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Captain Cody

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Everything posted by Captain Cody

  1. Secound line has to be an object "ID" not a texture.
  2. Forgive me for asking, but is there any way to get this to factor in the amount of light on it as to keep the color actually matching with in game colors?
  3. Yes but attachElementToElement is ohh so out dated.
  4. Dear lord, 69 dffs? I'll work on it tonight I guess.
  5. I'm not quite sure it will cause lag, for it only calls if the marker it was paired with was hit. So it will never really call again.
  6. I have all the tools required, I'll for sure try to do it "If of course my computers graphics card can handle 3ds Max with such big stuff loaded.
  7. I beleive you will have to remove the event.
  8. I'll take a look at them tomorrow.
  9. That's easy to do really. I can do the whole thing + interigate the col shapes.
  10. So you wanna combine the dff / col files into one? Send me the files you have and I'll combine them on my free time.
  11. https://wiki.multitheftauto.com/wiki/EngineLoadDFF https://wiki.multitheftauto.com/wiki/EngineLoadTXD
  12. Any way to make it so I can ajust brightness? Seams if red / blue / green are even a tad bit up, this maxes them.
  13. Yours wouldn't work, model == the number it checked right before, so it would skip over the models you are trying to remove in favor of the ids 1 greater then the ones you want.
  14. for i=550,20000 do if not i== 10324 or i== 10329 or i== 10330 or i== 10331 or i== 10332 or i== 10715 or i== 10719 then removeWorldModel(i,10000,0,0,0) end end setOcclusionsEnabled(false)
  15. Sorry Instead of world model put i --Or use local worldmodel = i
  16. https://wiki.multitheftauto.com/wiki/Sc ... troduction https://wiki.multitheftauto.com/wiki/Debugging https://wiki.multitheftauto.com/wiki/Main_Page
  17. if not worldmodel == 10324 or worldmodel == 10329 or worldmodel == 10330 or worldmodel == 10331 or worldmodel == 10332 or worldmodel == 10715 or worldmodel == 10719 then There is infact other ways of doing it, but this'll work for your needs.
  18. Well I set the texture to a white one "Not sure if white is overwriten in shaders or not" Any ways thank you, will allow me to finish up my modshop.
  19. https://community.multitheftauto.com/in ... s&id=12315 Scan that, it'll give you an idea of what you'll need to do.
  20. Indeed a timer of 1 would reduce hardware consumption, on client render means it will happen up to 60 times a secound, now compare that with 1 time a secound, alot less power to run that.
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