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Everything posted by Bilal135
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Host problem dude.... +We'll (Zombie Apocalypse 1.1) will be developing in a newer way.
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Thanks WhoAmI! Finally I learned GUI Gridlists
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It won't open GUI. + Its the first time I'm trying to do Grid List, so if I did something wrong, please fix it. Thanks client: GUIEditor = { gridlist = {}, window = {}, button = {} } addEventHandler("onClientResourceStart", resourceRoot, function() GUIEditor.window[1] = guiCreateWindow(523, 209, 324, 347, "Skin", false) guiWindowSetSizable(GUIEditor.window[1], false) GUIEditor.gridlist[1] = guiCreateGridList(9, 23, 303, 272, false, GUIEditor.window[1]) guiGridListAddColumn(GUIEditor.gridlist[1], "Skin", 0.9) guiGridListAddRow(GUIEditor.gridlist[1]) guiGridListSetItemText(GUIEditor.gridlist[1], 0, 1, "a", false, false) GUIEditor.button[1] = guiCreateButton(113, 300, 103, 37, "Select", false, GUIEditor.window[1]) end ) addCommandHandler("open", function() guiSetVisible(GUIEditor.window[1], true) end ) function setSkin() if ( source == GUIEditor.button[1] ) then local row, col = guiGridListGetSelectedItem( GUIEditor.gridlist[1] ) local name = guiGridListGetItemText( GUIEditor.gridlist[1], row, col) if name == "a" then setElementModel(source, 280) end end addEventHandler("onClientGUIClick", root, setSkin)
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Dude, that was AlGebra, you stupid.
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Lambert Organization of Vampires AZA
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Xaguration Xterminator Donkeys PPZ
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Thank you! Please rate it 5 on community!
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Lambert Organization of Vaccination PZA
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Thanks Walid! Finally worked!
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Walid, if I use your code. Then error comes. Lua 33: Expected element at argument 2 got nil
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Still error coming, Walid. Well, MrTasty's tip worked, and another error came. This is my latest code ( I mentioned above as well ). Marker = createMarker(1946.6300048828, -1804.4787597656, 13.546875,"cylinder", 1, 255, 255, 255, 255) DestinationMarker = createMarker(1997.4537353516, -1829.6383056641, 13.546875,"cylinder", 1, 255, 0, 0, 255) local team = createTeam("Criminals", 255, 0, 0) local van = createVehicle(482, 1947.1529541016, -1807.6397705078, 13.546875) addEvent("criminaljob", true) addEventHandler("criminaljob", root, function() setPlayerTeam(source, getTeamFromName("Criminals")) setPlayerNametagColor(source, 255, 0, 0) outputChatBox("You accepted the job Criminal. Take the van to the yellow blip in map.", source, 0, 255, 0) end ) addEventHandler("onMarkerHit", Marker, function(plr) triggerClientEvent(plr, "onHit", plr) end ) function onEnter(vehicle) if isPedInVehicle(source) and vehicle == van then outputChatBox("Take the van to the desired location to become a criminal! (Blip)", source, 255, 0, 0) local blip = createBlip(1997.4537353516, -1829.6383056641, 13.546875, 0) setElementVisibleTo(blip, source, true) setElementVisibleTo(DestinationMarker, source, true) else return false end end addEventHandler("onPlayerVehicleEnter", root, onEnter) addEventHandler("onMarkerHit", resourceRoot, function(vehicle) if not isPedInVehicle(source) then return false end if not vehicle == van then return false end if not source == DestinationMarker then return false end local vehicle = getPedOccupiedVehicle(source) destroyElement(vehicle) outputChatBox("You reached the desired destination, you're now a criminal!", source, 255, 0, 0) setPlayerTeam(source, getTeamFromName("Criminals")) end ) Lua 34 : Bad Argument @ isPedInVehicle [Expected ped at argument 1, got marker]
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Donkeys Organization of Zombies AKZ
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Thanks MrTasty, that problem is fixed. Another error occured. Lua 34 : Bad Argument @ isPedInVehicle [Expected ped at argument 1, got marker] Latest code: Marker = createMarker(1946.6300048828, -1804.4787597656, 13.546875,"cylinder", 1, 255, 255, 255, 255) DestinationMarker = createMarker(1997.4537353516, -1829.6383056641, 13.546875,"cylinder", 1, 255, 0, 0, 255) local team = createTeam("Criminals", 255, 0, 0) local van = createVehicle(482, 1947.1529541016, -1807.6397705078, 13.546875) addEvent("criminaljob", true) addEventHandler("criminaljob", root, function() setPlayerTeam(source, getTeamFromName("Criminals")) setPlayerNametagColor(source, 255, 0, 0) outputChatBox("You accepted the job Criminal. Take the van to the yellow blip in map.", source, 0, 255, 0) end ) addEventHandler("onMarkerHit", Marker, function(plr) triggerClientEvent(plr, "onHit", plr) end ) function onEnter(vehicle) if isPedInVehicle(source) and vehicle == van then outputChatBox("Take the van to the desired location to become a criminal! (Blip)", source, 255, 0, 0) local blip = createBlip(1997.4537353516, -1829.6383056641, 13.546875, 0) setElementVisibleTo(blip, source, true) setElementVisibleTo(DestinationMarker, source, true) else return false end end addEventHandler("onPlayerVehicleEnter", root, onEnter) addEventHandler("onMarkerHit", resourceRoot, function(vehicle) if not isPedInVehicle(source) then return false end if not vehicle == van then return false end if not source == DestinationMarker then return false end local vehicle = getPedOccupiedVehicle(source) destroyElement(vehicle) outputChatBox("You reached the desired destination, you're now a criminal!", source, 255, 0, 0) setPlayerTeam(source, getTeamFromName("Criminals")) end )
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I was trying to make a criminal job, but one error keeps coming. The player has to get the desired car, and take it to the desired location. on the marker hit (DestinationMarker - variable of that in code), the vehicle should get destroyed (not blown up). And his team should be set to criminal. Marker = createMarker(1946.6300048828, -1804.4787597656, 13.546875,"cylinder", 1, 255, 255, 255, 255) local team = createTeam("Criminals", 255, 0, 0) local van = createVehicle(482, 1947.1529541016, -1807.6397705078, 13.546875) addEvent("criminaljob", true) addEventHandler("criminaljob", root, function() setPlayerTeam(source, getTeamFromName("Criminals")) setPlayerNametagColor(source, 255, 0, 0) outputChatBox("You accepted the job Criminal. Take the van to the yellow blip in map.", source, 0, 255, 0) end ) addEventHandler("onMarkerHit", Marker, function(plr) triggerClientEvent(plr, "onHit", plr) end ) function onEnter(vehicle) if isPedInVehicle(source) and vehicle == van then outputChatBox("Take the van to the desired location to become a criminal! (Blip)", source, 255, 0, 0) local blip = createBlip(1997.4537353516, -1829.6383056641, 13.546875, 0) setElementVisibleTo(blip, source, true) local DestinationMarker = createMarker(1997.4537353516, -1829.6383056641, 13.546875,"cylinder", 1, 255, 0, 0, 255) setElementVisibleTo(DestinationMarker, source, true) else return false end end addEventHandler("onPlayerVehicleEnter", root, onEnter) addEventHandler("onMarkerHit", DestinationMarker, function(vehicle) if not isPedInVehicle(source) then return false end if not vehicle == van then return false end local vehicle = getPedOccupiedVehicle(source) destroyElement(vehicle) outputChatBox("You reached the desired destination, you're now a criminal!", source, 255, 0, 0) setPlayerTeam(source, getTeamFromName("Criminals")) end ) Debugscript 3 Error: Lua: 32 - Expected element at argument 2 got nil. Can anybody fix my code? Can't find out how it has to be fixed. Thanks!
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Fundamental United Kings LAO
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Project Long Zombies LFT
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Yaar us mein kuch bhi mushkil nai hai, sirf variables ko samajhne ki koshis karo aur wiki se functions ke baare mein parho.
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Hello guys, you may know about my previous server Left 4 Theft : San Andreas, which got merged with Zombie Apocalypse 1.1. Therefore, it was completely pointless for me to keep the resources my self so I decided to develop them a bit more, and release them. Features: • Army base. [Map] [Made From Scratch] • Crashed planes. [Map] [Made From Scratch] • Nice looking hud. [Community] • Nice looking radar. [Community] • Login Panel. [Made From Scratch] • Money Saver. [Community] • Pershing Square shops. [Made From Scratch] [Weapon shop, Medic shop, Hotdog shop] • Hidden pickups in red zones. [Made From Scratch] • Red zones. [Made From Scratch] • Police base. [Map] [Made From Scratch] • Team Selector. [Made From Scratch] - Named [L4T]Spawner in .zip • Hidden vaccination. [Made From Scratch] [Godmode] • Welcoming text. [Made From Scratch] • Zombie Kill Reward. [Community] • Level System. [Work in progress] [Releasing in v2] • Slothman's ZDay Zombies. Download From Here [Community] This may contain some bugs, but please don't contact me to fix them, as I don't have time to do. This gamemode is now good enough to be a base gamemode for any zombie apocalypse server, and I hope someone more talented than me will continue improving this. Screenshots: Download: https://community.multitheftauto.com/index.php?p= ... s&id=11413 Special thanks to MHS for contribution! Thanks.
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Zombie Xaguration Zombie
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Becoaz yoou maz...buehehehhehehehehee why yoi la idioto?