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Everything posted by Zorgman
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attachElements(weapon, newAK) exports['bone_attach']:attachElementToBone(newAK, localPlayer, 12, 0, 0, 0, 0, -90, 0)
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attachElementToBone(element,ped,bone,x,y,z,rx,ry,rz) Bone IDs: 1: head 2: neck 3: spine 4: pelvis 5: left clavicle 6: right clavicle 7: left shoulder 8: right shoulder 9: left elbow 10: right elbow 11: left hand 12: right hand 13: left hip 14: right hip 15: left knee 16: right knee 17: left ankle 18: right ankle 19: left foot 20: right foot
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Use bone_attach
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setWorldSoundEnabled ^ this doesn't play the sound, just enables/disables it playSoundFrontEnd ^ probably this is what you are looking for
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Hello! My original plan was to drive this project to v1.0 before I release it but, as I can not commit on a time frame for this, I'll make an early release in the current stage - version 0.75 - rather than keeping it out of sight on my hard drive. Development will be eventually continued; meanwhile, I encourage you to open your own Dystopia server - notify me if you do and you'll have my support. Also, any and all contributions on gitHub are welcome! You can download the current version of Dystopia here: https://github.com/Zorangeorge/MTA-Dystopia-The-Incident . You can branch out your own flavor of Dystopia or you can even remove all dystopian elements from it and use the inventory and NPC system to build a cops'n'robbers styled RPG server with minimal setup. Thanks for playing! And thank you for your support during this last year and a half! Join our Discord @ https://discord.gg/Zs5bWSX to stay up to date with news, plans & media or come share your feedback and ideas!
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[Action-RPG Zombie Sandbox] Dystopia: The Incident [EN]
Zorgman replied to Zorgman's topic in Servers to play on
Heya guys! I have mixed news in this topic update! bad news: development will slow down again as my time doesn't allow for relevant progress on the gamemode for at least a couple of months. The public alpha server will remain up for a couple more weeks, then will go down until development is resumed. good news: my original plan was to drive this project to v1.0 before I release it but, as I can not commit on a time frame for this, I'll make an early release in the current stage - version 0.75 - rather than keeping it out of sight on my hard drive. Development will be eventually continued; meanwhile, I encourage you to open your own Dystopia server - notify me if you do and I'll offer my support. Also, any and all contributions on gitHub are welcome! You can download the current working version of Dystopia here: https://github.com/Zorangeorge/MTA-Dystopia-The-Incident (maps, scripts, models and tools... yep, everything you need). You can branch out your own flavor of Dystopia or you can even remove all dystopian elements from it and use the inventory and NPC system to build a cops'n'robbers styled RPG server with minimal setup. Thanks for playing! And thank you for your support during this last year and a half! Join our Discord @ https://discord.gg/Zs5bWSX to stay up to date with news, plans & media or come share your feedback and ideas! -
You can replace those animations with blank ones, yet I don't think you will be able to shoot when you're close to peds/objects.
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https://community.multitheftauto.com/index.php?p=resources&s=details&id=15676
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First argument in createWeapon needs to be a string i.e. enclosed in quotation marks. Fixing that means just scratching the surface regarding your code and what you try to accomplish. You'll need to learn some lua basics first, I'm afraid you can't be helped otherwise - unless someone with a kind heart and free time does the job for you. Good luck!
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Use attachElements to stick the weapon to your vehicle.
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[Action-RPG Zombie Sandbox] Dystopia: The Incident [EN]
Zorgman replied to Zorgman's topic in Servers to play on
Updates: New features: Minimap Aircraft bunker buster bombs and Hydra ejecting seat. Minigun revisited, new script added: can be mounted only on vehicles for now (all pickup trucks, Bandito, Reinforced Clover, some SUVs, the R01 Van, Raindance and Leviathan), it requires a gunner and ammo to operate. Expanded level system: 12 levels, work your way up from lvl 1 to Legend. Various trader types: medic, mechanic, bartender, weapons dealer - all selling specialized items. Building system updated and expanded: still alpha and free for testing purposes, but everything you build is persistent. To use press J and then click the 'Building' cog icon (controls: numpad arrows for front/back movement and lateral rotation, num_7 and num_1 for rotating vertically, pg_up and pg_down for up/down movement; num_5 for placing object, num_9 for cancelling; hold ALT for finer movement). Wipes are likely while the system is still worked on, so if you build stuff don't get too attached to your creations. Added faction specific item kits that can be purchased from Quartermasters and Outfitters. Stuff like Highwayman Kit, Sniper Kit, Hunter Kit, Infiltrator Kit and so on (37 in total). Kit vendors are marked with K blips on your map. They are everywhere, however kits don't come cheap. Ladder climbing. More NPC types made recruitable. Zombie spawning method changed: they spawn from fixed spawn points (like the regular bots do) and have a 10 min cooldown when killed. Not all zed spawns are mapped yet, still work in progress. New content: Two new CDF missions from Mallory Freemantle: help the Palomino Creek militia deal with some Bandit issues. More wild animal spawn locations. Much more traders (for all factions). New mechanic shop locations. More refueling points (for helis and boats too this time). New mapping: VRock hotel in Las Venturas (Raiders). Jet hangar in A69 (Establishment). Large underground facility in San Fierro Intl. Airport (Establishment). Overrun outpost located at BaysideTunnel entrance (Neutral). Market Station in Los Santos, Boat Town interior in San Fierro (Scavengers). Hazardous materials convoys, all over San Andreas. Radiation effects will be added to them soon. Quarantine fence on the outskirts of Las Venturas. Built by the Establishment to protect the city in the early days of the Incident, now it lays abandoned. Shipwrecked container ship (Bandits). Shanty town in the west of Las Venturas (Scavengers). River checkpoint in Red County (CDF). New camp in East Las Venturas (Raiders). Fixes: FPS issues fixed! +20-30 FPS gain, depending on area. Inventory item descriptions fixed. Join our Discord @ https://discord.gg/Zs5bWSX to stay up to date with news, plans & media. Come share your feedback and ideas! -
Access the 'community' link on top of this page.
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Nice! I think fire damage should bypass the armor though
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Hi guys! Is it possible to alter only a specific ped bodypart via shaders? I work on a first person resource using the 'object behind player' trick and I'm looking to set the player's head alpha to 0 or to morph it to a very small size. I am already using the 'Ped morph' shader listed on the wiki, but I lack any knowledge of HLSL to edit the resource myself. Also, according to this old topic it is possible to change alpha in a radius around a bone - this would also be a solution for what I try to achieve. Anybody has some insight or (ideally) has a resource that does this and is willing to share? Thanks!
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addEventHandler "onClientPlayerDamage", root , function ( attacker, weapon, bodypart ) if weapon then outputDebugString("Damage type is "..weapon) end end ) Do this ^ and you will find out what damage type you need to check & cancel. Cheers!
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Try to check for the damage type instead of checking for the weapon: https://wiki.multitheftauto.com/wiki/Damage_Types
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[Action-RPG Zombie Sandbox] Dystopia: The Incident [EN]
Zorgman replied to Zorgman's topic in Servers to play on
Updates: new set of random missions from the LS Observatory camp: use a Sparrow to rescue various scavengers that got in trouble all over Los Santos (5 new missions in total) another new mission set in A69: Agent Shepherd dispatches 9 different 'helicopter extraction' missions; hot LZ's ahead! new mission for the bandits: go to the Ocean Docks Warehouse and speak with McCready - he'll send you to collect the booty from all other bandit camps in Los Santos work for Sheriff Gruber in Dillimore to bring justice upon various bandit bosses around Flint and Whetstone (6 new CDF missions) other small improvements and various bug fixes Server IP: mtasa://37.187.171.204:22008 Join our Discord @ https://discord.gg/Zs5bWSX to stay up to date with news, plans & media. Come share your feedback and ideas! -
If I remember correctly, slothbot deletes it's own dead peds. Dunno what was the default interval, I am using 2 minutes. If they get deleted that fast, there's probably another resource that does it. Open all your server scripts in notepad++ and run a search for "onPedWasted", see what results you get.
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Hola, 14000 means 14 seconds, use 60000 for one full minute (unit is miliseconds, so 1000 = 1 second ).
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The two sneak peek trailers blew my mind off! Amazing job!
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I had the exact same issue a couple of days ago. I fixed it by simply deleting internal.db to have MTA create a fresh one, but the editor still timed out after this. Reinstalling was the solution in my case.
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[RPG Realistic 1.2V] UGN : RPG [ Arabic , Polish , English , Others]
Zorgman replied to VenomOG's topic in Servers to play on
"LSD seed"... You might want to think this over again. ? -
Dystopia 0.75 update Test server IP: mtasa://37.187.171.204:22008 Noutati: inventarul imbunatatit: mult mai intuitiv si usor de utilizat trafic NPC: fiecare factiune spawneaza vehicule specifice; vehiculele te vor ataca cand le intalnesti daca esti in alta factiune vanzatori NPC: poti cumpara si vinde itemele pe care le aduni mecanic: upgradeaza-ti vehiculul cu arme, blindaj si altele peste 40 de misiuni: castiga bani si respect ajutandu-ti factiunea noi tipuri de inamici cu noi abilitati multe bug-uri au fost inlaturate Mai multe detalii aici (in engleza)
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[Action-RPG Zombie Sandbox] Dystopia: The Incident [EN]
Zorgman replied to Zorgman's topic in Servers to play on
Hi @Tunner! Zombies can be found more in cities and less so in the countryside. There are lots of safe camps all around. Zeds are not that numerous, there are other foes to be worried about PvP is mandatory (at least on the current server). Many missions and features that I wish to add depend on the PvP aspect and I try to integrate it well with the RPG gameplay by punishing players in immersive ways for killing friendlies.