local Names = {}
function onPlayerChangeNick(o,n)
local pSerial = getPlayerSerial(source)
if not Names[pSerial] then
Names[pSerial] = {}
table.insert(Names[pSerial], {o, n})
else
for i , nick in ipairs(Names[pSerial]) do
if nick ~= o and nick ~= n then
table.insert(Names[pSerial], {o, n})
end
end
end
for i , v in ipairs (Names[pSerial]) do
outputChatBox(i..": Old: "..v[1].." -> New: "..v[2], source)
end
end
addEventHandler('onPlayerChangeNick',root,onPlayerChangeNick)
--ERROR : aborting; infinite running script 'script name'