Forgive me for asking, but is there any way to get this to factor in the amount of light on it as to keep the color actually matching with in game colors?
Yours wouldn't work, model == the number it checked right before, so it would skip over the models you are trying to remove in favor of the ids 1 greater then the ones you want.
for i=550,20000 do
if not i== 10324 or i== 10329 or i== 10330 or i== 10331 or i== 10332 or i== 10715 or i== 10719 then
removeWorldModel(i,10000,0,0,0)
end
end
setOcclusionsEnabled(false)
if not worldmodel == 10324 or worldmodel == 10329 or worldmodel == 10330 or worldmodel == 10331 or worldmodel == 10332 or worldmodel == 10715 or worldmodel == 10719 then
There is infact other ways of doing it, but this'll work for your needs.
Indeed a timer of 1 would reduce hardware consumption, on client render means it will happen up to 60 times a secound, now compare that with 1 time a secound, alot less power to run that.