I tried to edit Samp kill messages , to add vehicle pictures.. Extample i kill someone with a hunter there will be a hunter picture.. but it dosen't work. Nothing in debug. Script dosen't work nothing work now.
local screen_maxX, screen_maxY = guiGetScreenSize()
local icon1_centerX, icon1_topY = 0.84, 0.3
local icon_width, icon_height = 24, 24
local icon_sideMargin, icon_bottomMargin = 10, 5
local label_width, label_height = 200, 20
local label_font, label_topMargin = "default-bold", 3
local label_shadowColor = tocolor(12,12,12)
local rows = 5
local rows_margin = icon_height + icon_bottomMargin
local label1_leftX = screen_maxX * icon1_centerX - icon_width/2 - icon_sideMargin - label_width
local label1_rightX = label1_leftX + label_width
local label2_leftX = label1_rightX + icon_sideMargin*2 + icon_width
local label2_rightX = label2_leftX + label_width
local icon_leftX = label1_rightX + icon_sideMargin
local icon_topY = screen_maxY * icon1_topY
local root = getRootElement()
local resourceRoot = getResourceRootElement()
local killRow = {}
local imagePath = {
[0] = "icons/weapons/fist.png",
[1] = "icons/weapons/brassKnuckles.png",
[2] = "icons/weapons/golfClub.png",
[3] = "icons/weapons/nightstick.png",
[4] = "icons/weapons/knife.png",
[5] = "icons/weapons/baseballBat.png",
[6] = "icons/weapons/shovel.png",
[7] = "icons/weapons/poolCue.png",
[8] = "icons/weapons/katana.png",
[9] = "icons/weapons/chainsaw.png",
[10] = "icons/weapons/dildo.png",
[11] = "icons/weapons/dildo.png",
[12] = "icons/weapons/dildo.png",
[13] = "icons/deathReasons/death.png",
[14] = "icons/weapons/flowers.png",
[15] = "icons/weapons/cane.png",
[16] = "icons/weapons/grenade.png",
[17] = "icons/weapons/tearGas.png",
[18] = "icons/weapons/molotovCocktail.png",
[19] = "icons/weapons/rocketLauncher.png",
[20] = "icons/weapons/hsRocketLauncher.png",
[21] = "icons/deathReasons/explosion.png",
[22] = "icons/weapons/9mm.png",
[23] = "icons/weapons/silenced9mm.png",
[24] = "icons/weapons/desertEagle.png",
[25] = "icons/weapons/shotgun.png",
[26] = "icons/weapons/sawnoffShotgun.png",
[27] = "icons/weapons/combatShotgun.png",
[28] = "icons/weapons/microSmg.png",
[29] = "icons/weapons/mp5.png",
[30] = "icons/weapons/ak47.png",
[31] = "icons/weapons/m4.png",
[32] = "icons/weapons/tec9.png",
[33] = "icons/weapons/countryRifle.png",
[34] = "icons/weapons/sniperRifle.png",
[35] = "icons/weapons/rocketLauncher.png",
[36] = "icons/weapons/hsRocketLauncher.png",
[37] = "icons/weapons/flamethrower.png",
[38] = "icons/weapons/minigun.png",
[39] = "icons/weapons/satchelCharge.png",
[40] = "icons/weapons/detonator.png",
[41] = "icons/weapons/spraycan.png",
[42] = "icons/weapons/fireExtinguisher.png",
[43] = "icons/deathReasons/explosion.png",
[44] = "icons/weapons/goggles.png",
[45] = "icons/weapons/goggles.png",
[46] = "icons/weapons/parachute.png",
[49] = "icons/deathReasons/rammed.png",
[50] = "icons/deathReasons/helicopterBlades.png",
[51] = "icons/deathReasons/explosion.png",
[52] = "icons/deathReasons/fire.png",
[53] = "icons/deathReasons/death.png",
[54] = "icons/deathReasons/fall.png",
[255] = "icons/deathReasons/death.png",
[425] = "icons/vehicles/425.png",
[432] = "icons/vehicles/432.png",
[447] = "icons/vehicles/447.png",
[464] = "icons/vehicles/464.png",
[520] = "icons/vehicles/520.png",
connected = "icons/connectStates/connected.png",
disconnected = "icons/connectStates/disconnected.png"
}
function onClientResourceStart(resource)
setBlurLevel(0)
end
addEventHandler( "onClientResourceStart", resourceRoot, onClientResourceStart)
function renderClientKillPanel ()
if(getElementData(localPlayer,"inClassSelection")) then return end
for r = 1, rows do
if killRow[r] then
dxDrawText( killRow[r]["killerName"],
killRow[r]["killerNamePos"]["leftX"] + 1, killRow[r]["killerNamePos"]["topY"] + 1,
killRow[r]["killerNamePos"]["rightX"] + 1, killRow[r]["killerNamePos"]["bottomY"] + 1,
label_shadowColor,
1,
label_font,
"right" )
dxDrawText( killRow[r]["killerName"],
killRow[r]["killerNamePos"]["leftX"], killRow[r]["killerNamePos"]["topY"],
killRow[r]["killerNamePos"]["rightX"], killRow[r]["killerNamePos"]["bottomY"],
killRow[r]["killerNameColor"],
1,
label_font,
"right" )
dxDrawImage( killRow[r]["reasonIconPos"]["leftX"], killRow[r]["reasonIconPos"]["topY"],
icon_width, icon_height,
imagePath[ killRow[r]["deathReason"] ] )
dxDrawText( killRow[r]["victimName"],
killRow[r]["victimNamePos"]["leftX"] + 1, killRow[r]["victimNamePos"]["topY"] + 1,
killRow[r]["victimNamePos"]["rightX"] + 1, killRow[r]["victimNamePos"]["bottomY"] + 1,
label_shadowColor,
1,
label_font )
dxDrawText( killRow[r]["victimName"],
killRow[r]["victimNamePos"]["leftX"], killRow[r]["victimNamePos"]["topY"],
killRow[r]["victimNamePos"]["rightX"], killRow[r]["victimNamePos"]["bottomY"],
killRow[r]["victimNameColor"],
1,
label_font )
end
end
end
addEventHandler ( "onClientRender", root, renderClientKillPanel )
function unfuck(text)
return string.gsub(text, "(#%x%x%x%x%x%x)", function(colorString) return "" end)
end
function showClientDeathMessage ( killerName, killerNameColor, deathReason, victimName, victimNameColor )
local firstRow = killRow[1]
for r = 1, rows - 1 do
killRow[r] = killRow[r + 1]
end
if type(killerNameColor) ~= "table" then killerNameColor = {255,255,255} end
if type(victimNameColor) ~= "table" then victimNameColor = {255,255,255} end
if firstRow then
killRow[rows] = firstRow
killRow[rows]["killerName"] = unfuck(tostring(killerName))
killRow[rows]["killerNameColor"] = tocolor( unpack(killerNameColor) )
killRow[rows]["deathReason"] = deathReason
killRow[rows]["victimName"] = unfuck(tostring(victimName))
killRow[rows]["victimNameColor"] = tocolor( unpack(victimNameColor) )
else
killRow[rows] = {
["killerNamePos"] = { leftX = label1_leftX, rightX = label1_rightX, topY = 0, bottomY = 0 },
["reasonIconPos"] = { leftX = icon_leftX, topY = 0 },
["victimNamePos"] = { leftX = label2_leftX, rightX = label2_rightX, topY = 0, bottomY = 0 },
["killerName"] = unfuck(tostring(killerName)),
["killerNameColor"] = tocolor( unpack(killerNameColor) ),
["deathReason"] = deathReason,
["victimName"] = unfuck(tostring(victimName)),
["victimNameColor"] = tocolor( unpack(victimNameColor) )
}
end
if imagePath[ killRow[rows]["deathReason"] ] == nil then
killRow[rows]["deathReason"] = 255
end
if killRow[rows]["killerName"] == killRow[rows]["victimName"] then
killRow[rows]["killerName"] = ""
end
local y = icon_topY
for r = 1, rows do
if killRow[r] then
killRow[r]["killerNamePos"]["topY"] = y + label_topMargin
killRow[r]["killerNamePos"]["bottomY"] = y + label_height
killRow[r]["reasonIconPos"]["topY"] = y
killRow[r]["victimNamePos"]["topY"] = killRow[r]["killerNamePos"]["topY"]
killRow[r]["victimNamePos"]["bottomY"] = killRow[r]["killerNamePos"]["bottomY"]
end
y = y + rows_margin
end
end
addEvent("showDeathMessage", true )
addEventHandler("showDeathMessage", root, showClientDeathMessage )
function killPanelTest()
showClientDeathMessage( "oldPlayerName", { math.random(0,255), math.random(0,255), math.random(0,255) },
"disconnected",
"", {0,0,0} )
for r = 2, rows - 1 do
local c, nameLen, name1, name2 = 1, math.random(4,20), "", ""
while c <= nameLen do
name1 = name1 .. string.char( math.random(33,125) )
c = c + 1
end
c, nameLen = 1, math.random(4,20)
while c <= nameLen do
name2 = name2 .. string.char( math.random(33,125) )
c = c + 1
end
showClientDeathMessage( name1, { math.random(0,255), math.random(0,255), math.random(0,255) },
math.random(0,54),
name2, { math.random(0,255), math.random(0,255), math.random(0,255) } )
end
showClientDeathMessage( "newPlayerHere", { math.random(0,255), math.random(0,255), math.random(0,255) },
"connected",
"", {0,0,0} )
end
META:
type="script"
author="MX_Master"
name="SA-MP's kill messages"
description="Displays all kill messages like SA-MP"
version="0.4.0"
/>