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Anubhav

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Everything posted by Anubhav

  1. I am making this resource for my friend and my server. It will be compiled and it is by A-team ( Anubhav Scriping Team) What is planned for release? THIS IS MAINLY FROM SGN. License will be thier! [*] GUI based! [*] Invite players! [*] Create gangs! Delete your gang! Leave your gang! Pass the foundership! [*] 3 ranks. 1 = Founder 2 = Leader 3 = Trial [*] View your group invites! [*] Promote/Demote/Kick a member. [*] Group chat! [*] Change turf color! Planned to release: In September sadly.. Progress: 10%
  2. Sure, requesting a lock here.
  3. Any error?
  4. I never saw that. I will cancel the project..
  5. 1. Meta.xml <file src="xXMADEXx.dff" download="false"/> 2. No need to do delete, just use: downloadFile('xXMADEXx.dff') And use the event onClientFileDownloadComplete to check if its completed.
  6. Suggestion: You should add function 'set3DTextFont'. To set fonts
  7. markers = {} vehicles = {} blips = {} function lsjobser () if isElement(vehicles[source]) then destroyElement(vehicles[source]) end if isElement(blips[source]) then destroyElement(blips[source]) end if isElement(markers[source]) then destroyElement(markers[source]) end vehicles[source] = createVehicle (498, 1604.68, -1475.15, 13.93) warpPedIntoVehicle ( source, vehicles[source] ) markers[source] = createMarker (979.65, -1261.75, 15.22, "cylinder", 2, 255, 0, 0, 255) blips[source] = createBlipAttachedTo (markers[source], 51) end addEvent ("givePlayerJobLS", true) addEventHandler ("givePlayerJobLS", root, lsjobser) function moneyLS (attacker) if (attacker) and (attacker ~= source) then givePlayerMoney(attacker, 3000) setPlayerWantedLevel(attacker, getPlayerWantedLevel(attacker)+2) if isElement(vehicles[source]) then destroyElement(vehicles[source]) end if isElement(blips[source]) then destroyElement(blips[source]) end if isElement(markers[source]) then destroyElement(markers[source]) end end end addEventHandler( "onMarkerHit", resourceRoot, moneyLS ) function lvjobser () if isElement(vehicles[source]) then destroyElement(vehicles[source]) end if isElement(blips[source]) then destroyElement(blips[source]) end if isElement(markers[source]) then destroyElement(markers[source]) end vehicles[source] = createVehicle (498, 1604.68, -1475.15, 13.93) warpPedIntoVehicle(attacker, vehicles[source]) markers[source] = createMarker (1074.43, 1292.71, 9.82, "cylinder", 2, 255, 0, 0, 255) blips[source] = createBlipAttachedTo (markers[source], 51) end addEvent ("givePlayerJobLV", true) addEventHandler ("givePlayerJobLV", root, lvjobser) function sfjobser () if isElement(vehicles[source]) then destroyElement(vehicles[source]) end if isElement(blips[source]) then destroyElement(blips[source]) end if isElement(markers[source]) then destroyElement(markers[source]) end vehicles[source] = createVehicle (498, 1604.68, -1475.15, 13.93) warpPedIntoVehicle(source, vehicles[source]) markers[source] = createMarker (-2052.80, 144.87, 27.83, "cylinder", 2, 255, 0, 0, 255) blips[source] = createBlipAttachedTo (markers[source], 51) end addEvent ("givePlayerJobSF", true) addEventHandler ("givePlayerJobSF", root, sfjobser)
  8. First as IIYAMA said another no problem @ twerky
  9. local sx,sy = guiGetScreenSize() addEventHandler("onClientRender", root, function ( ) local playerVehicle = getPedOccupiedVehicle ( getLocalPlayer() ) if playerVehicle then local vehicleHealth = getElementHealth ( playerVehicle ) dxDrawRectangle(sx*58, sy*997, sx*83/1000*vehicleHealth, sy*4, tocolor(100, 254, 46, 255), true) -- Health dxSetAspectRatioAdjustmentEnabled( true ) end end)
  10. Anubhav

    animation

    toggleControl .
  11. Anubhav

    Ped

    Hahaha. no problem
  12. Anubhav

    Ped

    PedPolice = createPed ( 280, 1287.17981, -1661.16187, 13.54688) setElementFrozen(PedPolice,true) setPedAnimation( PedPolice, "PED", "IDLE_CHAT") addEventHandler ( "onClientPedDamage",PedPolice, function ( ) cancelEvent () end)
  13. Today I was thinking of making something because I was bored on doing one thing, I wanted to do something interesting so I started this. This is going to be created by A-TEAM. ( Anubhav Scripters Team. ) What is planned for release? [*] A editor will open up ( obviously for ACL groups defined in a file. ). Bind-key can be set thier too. * Default will be E [*] You'll be able to play sounds with it. ( Not sure about this 1 :3 ) [*] Resource list, you can edit stopped resources. [*] Create a resource. You'll also be able to create a resource and meta.xml and scripts too. NOTE: There will be no syntax highlighter for now. Planned to release: After some days, not sure. Exams in comming. Progress: 0% ( Din't started LOL. ) Do you want to help?? Sure! Please add me at skype anubhav.agarwal87 and contribute!
  14. local colors = { {r=255,g=0,b=0}, -- SYNTAX: {r=rValue, g=gValue, b=bValue}, } times = "rgbcolor" team = createTeam ( "Team Name" ) function idkname () for k,v in ipairs(colors) do if times == "random" then setTeamColor(team, math.random(0,255), math.random(0,255), math.random(0,255)) times = "rgbcolor" return end if isTimer(timer) then killTimer(timer) timer = setTimer(idkname, 2000, 1) end times = "random" setTeamColor(team, v.r, v.g, v.b) end end timer = setTimer(idkname , 5000, 1)
  15. What do you mean? You wanted it like that:3. No problem.
  16. Anubhav

    /me command

    No problem.
  17. If you are triggering server to client for gui remember to trigger for that player only or it may destroy for others who din't login.
  18. Anubhav

    /me command

    addEventHandler("onPlayerChat", getRootElement(), function(msg, msgType) if msgType == 1 then cancelEvent() local playerName = string.gsub(getPlayerName(source), "#%x%x%x%x%x%x", "") local message = msg:gsub("#%x%x%x%x%x%x", "") outputChatBox("*"..playerName.." "..message) end end)
  19. destroyElement is not the solution. If you destroy the GUI you'll need to create it again. It may give you some errors if you destroy it and u use the variable. Solution is guiSetVisible. You can hide and un-hide it whenever u want and no need to create it again.
  20. local colors = { {r=255,g=0,b=0}, -- SYNTAX: {r=rValue, g=gValue, b=bValue}, } times = nil team = createTeam ( "Team Name" ) function idkname () for k,v in ipairs(colors) do if times == "random" then setTeamColor(team, math.random(0,255), math.random(0,255), math.random(0,255)) times = "rgbcolor" return end if isTimer(timer) then killTimer(timer) timer = setTimer(idkname, 1000, 1) end times = "random" setTeamColor(team, v.r, v.g, v.b) end end timer = setTimer(idkname , 5000, 1)
  21. Thats pretty simple to do. local colors = { {r=255,g=0,b=0}, -- SYNTAX: {r=rValue, g=gValue, b=bValue}, } times = nil team = createTeam ( "Team Name" ) function idkname () for k,v in ipairs(colors) do if times == "random" then setTeamColor(team, math.random(0,255), math.random(0,255), math.random(0,255)) times = "rgbcolor" return end if isTimer(timer) then killTimer(timer) timer = setTimer(idkname, 2000, 1) end times = "random" setTeamColor(team, v.r, v.g, v.b) end end timer = setTimer(idkname , 5000, 1)
  22. Oh. CODE REMOVED BY Solidsnake14
  23. local colors = { {r=255,g=0,b=0}, -- SYNTAX: {r=rValue, g=gValue, b=bValue}, } times = nil team = createTeam ( "Team Name" ) function idkname () for k,v in ipairs(colors) do if times == "random" then setTeamColor(team, math.random(0,255), math.random(0,255), math.random(0,255)) times = "rgbcolor" return end times = "random" setTeamColor(team, v.r, v.g, v.b) end end setTimer(idkname ,1000,0)
  24. Enter your cordinates at line 3. With a , CODE REMOVED BY Solidsnake14
  25. Whats that????
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