Well, I used onClientPlayerWasted, and still doesnt work.
function rewardOnWasted ( ammo, killer, killerweapon, bodypart )
if ( killer ) and ( killer ~= source ) then
if bodypart == 9 then
triggerServerEvent("addUserEXP", resourceRoot, killer, 10)
else
triggerServerEvent("addUserEXP", resourceRoot, killer, 5)
end
end
end
addEventHandler ( "onClientPlayerWasted", getRootElement(), rewardOnWasted )