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Captain Cody

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Everything posted by Captain Cody

  1. Roads, buildings, etc. Ported the vice city map over.
  2. Any way to narrow down witch object is causing crashes? Have thosands of objects loading but in a general area one of the objects are crashing everyone
  3. I did IIYAMAs before he even suggested it, does nearly nothing/
  4. Well there's thosands of objects, and none of them have actual lods that come with them. How would I find the lod ids?
  5. Any way to increase the view distance of custom objects spawned on the map? -- Though I figured out but guess not, any help?
  6. #1 I planned to make it so you can just fly from one island to another, no having the change dimension. #2 really I'm not to sure how I'd go about doing this, it's not displaying the texture on the roads meaning applying a shader to them won't exactly work.
  7. So I'll have to take the complicated way aye.
  8. I'm trying to convert the VC map to SAmta, but keep both SA and vice city. Everything is loading correctly but I have two main issues. #1 Camera clips though all the objects #2 The vehicle head light shaders do not appear on the roads or what not.
  9. I'm working on porting the vice city map into the SA universe and throwing vice city along side SA. But the issue I'm having is that camera clip seams to be disabled for this, and vehicle lights are not appearing correctly. Any way to fix this?
  10. Save the user name and password to a xml file client side.
  11. Judging by his script, and what I can under stand - Double click Equip vest -> Receive 20 vest https://wiki.multitheftauto.com/wiki/TriggerServerEvent https://wiki.multitheftauto.com/wiki/SetPedArmor If you cannot figure that out, I'll write a code for it later.
  12. Applying the shader over the texture is working just fine, I'm just wondering if there is any way to factor in the amount of light that the gta world is emitting example : when it's night the color is darker or what not.
  13. Any ways if you use what I posted that loads any map you need 'Unless it runs out of ids' and you can still use the main SA map if you wanted to. Or you can remove the main map and just use the map created by that.
  14. Take a look at this https://forum.multitheftauto.com/viewto ... 9&start=45 Worked for me perfectly, but you have to adjust the settings correctly.
  15. I am using download file indeed... The resource only starts if it's fully downloaded.
  16. Well I have over 2000 files that need to be downloaded. So using those gets a bit complicated.
  17. I'm using downloadFile to set up back round download for a map resource I've converted. But I need to figure out some way to check if everything from that resource is downloaded or not. Any function and or way?
  18. -- Change the cords for the crosshair issue solved..
  19. Any easy way to change a map files offsets, I have a map file with over 2000 objects 'Importing a custom map' and I need to change offsets but just adding in +200000 to x, y, or z does nothing.
  20. I've already figured out that, dividing it by 255 fixes that issue, just wondering if there is a way to make it actually change depending on the amount of light,.
  21. We need yeh server side code to find the issue + Make sure the server side is added in xml
  22. Seams as if the event is not added server side...
  23. I was wondering the same thing Only way I can think of atm is to get the rotation of the turret and make it constantly correct the objects location.
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