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al-Kobra

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Everything posted by al-Kobra

  1. local marker = createMarker(x,y,z, "cylinder", 2, 255, 0, 0, 255) function e7tlal ( player ) local playerteam = getPlayerTeam ( player ) local tT = getElementData ( marker, "gettT") if (tT == playerteam) then outputChatBox("هذه المنطقة تتبع فريق"..tT, player, 0, 255, 0, false) else if not getPlayerTeam(player) then return end local team = getPlayerTeam ( player ) if (getTeamName( team ) == "No Team") then local playerteam = getPlayerTeam ( player ) if ( playerteam ) then if ( isTimer ( btt ) ) then return end local tT = getElementData ( marker, "gettT" ) if tT then outputChatBox("لقد جئت لمنطقة الاحتلال التابعة لـ"..tT..". انتظر دقيقتين لربح 4 الاف", player, 0, 255, 0, false) else outputChatBox("هذه المنطقة ليست ملك لأحد ,, يجب ان تنتظر دقيقتين والسيطرة على المنطقة لربح 4 الاف ", player, 0, 255, 0, false) end btt = setTimer ( function ( ) local beachTurfCplayers = getElementColShape ( marker ) local players = getElementsWithinColShape ( marker, "player" ) for _, player in ipairs ( players ) do outputChatBox("تهانينا ,, لقد ربحت 4 الاف", player, 0, 255, 0, false) givePlayerMoney ( player, 4000 ) setElementData ( marker, "gettT", playerteam ) end end ,60000, 1 ) end end end end addEventHandler ( "onMarkerHit", marker, e7tlal ) جربه
  2. هذا الفنكشن يعطي لون للكول شيب ,, يعني يصير مثل الاحتلال في الخريطة createRadarArea
  3. local cols = createColRectangle ( fX, fY, 10, 10 ) addEventHandler ("onColShapeHit", cols, function ( hitElement ) if getElementType ( hitElement ) == "player" then givePlayerMoney ( hitElement, 100000 ) end end ) لازم تعوض عن الـ "fx,fy"
  4. هو مو مثل الماركر ليه لون
  5. local t1 = getTeamFromName ( "harb1" ) local t2 = getTeamFromName ( "harb2" ) local team1 = countPlayersInTeam (t1) local team2 = countPlayersInTeam (t2) label2 = guiCreateLabel(699, 541, 336, 39, "يوجد "..team1.." في الفريق:", false, wnd) guiLabelSetColor(label2, 120, 254, 0) label3 = guiCreateLabel(249, 537, 336, 39, "يوجد "..team2.." في الفريق", false, wnd) جرب
  6. يب انا اقصد مستطييل بس هل يطلع في اف 11 على الخريطه يعني وكيف اعرف انه انصنع لانه مخفي مهب مرئي سو معاه createRadarArea
  7. local marker = createMarker(x,y,z, "cylinder", 2, 255, 0, 0, 255) خل هذا الكود بدال الماركر ,, وشوف وش يطلع بالديبوق ؟
  8. مشكور * بس ابي اعرف لتيم وش هذا لكل التيمات ,, اذا تبغيه لتيم محدد ضيف هالكود تحت السطر 11 if (getTeamName( team ) == "اسم التيم") then
  9. local marker = createMarker( x, y, z, "cylinder", 1.5, 255, 255, 0, 160 ) local Money = المبلغ addEventHandler ( "onMarkerHit", marker, function ( player ) local playerTeam = getPlayerTeam ( player ) local turfTeam = getElementData ( marker, "getturfTeam", true ) if (turfTeam == playerTeam) then outputChatBox("هذه المنطقة تتبع فريق"..turfTeam, player, 0, 255, 0, false) else if not getPlayerTeam(player) then return end local team = getPlayerTeam ( player ) if ( team ) then if ( isTimer ( btt ) ) then return end local turfTeam = getElementData ( marker, "getturfteam", true ) if turfTeam then outputChatBox("لقد جئت لمنطقة الاحتلال التابعة لـ "..turfTeam.."انتظر دقيقتين لربح 4 الاف", player, 0, 255, 0, false) else outputChatBox("هذه المنطقة ليست ملك لأحد ,, يجب ان تنتظر دقيقتين والسيطرة على المنطقة لربح 4 الاف", player, 0, 255, 0, false) end btt = setTimer ( function ( ) local players = getElementsWithinMarker ( marker, "player" ) for _, player in ipairs ( players ) do outputChatBox(" تهانينا ,, لقد ربحت "..Money.." ", player, 0, 255, 0, false) setTimer( givePlayerMoney, 95000, 0, player, Money ) setElementData ( marker, "getturfteam", playerTeam ) end end ,6000, 1 ) end end end end) هذا كود مسوينه من قبل وعدلت عليه خليته للتيم جربه
  10. local Marker = createMarker(x,y,z, "cylinder", 2, 255, 0, 0) function animation ( ) if isElementWithinMarker( source, Marker ) then setTimer ( setPedAnimation, 3*1000, 1, source, "DANCING", "اسم الرقصة" ) end end bindKey ( source, "tab", "down", animation ) كذا ؟؟
  11. local Marker = createMarker(x,y,z, "cylinder", 2, 255, 0, 0) addEventHandler( "onMarkerHit", Marker, function animation ( hitElement ) if getElementType ( hitElement ) == "source" then setTimer ( setPedAnimation, 3*1000, 1, hitElement, "DANCING", "اسم الرقصة" ) end end ) bindKey ( hitElement, "tab", "down", animation ) جربه
  12. table.insert table.sort executeSQLQuery -- create executeSQLQuery -- insert into executeSQLQuery -- update setElementData getElementData getPlayerMoney اظن بعد في
  13. createMarker Event : 'onMarkerHit' bindKey setPedAnimation
  14. function ( ) bindKey ( source,"1","down", function( ) local m = getPlayerMoney ( source ) local o = getPedOccupiedVehicle ( source ) if o and m >= المبلغ then takePlayerMoney( source, المبلغ ) addVehicleUpgrade ( o, 1010 ) outputChatBox( "[" .. getPlayerName(source) .. " ] #FF0000Has Bought A Nitro" ) else outputChatBox( "* You Don't Have Enough Money", source, 255, 0, 0 ) end else outputChatBox( "* You Are Not in Vehicle", source, 255, 0, 0 ) end ) end function ( ) bindKey (source,"2","down", function( ) local m = getPlayerMoney ( source ) local o = getPedOccupiedVehicle ( source ) if o and m >= المبلغ then takePlayerMoney( source, المبلغ ) rx, ry, rz = getVehicleRotation ( getPedOccupiedVehicle( source ) ) setVehicleRotation ( getPedOccupiedVehicle( source ), rx +180, ry, rz +180 ) outputChatBox( "[" .. getPlayerName( source ) .. " ] #FF0000Has Bought A Flip" ) else outputChatBox( "* You Don't Have Enough Money", source, 255, 0, 0 ) end else outputChatBox( "* You Are Not in Vehicle", source, 255, 0, 0 ) end ) end function ( ) bindKey (source,"3","down", function( ) local m = getPlayerMoney ( source ) local o = getPedOccupiedVehicle ( source ) if o and m >= المبلغ then takePlayerMoney( source, المبلغ ) fixVehicle( o ) outputChatBox( "[" .. getPlayerName( source ) .. " ] #FF0000Has Bought A Repair" ) else outputChatBox( "* You Don't Have Enough Money", source, 255, 0, 0 ) end else outputChatBox( "* You Are Not in Vehicle", source, 255, 0, 0 ) end ) end جرب هذا
  15. add this code in CRIME function if getElementData (source, "gang") == "GroupName" then
  16. هذي : if getElementType ( element ) == "player" then عشان تتحقق من الا دخل الماركر هو بلير
  17. local Marker = createMarker ( X, Y, Z, "cylinder", 1, 255, 255, 0, 150 ) عوض هنا احداثيات الماركر addEventHandler("onClientMarkerHit", Marker, function ( hitPlayer ) if getElementType ( hitPlayer ) == "localPlayer" and getElementData( hitPlayer, "gang" ) == "[ARMY]" then guiSetVisible ( GUIEditor_Window[1] ,true ) showCursor( true ) end end ) addEventHandler("onClientMarkerLeave", Marker, function ( leftPlayer ) if getElementType ( leftPlayer ) == "localPlayer" and getElementData( leftPlayer, "gang" ) == "[ARMY]" then guiSetVisible ( GUIEditor_Window[1] ,false ) showCursor( false ) end end )
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