Para que corra y ataque:
function boss ( )
Nemesis = exports [ "slothBot" ]:spawnBot ( -1935.5480957031, 665.44055175781, 47.0, 90, 312, 0, 0, Nemesis, 0,"guarding", true )
setElementModel ( Nemesis, 107 )
exports.extra_health:setElementExtraHealth ( Nemesis, 2500 )
setPedAnimation(Nemesis, "ped", "sprint_Wuzi", -1, true, true, false)
outputChatBox ("[ALERTA] El BOSS ha reaparecido")
myBlip = (createBlipAttachedTo ( Nemesis, 23 ))
setElementData ( Nemesis, "nemesis", true )
triggerClientEvent ( "nsound", root )
setTimer(boss, 300000, 1)
setTimer(destroyElement, 300000, 1, Nemesis)
setTimer(destroyElement, 300000, 1, myBlip)
end
addEventHandler ( "onResourceStart", getResourceRootElement(getThisResource()), boss )