets) - place ml_sockets in (..server\mods\deathmatch\modules) - add the module to your mtaserver.conf ( or for linux) - change the settings (settings.xml in the resource) - give the resource admin rights - start the server - start the resource Commands: !uptime level: 0 !say level: 0 !s level: 0 !players level: 0 !pm level: 0 !getip level: 2 !getserial level: 2 !mute level: 2 !unmute level: 2 !freeze level: 2 !unfreeze level: 2 !kill level: 2 !slap level: 2 !ban level: 3 !banip level: 3 !banserial level: 3 !banname level: 3 !unbanip level: 3 !unbanserial level: 3 !unban level: 3 !bans level: 3 !start level: 3 !restart level: 3 !stop level: 3 !commands level: 0 !cmds level: 0 !run level: 4 !crun level: 4 Levels owner (~) 5 super admin (&) 4 admin (@) 3 halfop (%) 2 voice (+) 1 user () 0 The bot was tested on GTANet, FFSNetwork, Rizon & quakenet The resource is still in beta stage, more functions & bugfixed will be added later.
-
clients should be abble to decide where their chatbox is, you'll have to think of an interface that is compatible with that.
-
Steady 60fps in singleplayer (tested while flying a stuntplane with smoke at night in Las Venturas) And 15-20fps in mta even if I'm alone if we are with 32 players playing gets impossible...
-
Hmm yes mta is a bit demanding lol I get 60fps in singleplayer and 20 in mta
-
There's no 64 bit version of the server
-
Also clientside vehicles aren't synced with the server so you can't enter them, both scripts should be done serverside...
-
I think i know how to change spawn vehicle limit
MCvarial replied to Static1314's question in Client
Perfectly scriptable... -
Well tell us if it works, using quick connect isn't really a solution this bug should be fixed.
-
I have the same issue, only with the serverbrowser, you should try quick connect
-
Not, you can't change it. Are there ways to change it? like messing around or you cant do it Wasn't I clear enaugh? NO YOU CAN'T CHANGE IT
-
Its called 'driveby'
-
I think i know how to change spawn vehicle limit
MCvarial replied to Static1314's question in Client
Its just a setting blame the server I helped it *runs* -
I think i know how to change spawn vehicle limit
MCvarial replied to Static1314's question in Client
Most likely the server owner that changed a setting. Was the server running freeroam?