server
x, y, z = 1, 1, 1 -- lv positiion change ti
function lsjobser ()
car = createVehicle (440, 2460.52, -2004.38, 13.54)
warpPedIntoVehicle(source, car)
markerLS = createMarker (1784.78, -1702.06, 12.50, "cylinder", 2, 255, 0, 0, 255)
blipLS = createBlipAttachedTo (markerLS, 40)
end
function MarkerHit ( hitPlayer, matchingDimension )
carls = createVehicle (440, x, y, z)
warpPedIntoVehicle(source, carls)
markerLS = createMarker (x, y, z, "cylinder", 2, 255, 0, 0, 255)
blipLS = createBlipAttachedTo (markerLS, 40)
end
addEvent ("givePlayerJobLS", true)
addEventHandler ("givePlayerJobLS", root, lsjobser)
function moneyLS (attacker)
if (attacker) and (attacker ~= source) then
givePlayerMoney(attacker, 3000)
setPlayerWantedLevel(attacker, getPlayerWantedLevel(attacker)+2)
destroyElement(markerLS)
destroyElement(blipLS)
destroyElement(car)
end
end
addEventHandler( "onMarkerHit", root, moneyLS )
function lvjobser ()
carlv = createVehicle (440, 2460.52, -2004.38, 13.54)
warpPedIntoVehicle(source, carlv)
markerLV = createMarker (1074.43, 1292.71, 9.82, "cylinder", 2, 255, 0, 0, 255)
blipLV = createBlipAttachedTo (markerLV, 40)
end
addEvent ("givePlayerJobLV", true)
addEventHandler ("givePlayerJobLV", root, lvjobser)
function moneyLV (attacker)
if (attacker) and (attacker ~= source) then
givePlayerMoney(attacker, 6000)
setPlayerWantedLevel(attacker, getPlayerWantedLevel(attacker)+4)
destroyElement(markerLV)
destroyElement(blipLV)
destroyElement(carlv)
end
end
addEventHandler( "onMarkerHit", root, moneyLV )
function sfjobser ()
carSF = createVehicle (440, 2460.52, -2004.38, 13.54)
warpPedIntoVehicle(source, carSF)
markerSF = createMarker (-2052.80, 144.87, 27.83, "cylinder", 2, 255, 0, 0, 255)
blipSF = createBlipAttachedTo (markerSF, 40)
end
addEvent ("givePlayerJobSF", true)
addEventHandler ("givePlayerJobSF", root, sfjobser)
function moneySF (attacker)
if (attacker) and (attacker ~= source) then
givePlayerMoney(attacker, 10000)
setPlayerWantedLevel(attacker, getPlayerWantedLevel(attacker)+6)
destroyElement(markerSF)
destroyElement(blipSF)
destroyElement(carSF)
end
end
addEventHandler( "onMarkerHit", root, moneySF )
client
GUIEditor_Label = {}
transWindow = guiCreateWindow(182,134,482,342,"Drug Transport Window",false)
guiSetVisible(transWindow, false)
destiLabel = guiCreateLabel(19,33,450,55,"Choose your destination",false,transWindow)
lsButtonRadio = guiCreateRadioButton(21,104,437,19,"Los Santos, +2 Wanted Stars and 3000 if you made it",false,transWindow)
lvButtonRadio = guiCreateRadioButton(20,149,437,19,"Las Venturas, +4 Wanted Stars and 6000 if you made it",false,transWindow)
sfButtonRadio = guiCreateRadioButton(20,193,437,19,"San Fierro, +6 Wanted Stars and 10000 if you made it",false,transWindow)
acceptButton = guiCreateButton(103,267,113,37,"Accept",false,transWindow)
closeButton = guiCreateButton(241,266,108,37,"Close",false,transWindow)
local jobmarker = createMarker ( 2448.68, -1976.63, 12.54, "cylinder", 2, 255, 0, 0, 255 )
createBlipAttachedTo (jobmarker, 40)
function onMarkerHit( player )
if localPlayer == player and getPlayerTeam( player ) and getTeamName( getPlayerTeam( player ) ) == "Criminal" then
guiSetVisible( transWindow, true )
showCursor( true )
end
end
addEventHandler( "onClientMarkerHit", jobmarker, onMarkerHit )
function closeChangeJobWindow()
if (source == closeButton) then
guiSetVisible(transWindow, false)
showCursor(false)
end
end
addEventHandler("onClientGUIClick", getResourceRootElement(getThisResource()), closeChangeJobWindow)
function lsjobcli()
if (source == acceptButton) then
if (guiRadioButtonGetSelected(lsButtonRadio)) then
triggerServerEvent ("givePlayerJobLS",getLocalPlayer())
guiSetVisible(transWindow, false)
showCursor(false)
end
end
end
addEventHandler("onClientGUIClick", acceptButton, lsjobcli, false )
function lvjobcli()
if (source == acceptButton) then
if (guiRadioButtonGetSelected(lvButtonRadio)) then
triggerServerEvent ("givePlayerJobLV",getLocalPlayer())
guiSetVisible(transWindow, false)
showCursor(false)
end
end
end
addEventHandler("onClientGUIClick", acceptButton, lvjobcli, false )
function sfjobcli()
if (source == acceptButton) then
if (guiRadioButtonGetSelected(sfButtonRadio)) then
triggerServerEvent ("givePlayerJobSF",getLocalPlayer())
guiSetVisible(transWindow, false)
showCursor(false)
end
end
end
addEventHandler("onClientGUIClick", acceptButton, sfjobcli, false )