Any way to narrow down witch object is causing crashes? Have thosands of objects loading but in a general area one of the objects are crashing everyone
#1 I planned to make it so you can just fly from one island to another, no having the change dimension.
#2 really I'm not to sure how I'd go about doing this, it's not displaying the texture on the roads meaning applying a shader to them won't exactly work.
I'm trying to convert the VC map to SAmta, but keep both SA and vice city. Everything is loading correctly but I have two main issues.
#1 Camera clips though all the objects
#2 The vehicle head light shaders do not appear on the roads or what not.
I'm working on porting the vice city map into the SA universe and throwing vice city along side SA. But the issue I'm having is that camera clip seams to be disabled for this, and vehicle lights are not appearing correctly. Any way to fix this?
Judging by his script, and what I can under stand
- Double click Equip vest -> Receive 20 vest
https://wiki.multitheftauto.com/wiki/TriggerServerEvent
https://wiki.multitheftauto.com/wiki/SetPedArmor
If you cannot figure that out, I'll write a code for it later.
Applying the shader over the texture is working just fine, I'm just wondering if there is any way to factor in the amount of light that the gta world is emitting example : when it's night the color is darker or what not.
Any ways if you use what I posted that loads any map you need 'Unless it runs out of ids' and you can still use the main SA map if you wanted to.
Or you can remove the main map and just use the map created by that.
I'm using downloadFile to set up back round download for a map resource I've converted. But I need to figure out some way to check if everything from that resource is downloaded or not. Any function and or way?
Any easy way to change a map files offsets, I have a map file with over 2000 objects 'Importing a custom map' and I need to change offsets but just adding in +200000 to x, y, or z does nothing.
I've already figured out that, dividing it by 255 fixes that issue, just wondering if there is a way to make it actually change depending on the amount of light,.