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Captain Cody

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Everything posted by Captain Cody

  1. The hell? onQuit destroy it killTimer onJoin Create it createTimer that checks color ever so often + Trigger on player respawn or what not
  2. onPlayerJoin OnPlayerQuit SetTimer (Update color) Killtimer(Wut ever is above) Tralla
  3. Any ways at all to fix this. Put my project into park at the moment.
  4. Any ways at all to fix this. Put my project into park at the moment.
  5. A file will save while server is running I know that for a fact. I use the xmls for a mod shop to keep track of vehicles 'Easier to remove/delete while server is running' and update perfectly.
  6. A file will save while server is running I know that for a fact. I use the xmls for a mod shop to keep track of vehicles 'Easier to remove/delete while server is running' and update perfectly.
  7. Any way to fix bug with steam version?
  8. Any way to fix bug with steam version?
  9. function vctint(thePlayer) if not getElementType(thePlayer) == "vehicle" then if isPedInVehicle(thePlayer) then return end setElementInterior(thePlayer, 5) setElementDimension(thePlayer, 1) setElementPosition(thePlayer, 225.0107421875, -8.0927734375, 1002.2109375) setElementRotation(thePlayer, 0, 0, 90, "default", true) setCameraTarget(thePlayer, thePlayer) end end addEventHandler("onMarkerHit", vctIn, vctint)
  10. function vctint(thePlayer) if not getElementType(thePlayer) == "vehicle" then if isPedInVehicle(thePlayer) then return end setElementInterior(thePlayer, 5) setElementDimension(thePlayer, 1) setElementPosition(thePlayer, 225.0107421875, -8.0927734375, 1002.2109375) setElementRotation(thePlayer, 0, 0, 90, "default", true) setCameraTarget(thePlayer, thePlayer) end end addEventHandler("onMarkerHit", vctIn, vctint)
  11. Well that's the thing, if I tell other people then I lose the fact that my server will be the only with vice city, SA, and coming up LC.
  12. Well that's the thing, if I tell other people then I lose the fact that my server will be the only with vice city, SA, and coming up LC.
  13. Not sure that matters at all really, 3.0 of SA is screwed up while loading the map. When the models are actually loaded with EngineLoadDFF everything goes to hell for the people with 3.0'Steam Version' the SA map doesn't load correctly, and there's crashing in Vice.
  14. Not sure that matters at all really, 3.0 of SA is screwed up while loading the map. When the models are actually loaded with EngineLoadDFF everything goes to hell for the people with 3.0'Steam Version' the SA map doesn't load correctly, and there's crashing in Vice.
  15. Continuing work on the mapping for my server 'Placing vice city down the ocean from mt.chilland' I've ran into a huge issues. Alot of people 'From what I can tell the owners of the steam version' are having issues loading the SA map, and even crashing near vice city. I've tried sending them a manual installer / extractor for the files but that does 0. Any way to fix this, or is this an MTA bug and I'm screwed? // Happens when the models are initially loaded, but not replaced //
  16. Continuing work on the mapping for my server 'Placing vice city down the ocean from mt.chilland' I've ran into a huge issues. Alot of people 'From what I can tell the owners of the steam version' are having issues loading the SA map, and even crashing near vice city. I've tried sending them a manual installer / extractor for the files but that does 0. Any way to fix this, or is this an MTA bug and I'm screwed? // Happens when the models are initially loaded, but not replaced //
  17. #1 Placing Vice city right next to SA is not an option, have to unload SA to make Vice city load correctly. So it just wouldn't look right. #2 How?
  18. When you save it, first save, unload, then reload.
  19. Shaders and TXDS are actually quite the same thing, the textures defined in the TXDs are in reality shaders that are applied to the objects.
  20. Get distance between two points, if the distance is big enough kill the blip.
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