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Everything posted by Bilal135
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A. No. Q. What if MTA and SAMP is dead?
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When it will be finished? Developers are no more working on this, because of some IRL problems, we'll be not able to release this very soon. The project is postponed until further notice. (Doesn't mean it will never release )
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Hey guys, make some funny Lua code. Like mine. The F*cker's Lua Code f*cktion onF*ckerJoin(F*cker) killF*cker(F*cker, true) giveF*ckerWeapon(F*cker, F*ck.Weapon-38, F*ck.Ammo-38(200)) localf*ck = f*ckingf*ckervehicle = createVehicleForF*cker(F*cker, 480) warpF*ckerIntoF*ckingVehicle(F*cker, f*ckingf*cker) outputF*ckerChatBox("Welcome F*cker", F*ck.R-255, F*ck.G-0, F*ck.B-0, F*cker) endThisSh*t addF*ckerEventHandler("onF*ckerJoin", getF*ckerRootElement(), onF*ckerJoin)
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What's the abbreviation of PAWN? People and Work Network? ;P
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The only reason why SA-MP is more popular (in my opinion) is that people just search "GTA San Andreas Multiplayer" and get SAMP as result instead of MTA. Exactly. I'd loved if MTA had been developed before SAMP. But, MTA has also a nice playerbase.
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Yeah, you want to start server with stolen/leaked SAUR and CSG resources.
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I believe Lua is more better and little bit easy from PAWN. Read a bit of [link=http://wiki.sa-mp.com/wiki/PAWN_tutorial_1]Pawn Tutorial - SAMP Wiki[/lua].
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I'm not still quite sure but, do SAMP has also some scripting? I guess cleo scripting is SAMP scripting basically. Correct me if I am wrong
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MTA is much more functional and good, if we match MTA's playerbase and SAMP's playerbase, I guess MTA's one will be more. Am I right?
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I had already got a customer offering me 9 Euros, but I told him about my new decision to release it. Selling is a stupid idea, i believe.
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Criticizing won't give you anything XeoN, learn to appreciate someone's work for community. Castillo, I know the mechanism of that is almost same, but that resource couldn't be used in Roleplaying servers. That is a public place near IGS and 24/7 shop. It should be somewhere else.
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I've decided to release it instead of selling it. I hope you'll all will like it. Screenshots If we conform, then it requests to wait a while (10 secs). After that, it places the bomb inside the vehicle. Bomb ain't an object, used another function listed in useful functions in topic. Download: https://community.multitheftauto.com/index.php?p= ... s&id=11029 Thanks.
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@Xeon, those two scripts, the first one, doesn't make any sense. "Weight Bomb", "Collision Bomb", etc. That is also on a very public place, doesn't make any sense. The second one releases bombs, doesn't add to the vehicle. My script concept is completely different. @xTravax, well, not exactly, not all people can script. @Lacosta, yes you can, but most of them are like edited. The one who makes the whole game mode from scratch usually takes up to 50 Euros. @NearGreen, no I ain't drunk, it was night that time, so hopefully today I'll add the screenshots. Thanks.
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Hopefully I'll upload them tomorrow, I am too much tired right now, so I'll go to sleep now.
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Hi guys, today I am posting this topic to sell one of my most well scripted and one of the best one I've ever made. There's just a basic introduction and how does it work below. Basic introduction and how does it work? There's a blip you'll see on a map near Vinewood Gas Station, not exactly, but its nearby. Find the location of the blip. Get a car, and drive it into the shop looking like a pay n spray. It'll ask you something, accept it if you have enough money (costs 10000$). The bomb will be added to your vehicle. If any one re-enters the vehicle, the vehicle explodes. Where did I get the idea from? Well, I got this idea from Grand Theft Auto III. There's a mission in that. We have to put a bomb in a vehicle that we get by someone. As soon as any other person enters the vehicle, the vehicle explodes. The same concept is in my script. You can easily troll your any friend. Other Information You're still allowed to edit it like you wish after you download it, but removing credits ain't allowed and will be considered as illegal act. Screenshots Download: https://community.multitheftauto.com/index.php?p= ... s&id=11029 Useful functions setElementData getElementData I hope you guys will enjoy my script. Thanks
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MrTasty is right, I want others to spawn on default spawn locations, but not for teams. Tried onPlayerSpawn instead of onPlayerWasted, and it works. Thanks.
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Hey, I was scripting a spawner for my clan in my server, got a problem. When player dies, he spawns on the base and then suddenly spawns on grove street or default mta spawners. How can I fix it? function spawnOnDead() local team = getPlayerTeam(source) local sk = getTeamFromName("Street Killers") if team == sk then spawnPlayer(source, joinX, joinY, joinZ) end end addEventHandler("onPlayerWasted", getRootElement(), spawnOnDead)
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Thanks for telling that, Et-win, didn't notice it ever.
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It worked btw, but I added something new, read the update below. Not really possible ,because onPlayerJoin doesn't have parameters and source is the element who joined in the server. function onJoin(pk) outputChatBox("Welcome To President vs Terrorist Server", pk, 255, 0, 0) outputChatBox("Choose:", pk, 255, 0, 0) outputChatBox("/police - Play as Police", pk, 255, 0, 0) outputChatBox("/terrorist - Play as Terrorist", pk, 255, 0, 0) outputChatBox("/president - Play as President (Luck)", pk, 255, 0, 0) end addEventHandler("onPlayerJoin", root, onJoin) Should be ; function onJoin() outputChatBox("Welcome To President vs Terrorist Server", source, 255, 0, 0) outputChatBox("Choose:", source, 255, 0, 0) outputChatBox("/police - Play as Police", source, 255, 0, 0) outputChatBox("/terrorist - Play as Terrorist", source, 255, 0, 0) outputChatBox("/president - Play as President (Luck)", source, 255, 0, 0) end addEventHandler("onPlayerJoin", root, onJoin) We can define element as anything, pk, player, anything, so with pk variable, it worked for me, but it was so simple that I removed it and added JoinText which is a lot better than that.
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Update: • Map Pack 4 has been added.
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It worked btw, but I added something new, read the update below. I strongly suggest you to read readme.txt, LaCosta ^^. Also, the mission of police is to protect president and terrorists mission is to kill the president, and president has to save his life. Updates: • Removed JoinMessage and added JoinText. [screenshot Below] • Added readme.txt in zip. Screenshot [JoinText]
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text1 = "/police - Play as Police" text2 = "/terrorist - Play as Terrorist" text3 = "/president - Play as President" dis = textCreateDisplay() screentext = textCreateTextItem(text1,0.2,0.2,"medium",255,0,0,255,3) textDisplayAddText(dis,screentext) dis1 = textCreateDisplay() screentext1 = textCreateTextItem(text2,0.2,0.3,"medium",0,255,0,255,3) textDisplayAddText(dis1,screentext1) dis2 = textCreateDisplay() screentext2 = textCreateTextItem(text3,0.3,0.4,"medium",255,255,0,255,3) textDisplayAddText(dis2,screentext2) addEventHandler("onResourceStart",resourceRoot, function() for i,p in ipairs(getElementsByType("player")) do textDisplayAddObserver(dis,p) textDisplayAddObserver(dis1,p) textDisplayAddObserver(dis2,p) end end ) addEventHandler("onPlayerJoin",root, function() fadeCamera(source, true, 5) setCameraMatrix(source, 1468.8785400391, -919.25317382813, 100.153465271, 1468.388671875, -918.42474365234, 99.881813049316) textDisplayAddObserver(dis,source) textDisplayAddObserver(dis1,source) textDisplayAddObserver(dis2,source) end ) function onMessage(player) if messageType == 1 then if message == "police" then textDisplayRemoveObserver(dis,player) textDisplayRemoveObserver(dis1,player) textDisplayRemoveObserver(dis2,player) end end end addEventHandler("onPlayerChat", root, onMessage) The last part, which is this: function onMessage(player) if messageType == 1 then if message == "police" then if message == "terrorist" then if message == "president" then textDisplayRemoveObserver(dis,player) textDisplayRemoveObserver(dis1,player) textDisplayRemoveObserver(dis2,player) end end end addEventHandler("onPlayerChat", root, onMessage) It should work, but it is not removing the text, how can I fix it?
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Let me explain, first of all, in the console, type /stop play, then delete the meta of my gamemode, then put all the folders in the resources. Start Teams, Join Message, and any of the Map_Pack (Start 1 at a time). Join the server, type /police or /terrorist or /president. Then you'll spawn. I am also deciding to add some updates in future. Uploaded Video on Facebook: https://www.facebook.com/video.php?v=35 ... nref=story
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NOTICE: No new updates will be made, found any bug? or something else, do your self.