Anubhav
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Everything posted by Anubhav
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function onDie( ) if isTimer( timing ) and #getElementsWithinColShape( theShape ) == 0 then killTimer( timing ) end end addEventHandler( "onPlayerWasted", root, onDie ) addEventHandler( "onPlayerQuit", root, onDie ) addEventHandler( "onMarkerLeave", root, onDie ) .
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"ALTER TABLE table_name ADD IF NOT EXISTS columd_name DATATYPE" i guess this
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"lol" this section doesn't count posts. its spam section, he knows that. it is a joke
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Thanks for the correction Welcome
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Wrong. It is not like that. The server side script loads and then whenever that event is triggered, that function is already loaded so the function is triggered. Also, may I see your events table? I guess that is the problem or do you sort the table using table.sort?
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Try updating your Adobe flash
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--Client Draw with my Lib for id, value in pairs(killerTable) do local number = id:gsub( "Name", "" ) if tonumber(number) == tonumber(1) then dxLibTopwinners(ddKill.posT,(sY*0.038+34*scale),sizeXT,sizeYT,killerTable[id].playerName,1*font_size,fontTopKillers,255,255,255,ddKill.alphaT[1],0,0,0,ddKill.alphaT[2],sizeYT*0.8,sizeYT*0.8,255,136,0,ddKill.alphaT[1],"Kills: "..killerTable[id].playerKills or "?","Hits: ".."",false,false) return end if tonumber(number) == tonumber(2) then dxLibTopwinners(ddKill.posT,(sY*0.038+34*scale)+sizeYT*1.05,sizeXT,sizeYT,killerTable[id].playerName,1*font_size,fontTopKillers,255,255,255,ddKill.alphaT[1],0,0,0,ddKill.alphaT[2],sizeYT*0.8,sizeYT*0.8,105,105,105,ddKill.alphaT[1],"Kills: "..killerTable[id].playerKills or "?","Hits: ".."",false,false) return end if tonumber(number) == tonumber(3) then dxLibTopwinners(ddKill.posT,(sY*0.038+34*scale)+sizeYT*1.05*2,sizeXT,sizeYT,killerTable[id].playerName,1*font_size,fontTopKillers,255,255,255,ddKill.alphaT[1],0,0,0,ddKill.alphaT[2],sizeYT*0.8,sizeYT*0.8,139,54,38,ddKill.alphaT[1],"Kills: "..killerTable[id].playerKills or "?","Hits: ".."",false,false) return end --The next line is the 146 if tonumber(number) >= tonumber(4) and tonumber(number) <= tonumber(8) then dxLibToptime(ddKill.posT,(sY*0.038+34*scale)+sizeYT*1.05*(id-1),sizeXT,sizeYT,killerTable[id].playerName,1*font_size,fontTopKillers,255,255,255,ddKill.alphaT[1],0,0,0,ddKill.alphaT[2],sizeYT*0.8,sizeYT*0.8,45,60,81,ddKill.alphaT[1],id,"Kills: "..killerTable[id].playerKills or "?","Hits: ".."",1.2*font_size,false,false) return end end You did not use "return", now give it a try.
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https://community.multitheftauto.com/in ... s&id=13013 All mods.
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OKSHHAEEEEEEEEEF Why fight when you know I'm gonna win?
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EDIT: My bad. It should be pairs. You probably don't know how tables works. pairs still gives you the index. if the index ['player'] it will show that. and if you want to check it's value you can use table.something or table['player'].something or v.something. They're the samething. Just different methods.
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If you don't know tables, please don't speak... Have you ever tried killerTable[id].playerName ? I have tried, it returns nil. You bet? Try this. t1 = { ['hi']="yo", [2]="this" } for i, v in ipairs( t1 ) do outputChatBox( "Anubhav: "..t1[i].." Ozulus:"..v ) end EDIT: I found the problem. The error shows your comparing is wrong, ozulus, you were wrong here. The problem I think is that id is not a number causing nil value. --Server Trigger to client function addInto() for i=1,5 do if ( not killerTable["Name"..i] ) then killerTable["Name"..i] = {playerName = "Name "..i, playerKills = 0} end killerTable["Name"..i].playerKills = killerTable["Name"..i].playerKills + (math.random(1,8)) triggerClientEvent(getRootElement(), "sendClientToTable", resourceRoot, killerTable) outputChatBox("Added Correctly") end end addCommandHandler("add",addInto) -- Trigger Client Side function blabla(tableFromServerside) --killerTable = {} killerTable = tableFromServerside if killerTable then table.sort (killerTable, function (a, b) return a.playerKills > b.playerKills end) end outputChatBox("Table Triggered Correctly") end addEvent("sendClientToTable", true) addEventHandler("sendClientToTable", root, blabla) --Client Draw with my Lib for id, value in pairs(killerTable) do local number = id:gsub( "Name", "" ) if tonumber(number) == tonumber(1) then dxLibTopwinners(ddKill.posT,(sY*0.038+34*scale),sizeXT,sizeYT,killerTable[id].playerName,1*font_size,fontTopKillers,255,255,255,ddKill.alphaT[1],0,0,0,ddKill.alphaT[2],sizeYT*0.8,sizeYT*0.8,255,136,0,ddKill.alphaT[1],"Kills: "..killerTable[id].playerKills or "?","Hits: ".."",false,false) end if tonumber(number) == tonumber(2) then dxLibTopwinners(ddKill.posT,(sY*0.038+34*scale)+sizeYT*1.05,sizeXT,sizeYT,killerTable[id].playerName,1*font_size,fontTopKillers,255,255,255,ddKill.alphaT[1],0,0,0,ddKill.alphaT[2],sizeYT*0.8,sizeYT*0.8,105,105,105,ddKill.alphaT[1],"Kills: "..killerTable[id].playerKills or "?","Hits: ".."",false,false) end if tonumber(number) == tonumber(3) then dxLibTopwinners(ddKill.posT,(sY*0.038+34*scale)+sizeYT*1.05*2,sizeXT,sizeYT,killerTable[id].playerName,1*font_size,fontTopKillers,255,255,255,ddKill.alphaT[1],0,0,0,ddKill.alphaT[2],sizeYT*0.8,sizeYT*0.8,139,54,38,ddKill.alphaT[1],"Kills: "..killerTable[id].playerKills or "?","Hits: ".."",false,false) end --The next line is the 146 if tonumber(number) >= tonumber(4) and tonumber(number) <= tonumber(8) then dxLibToptime(ddKill.posT,(sY*0.038+34*scale)+sizeYT*1.05*(id-1),sizeXT,sizeYT,killerTable[id].playerName,1*font_size,fontTopKillers,255,255,255,ddKill.alphaT[1],0,0,0,ddKill.alphaT[2],sizeYT*0.8,sizeYT*0.8,45,60,81,ddKill.alphaT[1],id,"Kills: "..killerTable[id].playerKills or "?","Hits: ".."",1.2*font_size,false,false) end end This should work!
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It is the samething. id is the index and value is the value of that index. So killerTable[id].playerName = value.playerName
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You could use createWeapon and attach it onto hand use shaders for the transparence, I guess. Good idea! Thanks!
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No, I don't mean that. I want to transform a melee weapon to make it look like fire.
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There is no way to make a melee way to make it fire? because I can't use setWeaponProperty. Any other functions which can help? I don't want shaders.
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Does setWeaponProperty work on poolcue and such weapons?
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This is a forum for helping in scripts not for your personal problems. https://forum.multitheftauto.com/viewforum.php?f=104 Go here and post your personal problems. Sorry for being mean!
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local playerName = getPlayerName( killerTable[ player ] )