Karuzo
Members-
Posts
1,213 -
Joined
-
Last visited
Everything posted by Karuzo
-
Uh, what are you trying to say with this message/picture?
-
Wait what??? 2 months? Not that much, only some 10-12 days. Yeah better edit October to September.
-
You're welcome.
-
Why do you open a thread where you can't even show screenshots? I believe it is not even "Work in Progress". It's like every thread you open,after 2-3 days it's locked and you make a new thread. Let me just ask you smth. You have a "Scripting-Team" but you need 2 months for such a system? Anyway, Good luck.
-
Uh no we didn't. Check your MTA 1.3 folder. All downloads are in your 1.3 folder. This way you don't have to transfer the mods from the 1.3 folder to 1.4
-
The MTA servers need more doge, so we can handle more doge. You doge what i mean?
-
The resource 'mta' was not found.
-
Vehicle mod (again...) https://community.multitheftauto.com/index.php?p= ... &pic=15105 DONE
-
You open a github folder with 2 files in it? Nvm, it is pretty simple.
-
rekt. As Solidsnake said, that resource is already good, i don't think that you would make a better one.
-
I think the admin panel outputs this message.
-
I'm not sure i i understood you right. But maybe this could help: addEventHandler("onClientClick",root, function(btn,state) if btn == "left" and state == "down" and isMouseOverElement(x,y,w,h) then --isMouseOverElement(your gui pos,siz, etc..) --your code. end end ) function isMouseOverElement(psx,psy,pssx,pssy) if isCursorShowing() == false then return false end local x,y = guiGetScreenSize() local cx,cy = getCursorPosition() cx,cy = cx*x,cy*y if cx >= psx and cx <= psx+pssx and cy >= psy and cy <= psy+pssy then return true,cx,cy else return false end end
-
That's what my problem is.
-
Would it be on the same position on every single car? Since i need the exact back of a car.
-
Hey, I just tried that function and i have a problem now. If i create the object(which i want to attach to the car) without attaching it to the car, it is on the position where i want it. But if i create it and attach it right after that, the position is different and i can't even see the object. This is my code: addCommandHandler("t", function () local vehicle = getPedOccupiedVehicle ( localPlayer ) if vehicle then local x,y,z = getPositionFromElementOffset(vehicle,0,3,0) local rx,ry,rz = getElementRotation(vehicle) element = createObject(1060,x,y,z,rx,ry,rz,false) outputDebugString("XYZ:"..x..","..y..","..z) outputDebugString("RXRYRZ:"..rx..","..ry..","..rz) attachElements(element,vehicle,x,y,z) end end)
-
Ah, I didn't see that function Thanks IIYAMA.
-
That makes no sense. Since you can't use onPlayerSpawn client-side.
-
Hello Guys, I want to know how i can calculate the exact position of a car/car-part. I want this part of the car: I hope you can help me.
-
cancelEvent(meta) There are no arguments clientside for cancelEvent.
-
Not a big deal but still good.
