Anubhav
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Everything posted by Anubhav
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I am not helping you. Its not your script how can you expect us to do these things? You are just asking for help and trying nothing by yourself. I am not helping you anymore like this.
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Show us your function where u binded the infernus.!
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local sWidth,sHeight = guiGetScreenSize() local Width,Height = 395,910 local X = (sWidth/2) - (Width/2) local Y = (sHeight/2) - (Height/2) local alpha = 255 local mode = "fade" local img = "img/login_bg.png" addEventHandler ( "onClientRender", root, function ( ) if ( mode == "fade" ) then if ( alpha <= 10 ) then img = "img/login_bgfinal.png" mode = "build" else alpha = alpha - 5 end else alpha = alpha + 5 if ( alpha > 255 ) then alpha = 255 end end dxDrawImage ( 0, 0, 1920, 1200, img, tocolor ( 255, 255, 255, alpha ) ) end )
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local sWidth,sHeight = guiGetScreenSize() local Width,Height = 395,910 local X = (sWidth/2) - (Width/2) local Y = (sHeight/2) - (Height/2) local alpha = 255 local mode = "fade" local img = "img/login_bg.png" addEventHandler ( "onClientRender", root, function ( ) if ( mode == "fade" ) then if ( alpha <= 10 ) then img = "img/login_bgfinal.png" mode = "build" else alpha = alpha - 1 end else alpha = alpha + 1 if ( alpha > 255 ) then alpha = 255 end end dxDrawImage ( 0, 0, 1920, 1200, img, tocolor ( 255, 255, 255, alpha ) ) end )
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I sold this resource instead of releasing at community. Requesting /lock!
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What do you mean?
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.... I had replaced it with source and idk what happend. Thanks for marking
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function weaponSwitchBack(previousWeaponID, currentWeaponID) local weapon1 = getElementData(source, "currentweapon_1") if not weapon1 then return end local ammoData1, weapID1 = getWeaponAmmoType(weapon1) local x, y, z = getElementPosition(source) local rx, ry, rz = getElementRotation(source) if previousWeaponID == weapID1 then if elementWeaponBack[source] then setElementID(source, "elementWeaponBack[source]") detachElementFromBone(elementWeaponBack[source]) destroyElement(elementWeaponBack[source]) elementWeaponBack[source] = false end elementWeaponBack[source] = createObject(getWeaponObjectID(weapID1), x, y, z) setObjectScale(elementWeaponBack[source], 0.875) if elementBackpack[source] then attachElementToBone(elementWeaponBack[source], source, 3, 0.19, -0.31, -0.1, 0, 270, -90) else attachElementToBone(elementWeaponBack[source], source, 3, 0.19, -0.11, -0.1, 0, 270, 10) end elseif currentWeaponID == weapID1 then setElementID(source, "elementWeaponBack[source]") detachElementFromBone(elementWeaponBack[source]) if isElement(elementWeaponBack[source]) then destroyElement(elementWeaponBack[source]) end elementWeaponBack[source] = false end end addEventHandler("onPlayerWeaponSwitch", getRootElement(), weaponSwitchBack)
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Solved request a lock. EDIT: That was the problem Sam1ler, just I looped with a table tat din't exist LOL.
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I've problems using one export. Meta: server.lua function isPlayerSupporter(s) for v, k in ipairs(supportAcc) do -- supportAcc defined as a table. Nothing wrong here. if getAccountName(getPlayerAccount(s)) == k then return true end end end Call always gets failed. I am using this: if exports.SGNmisc:isPlayerSupporter(s) -- s is defined and this is a part of a script. This is where call gets failed.
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Point it correctly then.
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addEvent("ib", true) addEventHandler("ib", root, function() local x, y, z = getElementPosition ( source ) Vehicle = createVehicle (443, x+2, y, z ) warpPedIntoVehicle ( source, Vehicle) setElementData ( source, "destroy", Vehicle ) client1 = createPed(36, 2851.8000488281,-1911.4000244141,11.10000038147,318.001373) local arrow1 = createMarker ( 2851.8000488281,-1911.4000244141,13, "arrow", 1, 255, 255, 0, 170 ) marker1 = createMarker ( 2854.3000488281,-1911,10, "cylinder", 1, 255, 255, 0, 170 ) addEventHandler("onMarkerHit", marker1, onHit,false) end ) function warpit ( thePlayer ) if ( getElementType ( thePlayer ) == "player" and isPedInVehicle ( thePlayer ) ) then local vehiclee = getPedOccupiedVehicle ( thePlayer ) if ( getElementModel ( vehiclee ) == 420 ) then warpPedIntoVehicle ( client1, Vehicle) end end end
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Its with ground then. None can help you.
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addEvent("ib",true) addEventHandler("ib",root, function () local x, y, z = getElementPosition ( source ) Vehicle = createVehicle (443, x+2, y, z ) warpPedIntoVehicle ( source, Vehicle) setElementData ( source, "destroy", Vehicle ) local client1 = createPed(36, 2851.8000488281,-1911.4000244141,11.10000038147,318.001373) local arrow1 = createMarker ( 2851.8000488281,-1911.4000244141,13, "arrow", 1, 255, 255, 0, 170 ) marker1 = createMarker ( 2854.3000488281,-1911,10, "cylinder", 1, 255, 255, 0, 170 ) addEventHandler("onMarkerHit", marker1, onHit,false) end ) function warpit ( thePlayer ) if ( getElementType ( thePlayer ) == "player" and isPedInVehicle ( thePlayer ) ) then local vehiclee = getPedOccupiedVehicle ( thePlayer ) if ( getElementModel ( vehiclee ) == 420 ) then warpPedIntoVehicle ( thePlayer , Vehicle) end end end
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onClientGUIClick on gridlist would work?
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Why are we discussing that here? Anyways I did alot of it. Maybe I'll need help. I may decide it to sell in bitcoins.
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Click on the button on Earth with a cross. Then click on that object.
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Reinstall graphic drivers and those things. Don't work? That means that your graphic card/RAM/ROM is not good.
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addEvent("ib", true) addEventHandler("ib", root, function() marker1 = createMarker(...) addEventHandler("onMarkerHit", marker1, onHit, false) end ) function onHit(hitElement) if getElementType(hitElement) == "player" then warpPedIntoVehicle(hitElement, Vehicle) end end
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vip = {} function VIPMENUTRIGGER ( thePlayer , commandName ) local accName = getAccountName ( getPlayerAccount ( thePlayer ) ) if isObjectInACLGroup ("user."..accName, aclGetGroup ( "VIP" ) ) then triggerClientEvent ( thePlayer, "GUIVIP", thePlayer) if isElement(vip[thePlayer]) then destroyElement (CRIADO) end else outputChatBox ( "Voce nao e vip, para comprar fale com alguem da staff",thePlayer) end end addCommandHandler ( "vip", VIPMENUTRIGGER ) function vehiclecar (id) local accName = getAccountName ( getPlayerAccount ( source ) ) if isObjectInACLGroup ("user."..accName, aclGetGroup ( "VIP" ) ) then local x,y,z = getElementPosition ( source ) vip[source] = createVehicle ( id, x + 3, y, z + 1 ) warpPedIntoVehicle(source, criado) setElementModel(source, id) outputChatBox("[VIP] Veiculo criado",source,255,255,0,false) end end addEvent( "carr", true ) addEventHandler( "carr", getRootElement(),vehiclecar )