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Posts
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Everything posted by al-Kobra
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ليه اساسا تحط Serial,_,_ دامك تبي تتخطاها سو executeSQLQuery("CREATE TABLE IF NOT EXISTS SQL_xSave_Car (Serial)") executeSQLQuery("CREATE TABLE IF NOT EXISTS SQL_xSave_Car (Serial)") local Serial = getPlayerSerial(source) executeSQLQuery("INSERT INTO SQL_xSave_Car(Serial,_,_) VALUES(?,?,?)",Serial,_,_) الانسيرت انتو عدل ؟؟
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ناقص اند في اول فنكشن + ليه مكرر ذا الكود ؟؟ local veh[source] = createVehicle(carID, x,y,z) veh[source] = createVehicle(carID, x,y,z)
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executeSQLQuery("CREATE TABLE IF NOT EXISTS SQL_xSave_Car (Serial,_,_)") local Serial = getPlayerSerial(source) executeSQLQuery("INSERT INTO SQL_xSave_Car(Serial,_,_) VALUES(?,?,?)",Serial,_,_) اتوقع كذا
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https://community.multitheftauto.com/in ... ils&id=960 addEventHandler ( "onClientResourceStart", getResourceRootElement(getThisResource()), function() exports.customblips:createCustomBlip ( float worldX, float worldY, int imageWidth, int imageHeight, string imagePath, [float streamRadius = 500] ) --Syntax end )
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OMG !!! Nice script Good luck Bro
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السيرفر التجريبي مايشتغل
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بالتوفيق Good luck
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local root = getRootElement() local scoresRoot = getResourceRootElement(getThisResource()) local scoreColumns = {"kills", "deaths"} local isColumnActive = {} local KDR_DECIMAL_PLACES = 2 local function round(num, idp) local mult = 10^(idp or 0) return math.floor(num * mult + 0.5) / mult end local function setScoreData (element, column, data) if isColumnActive[column] then setElementData(element, column, data) end end local function resetScores (element) setScoreData(element, "kills", 0) setScoreData(element, "deaths", 0) end function updateActiveColumns () for i, column in ipairs(scoreColumns) do if get(column) then isColumnActive[column] = true exports.scoreboard:addScoreboardColumn(column) elseif isColumnActive[column] then isColumnActive[column] = false exports.scoreboard:removeScoreboardColumn(column) end end end addEventHandler("onResourceStart", scoresRoot, function () updateActiveColumns() for i, player in ipairs(getElementsByType("player")) do resetScores(player) end end ) addEventHandler("onResourceStop", scoresRoot, function () for i, column in ipairs(scoreColumns) do if isColumnActive[column] then exports.scoreboard:removeScoreboardColumn(column) end end end ) addEventHandler("onPlayerJoin", root, function () resetScores(source) end ) addEventHandler("onPlayerWasted", root, function (ammo, killer, weapon) if killer then if killer ~= source then setScoreData(killer, "kills", getElementData(killer, "kills") + 1) setScoreData(source, "deaths", getElementData(source, "deaths") + 1) end else setScoreData(source, "deaths", getElementData(source, "deaths") + 1) end ) جرب هذا + في مود في مودات السيرفر اسمه score
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addEVentHandler = addEventHandler
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جربت اسويه من قبل ,, وصار بس اللاعب سريع
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Client Side addEventHandler ("onClientGUIClick", getRootElement(), function() if ( source == speed ) then triggerServerEvent("setPlayerSpeed",getLocalPlayer ( )) end end ) Server Side ! speed = function() if getPlayerMoney (source) >= 2000 then takePlayerMoney(source, 2000) outputChatBox(getPlayerName(source).." #ffff00Has Bought #00ffff[speed]",root,255,0,0,true) setGameSpeed ( 10 ) else outputChatBox("#00cc00You don't have #ff0000$2000 #00cc00to buy #ffff00[speed]",source,255,0,0,true) end end setTimer ( speed, 60*6000, 1 ) addEventHandler("setPlayerSpeed",root,speed) addEvent("setPlayerSpeed",true) جربه ورد لي خبر
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--Server Side marker = createMarker (877.19921875,-2098,13.800000190735, "cylinder", 2, 255, 0, 255, 255 ) addEventHandler ( "onMarkerHit", marker, function ( hitElement ) if ( hitElement ) == localPlayer then if getElementType ( hitElement ) == "hitElement" then if getElementData( hitElement ,'gang') == '[ARMY]' then setElementHealth ( hitElement, 100 ) setPedArmor ( hitElement, 100 ) setPedSkin ( hitElement, 230 ) setPedFightingStyle ( hitElement, 6 ) else outputChatBox ( "* You most be [ARMY]Group ", hitElement, 0, 0, 255, true ) end end end end ) جربه ,, ما اتوقع يضبط
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لو تضرب الكابس لوك + F بتتغير الحركة + جرب الكود
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marker = createMarker (877.19921875,-2098,13.800000190735, "cylinder", 2, 255, 0, 255, 255 ) addEventHandler ( "onMarkerHit", marker, function ( hitElement ) if hitElement == localPlayer then if getElementType ( hitElement ) == "hitElement" then if getElementData( hitElement ,'gang') == '[ARMY]' then setElementHealth ( hitElement, 100 ) setPedArmor ( hitElement, 100 ) setPedSkin ( hitElement, 230 ) else outputChatBox ( "* You most be [ARMY]Group ", hitElement, 0, 0, 255, true ) end end end end ) وش كراتيكر ؟
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# هذا مثال بسيط , وطبعا ما يسوي اللون ولأ يصلح او اي شي الا وقت السيارة يكون دمها اقل من 100 addEventHandler( "onMarkerHit", marker, function ( element ) if ( getElementType ( element ) == "vehicle" ) then if ( getElementData ( getVehicleController ( element ) , "gang" ) == "ARMY" ) then if ( getElementHealth ( element ) < 100 ) then local r, g, b = math.random( 255 ), math.random( 255 ), math.random( 255 ) setVehicleColor( element, r, g, b ) fixVehicle ( element ) addVehicleUpgrade ( element, 1010 ) setVehiclePaintjob ( element, 2 ) end end end end )
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الجريد لست والزر صاروا يشتغلوا من اف اتنين
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طلبك الاول --Server Side ! addEventHandler("onPlayerLogin", root, function (player) local accName = getAccountName(getPlayerAccount(player)) if isObjectInACLGroup("user."..accName, aclGetGroup("Console")) then setElementModel (player, skinID) --بدل skinID الى رقم الشخصية الا تبغيها end end ) طلبك الثاني --Client Side! addEventHandler("onClientPlayerDamage", localPlayer, function(attacker) if attacker and attacker ~= source then triggerServerEvent('cle', localPlayer) end end ) --Server Side! addEvent( "cle", true ) addEventHandler( "cle", root, function( ) local accName = getAccountName(getPlayerAccount(player)) if isObjectInACLGroup("user."..accName, aclGetGroup("Console")) then cancelEvent () end end ) اذا في خطأ صححوه
