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Everything posted by xeon17
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Thanks a lot , it helped local acls = { "ORGANIZADOR", "MODERADOR", "ADMINISTADOR" } local on = "nao" local coisa = nil function onSpawn ( thePlayer) local isPlayerInEvento = getElementData(thePlayer, "Evento") if (isPlayerInEvento) then setElementData(thePlayer, "Evento", false) end function event (thePlayer) local account = getPlayerAccount(thePlayer) if (not account or isGuestAccount(account)) then return end local accountName = getAccountName(account) for i, v in pairs ( acls ) do if ( isObjectInACLGroup ( "user.".. accountName, aclGetGroup ( v ) ) ) then if(on == "sim")then outputChatBox("#FFF000[sERVER#FFFFFF Evento created, use #FF0000/devent#FFFFFF to close the Event!",thePlayer,255,255,255,true) else local x,y,z = getElementPosition(thePlayer) on = "sim" coisa = createMarker(x,y,z-1,"cylinder",2,0,255,0) dimen = getElementDimension(thePlayer) inte = getElementInterior(thePlayer) outputChatBox("#FFF000[sERVER]#FFFFFF Administator #FF0000"..getPlayerName(thePlayer).."#FFFFFF created a event, write #FF0000/irevento#FFFFFF to participate!",root,255,255,255,true) if(inte)then setElementInterior(coisa, inte) end if(dimen)then setElementDimension(coisa, dimen) end end else outputChatBox("#FFF000[sERVER]#FFFFFF You aren't a admin to create a event!",thePlayer,255,255,255,true) end end end addCommandHandler("cevent", event) function destroy (thePlayer) local account = getPlayerAccount(thePlayer) if (not account or isGuestAccount(account)) then return end local accountName = getAccountName(account) for i, v in pairs ( acls ) do if ( isObjectInACLGroup ( "user.".. accountName, aclGetGroup ( v ) ) ) then if(on == "nao")then outputChatBox("#FFF000[sERVER]#FFFFFF There isn't a event, use #FF0000/cevent #FFFFFF to create a event!",thePlayer,255,255,255,true) else if (isElement(coisa)) then outputChatBox("#FFF000[sERVER]#FFFFFF Administator #FF0000"..getPlayerName(thePlayer).." #FFFFFF Closed the event!", root, 255,255,255, true) on = "nao" destroyElement(coisa) end for _, p in ipairs(getElementsByType("player")) do local isPlayerInEvento = getElementData(p, "Evento") if (isPlayerInEvento) then setElementData(p, "Evento", false) end end end else outputChatBox("#FFF000[sERVER]#FFFFFF You aren't an admin.", thePlayer, 255,255,255, true) end end addCommandHandler("devent", destroy) function irevento(thePlayer,cmd) local x,y,z = getElementPosition(coisa) -- "coisa"? is a element? local inEvent = getElementData(thePlayer, "Evento") if(on == "sim")then -- "on == sim", on is a string var? setted in outside of this code? if(getPedOccupiedVehicle (thePlayer))then outputChatBox("#FFF000[sERVER]#FFFFFF Leave your vehicle to enter the event",thePlayer,255,255,255,true) else if (inEvent) then -- if the var "Evento" is true then say to player: outputChatBox("#FFF000[sERVER]#FFFFFF You're already at the event.",thePlayer,255,255,255,true) else -- only take weapons and give armor and helth if the player joined in event. takeAllWeapons ( thePlayer ) setElementHealth ( thePlayer, 100 ) setPedArmor ( thePlayer, 100 ) addEventHandler ( "onPlayerSpawn", thePlayer, onSpawn ) setElementData(thePlayer, "Evento", true) -- set var "Evento" to true setElementPosition(thePlayer,x,y,z+1) -- set player position setElementDimension(thePlayer, getElementDimension(coisa)) -- set player dimension to the same element 'coisa' setElementInterior(thePlayer,inte) -- 'inte' is a number var setted in outside of this code? outputChatBox("#FFF000[sERVER]#FFFFFF Welcome in the Event!",thePlayer,255,255,255,true) end end else outputChatBox("#FFF000[sERVER]#FFFFFF There isn't a event created!",thePlayer,255,255,255,true) end end addCommandHandler("irevento",irevento) function Infor(thePlayer) local accountname = getAccountName (getPlayerAccount(thePlayer)) if (isObjectInACLGroup ( "user."..accountname, aclGetGroup ( "ORGANIZADOR" or "MODERADOR" ) )) then outputChatBox("#FFF000[sERVER]#FFFFFF - Commands for Event ",thePlayer, 255, 255, 255, true) outputChatBox("#FFF000[sERVER]#FFFFFF #FF0000/cevent#FFFFFF - To create a event [Administators]!",thePlayer, 255, 255, 255, true) outputChatBox("#FFF000[sERVER]#FFFFFF #FF0000/devent #FFFFFF- To close the event [Administators]!",thePlayer, 255, 255, 255, true) outputChatBox("#FFF000[sERVER]#FFFFFF #FF0000/irevento #FFFFFF- To enter the event [Players]!",thePlayer, 255, 255, 255, true) outputChatBox("#FFF000[sERVER]#FFFFFF #FF0000/sawnoff ,/m4,/tec9,/deagle #FFFFFF- To give players weapons [Administators]!",thePlayer, 255, 255, 255, true) outputChatBox("#FFF000[sERVER]#FFFFFF #FF0000/nrg500 , /dnrg500 #FFFFFF- To give and destroy a NRG-500 [Administators]!",thePlayer, 255, 255, 255, true) outputChatBox("#FFF000[sERVER]#FFFFFF #FF0000/givehealth , /takeweapons #FFFFFF- To give player health&armour and take weapons [Administators]!",thePlayer, 255, 255, 255, true) else outputChatBox("#FFF000[sERVER]#FFFFFF You aren't an admin to use this command",thePlayer,255,255,255,true) end end addCommandHandler ("event",Infor) function getWeapons ( thePlayer ) local account = getPlayerAccount(thePlayer) if (not account or isGuestAccount(account)) then return end local accountName = getAccountName(account) for i, v in pairs ( acls ) do if ( isObjectInACLGroup ( "user.".. accountName, aclGetGroup ( v ) ) ) then for _, events in ipairs(getElementsByType("player")) do local isPlayerInEvento = getElementData( events, "Evento" , nil ) if ( isPlayerInEvento) then takeAllWeapons (events) outputChatBox("#FFF000[EVENTO]#FFFFFF "..getPlayerName(thePlayer).." removed the weapons",events, 255, 255, 255, true) end end end end end addCommandHandler ("takeweapons",getWeapons) function GiveHealthAndArmour ( thePlayer ) local account = getPlayerAccount(thePlayer) if (not account or isGuestAccount(account)) then return end local accountName = getAccountName(account) for i, v in pairs ( acls ) do if ( isObjectInACLGroup ( "user.".. accountName, aclGetGroup ( v ) ) ) then for _, events in ipairs(getElementsByType("player")) do local isPlayerInEvento = getElementData( events, "Evento" , nil ) if ( isPlayerInEvento) then setElementHealth ( events, 100 ) setPedArmor ( events, 100 ) outputChatBox("#FFF000[EVENTO]#FFFFFF "..getPlayerName(thePlayer).." Given health & armour",events, 255, 255, 255, true) end end end end end addCommandHandler ("givehealth",GiveHealthAndArmour) function Frooze ( thePlayer ) local account = getPlayerAccount(thePlayer) if (not account or isGuestAccount(account)) then return end local accountName = getAccountName(account) for i, v in pairs ( acls ) do if ( isObjectInACLGroup ( "user.".. accountName, aclGetGroup ( v ) ) ) then for _, events in ipairs(getElementsByType("player")) do local isPlayerInEvento = getElementData( events, "Evento" , nil ) if ( isPlayerInEvento) then setPedControlState(events,"fire",false) setPedControlState(events,"next_weapon",false) setPedControlState(events,"left",false) setPedControlState(events,"right",false) setPedControlState(events,"jump",false) setPedControlState(events,"sprint",false) setPedControlState(events,"forwards",false) setPedControlState(events,"backwards",false) setPedControlState(events,"walk",false) setPedControlState(events,"previous_weapon",false) setPedControlState(events,"aim_weapon",false) setPedControlState(events,"crouch",false) outputChatBox("#FFF000[EVENTO]#FFFFFF "..getPlayerName(thePlayer).." Frooze you",events, 255, 255, 255, true) end end end end end end addCommandHandler ("frooze",Frooze) function UnFrooze ( thePlayer ) local account = getPlayerAccount(thePlayer) if (not account or isGuestAccount(account)) then return end local accountName = getAccountName(account) for i, v in pairs ( acls ) do if ( isObjectInACLGroup ( "user.".. accountName, aclGetGroup ( v ) ) ) then for _, events in ipairs(getElementsByType("player")) do local isPlayerInEvento = getElementData( events, "Evento" , nil ) if ( isPlayerInEvento) then setPedControlState(events,"fire",true) setPedControlState(events,"next_weapon",true) setPedControlState(events,"left",true) setPedControlState(events,"right",true) setPedControlState(events,"jump",true) setPedControlState(events,"sprint",true) setPedControlState(events,"forwards",true) setPedControlState(events,"backwards",true) setPedControlState(events,"walk",false) setPedControlState(events,"previous_weapon",true) setPedControlState(events,"aim_weapon",true) setPedControlState(events,"crouch",true) outputChatBox("#FFF000[EVENTO]#FFFFFF "..getPlayerName(thePlayer).." UnFroozen you",events, 255, 255, 255, true) end end end end end end addCommandHandler ("unfrooze",UnFrooze) function Deagle ( thePlayer ) local account = getPlayerAccount(thePlayer) if (not account or isGuestAccount(account)) then return end local accountName = getAccountName(account) for i, v in pairs ( acls ) do if ( isObjectInACLGroup ( "user.".. accountName, aclGetGroup ( v ) ) ) then for _, events in ipairs(getElementsByType("player")) do local isPlayerInEvento = getElementData( events, "Evento" , nil ) if ( isPlayerInEvento) then giveWeapon ( events, 24, 9999 ) setPedStat ( events, 73, 1000 ) setPedStat ( events, 75, 1000 ) setPedStat ( events, 71, 1000 ) setPedStat ( events, 75, 1000 ) setPedStat ( events, 77, 1000 ) setPedStat ( events, 78, 1000 ) outputChatBox("#FFF000[EVENTO]#FFFFFF "..getPlayerName(thePlayer).." Given you a Deagle !",events, 255, 255, 255, true) end end end end end addCommandHandler ("deagle",Deagle) function SawnOff ( thePlayer ) local account = getPlayerAccount(thePlayer) if (not account or isGuestAccount(account)) then return end local accountName = getAccountName(account) for i, v in pairs ( acls ) do if ( isObjectInACLGroup ( "user.".. accountName, aclGetGroup ( v ) ) ) then for _, events in ipairs(getElementsByType("player")) do local isPlayerInEvento = getElementData( events, "Evento" , nil ) if ( isPlayerInEvento) then giveWeapon ( events, 26, 9999 ) setPedStat ( events, 73, 1000 ) setPedStat ( events, 75, 1000 ) setPedStat ( events, 71, 1000 )
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As far i see , the gang can't be deleted by a command in this script..
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I no worked so much at dxFunctions yet , text etc etc. so i wanna ask for help here for a simple thing , i know this isn't forum for scripting request , but it would be much easier for me to know how this work because its look hard for me :-: on right side there is the text : real time , name of website. i wanna create this too. but i no understand the dx functions photo >> http://prikachi.com/images/721/7313721e.png
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Post your gang system script please.
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The crash stoped , but the last 2 days crash continue i can't play on my favorite server , the crash happen always when i click on a Spawn button after login or 3-4 times after i log.. or when i'm spawn. i tried everything , now my timecyc,audio,effects,hud.txd,fonts and some other files are orginal but crash still continue. a friend said me to delete ''gta.sa.set '' from Gta san andreas user files and i did it.. in the crash code module is always proxy.sa , i tried to open this exe and it always say missing some dll. I found vvof.dll or was other nome and installed then tried again proxy.sa and its says missing vog.dll. Later i reinstalled MTA and it no helped much. I Installed today the GeForce 337.50 Driver beta still nothing.. tommorow i'll buy GTA again and reinstall or should i do something other ? My MTADiag pastebin : http://pastebin.mtasa.com/596284586 Latest MTA:SA Crash code. Version = 1.3.5-release-6362.0.000 Time = Thu May 01 22:57:45 2014 Module = D:\GTA San Andreas\proxy_sa.exe Code = 0xC0000005 Offset = 0x001A49D4 EAX=00000000 EBX=0022F0F8 ECX=0022EFB0 EDX=00000000 ESI=00000000 EDI=00B1E9A4 EBP=00000000 ESP=0022EFA0 EIP=005A49D4 FLG=00010246 CS=001B DS=0023 SS=0023 ES=0023 FS=003B GS=0000
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Dominating = setmetatable({}, Container) Dominating.__index = Dominating Dominating.__parent = Container Dominating.name = "Dominating" Dominating.instance = nil function Dominating:new() local self = self or setmetatable({}, Dominating) Container.new(self) self:setBounds(Graphics.getInsets(0, 0, 800, 600)) self:setZOrder(-100) self.container = Container.new():init() local posx, posy, w, h = Graphics.getInsets(40,394,135,10) self.container:setBounds(posx,posy,w,h) self.container:setBackground(tocolor(0,0,0,101)) self.container:setForeground(tocolor(0,0,0,200)) self:add(self.container) self.progress = ProgressBar.new():init(ProgressBar.HORIZONTAL, 0, 100) self.progress:setBounds(0,0,w,h) self.progress:setBackground(tocolor(0,0,0,200)) self.progress:setForeground(tocolor(250,110,0,200)) self.progress:setValue(0) self.progress:setVisible(false) self.info = Label.new() self.info:setForeground(tocolor(255,255,255)) self.info:setBackground(tocolor(0,0,0)) self.info:setScale(1.0) self.info:setText("Iniciando Ataque") self.info:setAlignment(Label.CENTER) --self.info:setLocation(((w-h)/2)*scale, (46/2)*scale) self.info:setBounds(0,0,w,h) --self.info:setLocation(w/2, h/2) self.info:setVisible(false) self.type = Label.new() self.type:setForeground(tocolor(250,110,0,200)) self.type:setBackground(tocolor(0,0,0)) self.type:setScale(2.0) self.type:setText("~Gang Zona~") self.type:setFont("default-bold") self.type:setAlignment(Label.CENTER) --self.type:setLocation(((w-h)/2)*scale, (46/2)*scale) self.type:setBounds(0,h*2,w,h) --self.type:setLocation(w/2, h/2) self.name = Label.new() self.name:setForeground(tocolor(255,255,255)) self.name:setBackground(tocolor(0,0,0)) self.name:setScale(2.0) self.name:setText("") self.name:setAlignment(Label.CENTER) self.name:setBounds(0,h*4,w,h) self.owner = Label.new() self.owner:setForeground(tocolor(255,255,255)) self.owner:setBackground(tocolor(0,0,0)) self.owner:setScale(Graphics.relativeH(1.2)) self.owner:setText("") self.owner:setAlignment(Label.LEFT) self.owner:setBounds(Graphics.getInsets(180,555,w,h)) self:add(self.owner) self.gangwar = Panel.new() self.gangwar:setBounds(-10,-h*12,w+20,h*12) self.gangwar:setBackground(tocolor(0,0,0,101)) self.gangwar:setForeground(tocolor(0,0,0,200)) --self.teste = Panel.new() --self.teste:setBounds(self.gangwar:getWidth()/4,0,self.gangwar:getWidth()/3,self.gangwar:getHeight()/10) --self.teste:setBackground(tocolor(0,0,0,101)) --self.teste:setForeground(tocolor(0,0,0,200)) --self.gangwar:add(self.teste) self.scoreLabel = Label.new() self.scoreLabel:setForeground(tocolor(255,255,255)) self.scoreLabel:setBackground(tocolor(0,0,0)) self.scoreLabel:setScale(1.0) self.scoreLabel:setText("Score") self.scoreLabel:setAlignment(Label.CENTER) self.scoreLabel:setBounds(self.gangwar:getWidth()/2,0,self.gangwar:getWidth()/3,self.gangwar:getHeight()/10) self.attackName = Label.new() self.attackName:setForeground(tocolor(255,255,255)) self.attackName:setBackground(tocolor(0,0,0)) self.attackName:setScale(1.0) self.attackName:setFont("default-bold") self.attackName:setText("???") self.attackName:setAlignment(Label.LEFT) self.attackName:setBounds(0,self.gangwar:getHeight()/10,self.gangwar:getWidth()/3,self.gangwar:getHeight()/10) self.attackDeaths = Label.new() self.attackDeaths:setForeground(tocolor(255,255,255)) self.attackDeaths:setBackground(tocolor(0,0,0)) self.attackDeaths:setScale(1.0) self.attackDeaths:setFont("default") self.attackDeaths:setText(" -Deaths: 0") self.attackDeaths:setAlignment(Label.LEFT) self.attackDeaths:setBounds(0,self.attackName:getY()+self.attackName:getHeight(),self.attackName:getWidth(),self.attackName:getHeight()) self.attackScore = Label.new() self.attackScore:setForeground(tocolor(255,255,255)) self.attackScore:setBackground(tocolor(0,0,0)) self.attackScore:setScale(1.0) self.attackScore:setText("") self.attackScore:setAlignment(Label.CENTER) self.attackScore:setBounds(self.scoreLabel:getX(), self.attackName:getY(),self.scoreLabel:getWidth(),self.scoreLabel:getHeight()) self.defenseName = Label.new() self.defenseName:setForeground(tocolor(255,255,255)) self.defenseName:setBackground(tocolor(0,0,0)) self.defenseName:setScale(1.0) self.defenseName:setFont("default-bold") self.defenseName:setText("???") self.defenseName:setAlignment(Label.LEFT) self.defenseName:setBounds(0,self.attackDeaths:getY()+self.attackDeaths:getHeight(),self.attackName:getWidth(),self.attackName:getHeight()) self.defenseDeaths = Label.new() self.defenseDeaths:setForeground(tocolor(255,255,255)) self.defenseDeaths:setBackground(tocolor(0,0,0)) self.defenseDeaths:setScale(1.0) self.defenseDeaths:setFont("default") self.defenseDeaths:setText(" -Deaths: 0") self.defenseDeaths:setAlignment(Label.LEFT) self.defenseDeaths:setBounds(0,self.defenseName:getY()+self.defenseName:getHeight(),self.defenseName:getWidth(),self.defenseName:getHeight()) self.defenseScore = Label.new() self.defenseScore:setForeground(tocolor(255,255,255)) self.defenseScore:setBackground(tocolor(0,0,0)) self.defenseScore:setScale(1.0) self.defenseScore:setText("") self.defenseScore:setAlignment(Label.CENTER) self.defenseScore:setBounds(self.scoreLabel:getX(), self.defenseName:getY(),self.scoreLabel:getWidth(),self.scoreLabel:getHeight()) self.timeLabel = Label.new() self.timeLabel:setForeground(tocolor(255,255,255)) self.timeLabel:setBackground(tocolor(0,0,0)) self.timeLabel:setScale(1.0) self.timeLabel:setText("TIME: 0:0") self.timeLabel:setAlignment(Label.LEFT) self.timeLabel:setBounds(0,self.defenseDeaths:getY()+self.defenseDeaths:getHeight()*2,self.defenseName:getWidth(),self.defenseName:getHeight()) self.gangwar:add(self.scoreLabel) self.gangwar:add(self.attackName) self.gangwar:add(self.attackDeaths) self.gangwar:add(self.attackScore) self.gangwar:add(self.defenseName) self.gangwar:add(self.defenseDeaths) self.gangwar:add(self.defenseScore) self.gangwar:add(self.timeLabel) self.gangwar:setVisible(false); self.container:add(self.gangwar) self.container:add(self.progress) self.container:add(self.info) self.container:add(self.type) self.container:add(self.name) self.onDataChange = function(dataName, oldValue) if(source == localPlayer) then if(dataName == "hud_dominating") then local target = getElementData(localPlayer, "hud_dominating") if(isElement(target)) then if(not self:isVisible()) then self:setVisible(true) end if(getElementType(target) == 'gangzone') then local war = getElementData(target, "war") self.type:setText("~Gang Zona~") self.name:setText(getElementData(target,"name")) if(war and type(war) == "table") then self.gangwar:setVisible(true) self.progress:setVisible(false) self.info:setVisible(false) else self.gangwar:setVisible(false) if(getElementData(localPlayer, "domination_checks")) then local checks = getElementData(localPlayer, "domination_checks") if(checks and checks > 0 and checks <= 100) then --self.progress:setVisible(true) else self.progress:setVisible(false) self.info:setVisible(false) end end end --self.name:setForeground(tocolor(getElementData(self.target,"r") or 255,getElementData(self.target,"g") or 255,getElementData(self.target,"b") or 255)) elseif(getElementType(target) == 'territory') then local war = getElementData(target, "war") self.type:setText("~Territorio~") self.name:setText(getElementData(target,"name")) local gangName = getElementData(target,"gangName") if(gangName) then self.owner:setText("Owner: " .. gangName) else self.owner:setText("") end if(war and type(war) == "table") then self.gangwar:setVisible(true) self.progress:setVisible(false) self.info:setVisible(false) else self.gangwar:setVisible(false) if(getElementData(localPlayer, "domination_checks")) then local checks = getElementData(localPlayer, "domination_checks") if(checks and checks > 0 and checks <= 100) then --self.progress:setVisible(true) else self.progress:setVisible(false) self.info:setVisible(false) end end end elseif(getElementType(target) == 'village') then local war = getElementData(target, "war") self.type:setText("~Vila~") self.name:setText(getElementData(target,"name")) if(war and type(war) == "table") then self.gangwar:setVisible(true) self.progress:setVisible(false) self.info:setVisible(false) else self.gangwar:setVisible(false) if(getElementData(localPlayer, "domination_checks")) then local checks = getElementData(localPlayer, "domination_checks") if(checks and checks > 0 and checks <= 100) then --self.progress:setVisible(true) else self.progress:setVisible(false) self.info:setVisible(false) end end end elseif(getElementType(target) == 'base') then self:setVisible(true) self.
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I'm wanted to create a event script ( cbug-deagle event) but the timer no work, i wanted when players write /participar they enter a lobby and after 2 minutes the event should start but nothing happen after 2 minutes.. can someone fix the setTimer please? function Start ( player) setElementDimension ( player, 300 ) setElementInterior ( player, 6, 768.20910644531, -36.314926147461, 1000.6864624023 ) giveWeapon ( player, 24, 1000000000 ) end function EventStart ( player ) local accountname = getAccountName ( getPlayerAccount ( player ) ) if (isObjectInACLGroup ( "user.".. accountname, aclGetGroup ( "Admin" ) )) then outputChatBox ( "#00ff00 [CBUG-GAME] #00FFFFU Event has been created write /participar to participate", root, 255, 0, 0, true ) else outputChatBox ( "#00ff00 [CBUG-GAME] #00FFFFU You aren't Admin", player, 255, 0, 0, true ) end end addCommandHandler ( "evento", EventStart ) function funcoesEvento ( player ) if(getPedOccupiedVehicle ( player))then outputChatBox("#FFF000[EVENTO]#FFFFFF Leave your vehicle to enter the event",player,255,255,255,true) else local x,y,z = getElementPosition ( player ) setElementModel ( player, 0 ) takeAllWeapons ( player ) setElementDimension ( player, 300 ) setPedArmor ( player, 100 ) setElementHealth ( player, 100 ) setElementInterior ( player, 17, 486.63619995117, -13.5563792228699, 1000.6796875 ) outputChatBox("[CBUG-GAME] Event Started.",player,0,255,255) addEventHandler ( "onPlayerSpawn", root, aff ) addEventHandler ( "onPlayerSpawn", player, onSpawn ) setTimer ( Start, 2000, 2000, 0 ) end end addCommandHandler ( "participar", funcoesEvento ) function onSpawn ( player ) setElementModel ( player, 0 ) takeAllWeapons ( source ) setElementInterior ( source, 6, 768.20910644531, -36.314926147461, 1000.6864624023 ) setElementModel ( source, 0 ) setElementDimension ( source, 300 ) setPedArmor ( source, 100 ) setElementHealth ( source, 569 ) giveWeapon ( source, 24, 1000000000 ) end function aff ( ) cancelEvent() end addEventHandler ( "onPlayerSpawn", root, aff ) BUGS: [2014-04-13 14:00:33] WARNING: EventSystem\server.lua:2: Bad argument @ 'setElementDimension' [Expected element at argument 1, got number '0'] [2014-04-13 14:00:33] WARNING: EventSystem\server.lua:3: Bad argument @ 'setElementInterior' [Expected element at argument 1, got number '0'] [2014-04-13 14:00:33] WARNING: EventSystem\server.lua:4: Bad argument @ 'giveWeapon' [Expected element at argument 1, got number '0'] 123
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Crash no stop... I want to play Version = 1.3.5-release-6250.4.000 Time = Sat Apr 05 21:33:11 2014 Module = D:\GTA San Andreas\proxy_sa.exe Code = 0xC0000005 Offset = 0x001A49D4 EAX=00000000 EBX=0022F0F8 ECX=0022EFB0 EDX=00000000 ESI=00000000 EDI=00B1E9A4 EBP=00000000 ESP=0022EFA0 EIP=005A49D4 FLG=00010246 CS=001B DS=0023 SS=0023 ES=0023 FS=003B GS=0000
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The last nvidia driver fixed the crash a little , but the last 10 days my MTA still crashing in my favorite server sometime when i'm spawn. Version = 1.3.5-release-6178.3.000 Time = Tue Mar 18 20:12:29 2014 Module = D:\GTA San Andreas\proxy_sa.exe Code = 0xC0000005 Offset = 0x001A49D4 EAX=00000000 EBX=0022F0F8 ECX=0022EFB0 EDX=00000000 ESI=00000000 EDI=00B1E9A4 EBP=00000000 ESP=0022EFA0 EIP=005A49D4 FLG=00010246 CS=001B DS=0023 SS=0023 ES=0023 FS=003B GS=0000 Crash code is always same. http://pastebin.mtasa.com/404072467
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Done http://pastebin.mtasa.com/518555148
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You can change your fonts,hud,skins,weapons,vehicle mods if you mean that.
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I installed a NVIDIA Driver before 15 days.. GeForce 334.67 , and installed Chipstet & Audio driver before 15 days too. i Updated my graphics before 15 days.
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Yesterday i has problem with crashing after long time , MTA crashed 5 or more times i no know why.. here is the pastebin : http://pastebin.mtasa.com/851581743
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Whats so hard to understand ? he want a script whitch save teams of players when server restart.
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I has a problem yesterday , when MTA asked me to update , i clicked to update but 2 hour no way.. always same message ''Update currectly no avaliable ''
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Hmmm , before i has really big problems with FPS because of a lot mods i using ( effects,audio and other ) now i installed the normall backup effects , and its better a little but still i have lag problems when a car explode , a vehicle. When i'm on fire lag happen too.. I tryed in other servers and GTA,Map Editor still the same problem , when fps in maxium on servers its easier to play but on my favorite server fps limit is only 36 , so problems exist of course..
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http://www.whatismyip.com
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More then enough