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-.Paradox.-

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Everything posted by -.Paradox.-

  1. That's just the GUI, we won't make the rest for you.
  2. -.Paradox.-

    Rank

    Add it to my dxhud, i guess i need to create another code right? I know how to make an image in dxhud.
  3. -.Paradox.-

    Rank

    I can't understand and im using a dxHud i made it its working perfect without bugs.
  4. Not working the XP returning false, can somebod yhelp me please.
  5. -.Paradox.-

    Rank

    Thanks again Hunterix and i was asking i want add it to my dx hud what i need to add?
  6. -.Paradox.-

    Rank

    dxDrawImage [Can't load]
  7. -.Paradox.-

    Rank

    Hello, its me again, i have a bug in scoreboard, it wont show level image, here is the code. exports.scoreboard:addScoreboardColumn('Rank',getRootElement(),1,40,'Rank') function scoreLevel () local account = getPlayerAccount(source) local Level = getAccountData(account, "LV") if isGuestAccount ( account ) then setElementData(source, "Rank",":experience\\ranks\\lvl_0.png") else setElementData(source, "Rank", tostring(":experience\\ranks\\lvl_"..Level..".png" )) end end addEventHandler("onPlayerSpawn", getRootElement(), scoreLevel) addEventHandler("onResourceStart",getResourceRootElement(getThisResource()), function() call(getResourceFromName("scoreboard"),"addScoreboardColumn","Rank", getRootElement(), 1, 40) end ) i add this line to dxscoreboard_client.lua elseif column.name == "Rank" then dxDrawImage( topX+theX, y-s(0.5), 30, 30, content, 0, 0, 0, cWhite, drawOverGUI )
  8. Hello all, i have a bug with this script, it wont level up when somebody reach the experience required for here is the code. function win(ammo, killer, weapon, bodypart) if (killer and killer ~= source) then local H = getElementData(killer, "XP") local S = getElementData(killer, "Level") local killer1 = getPlayerName(killer) local noob = getPlayerName(source) setElementData(killer, "XP", tonumber(H)+math.random ( 5, 70 ) ) if tonumber(H) == 100 then setElementData(killer, "Level", "Lvl 1") elseif tonumber(H) == 400 then setElementData(killer, "Level", "Lvl 2") elseif tonumber(H) == 600 then setElementData(killer, "Level", "Lvl 3") elseif tonumber(H) == 800 then setElementData(killer, "Level", "Lvl 4") elseif tonumber(H) == 1000 then setElementData(killer, "Level", "Lvl 5") elseif tonumber(H) == 1200 then setElementData(killer, "Level", "Lvl 6") elseif tonumber(H) == 1400 then setElementData(killer, "Level", "Lvl 7") elseif tonumber(H) == 1600 then setElementData(killer, "Level", "Lvl 8") elseif tonumber(H) == 1800 then setElementData(killer, "Level", "Lvl 9") elseif tonumber(H) == 2000 then setElementData(killer, "Level", "Lvl 10") elseif tonumber(H) == 2200 then setElementData(killer, "Level", "Lvl 11") elseif tonumber(H) == 2400 then setElementData(killer, "Level", "Lvl 12") elseif tonumber(H) == 2600 then setElementData(killer, "Level", "Lvl 13") elseif tonumber(H) == 2800 then setElementData(killer, "Level", "Lvl 14") elseif tonumber(H) == 4000 then setElementData(killer, "Level", "Lvl 15") elseif tonumber(H) == 4200 then setElementData(killer, "Level", "Lvl 16") elseif tonumber(H) == 4400 then setElementData(killer, "Level", "Lvl 17") elseif tonumber(H) == 4600 then setElementData(killer, "Level", "Lvl 18") elseif tonumber(H) == 4800 then setElementData(killer, "Level", "Lvl 19") elseif tonumber(H) == 4900 then setElementData(killer, "Level", "Lvl 20") elseif tonumber(H) == 7000 then setElementData(killer, "Level", "Lvl 21") elseif tonumber(H) == 9000 then setElementData(killer, "Level", "Lvl 22") elseif tonumber(H) == 15999 then setElementData(killer, "Level", "Lvl 23") end end end addEventHandler( "onPlayerWasted", getRootElement(), win) function onLogin (_,account) setElementData(source, "Level", getAccountData(account, "LV") or "0") setElementData(source, "XP", getAccountData(account, "EXP") or "0") end addEventHandler ("onPlayerLogin", root, onLogin) function saveData(thePlayer, theAccount) local theAccount = getPlayerAccount(source) if (theAccount and not isGuestAccount(theAccount)) then setAccountData (theAccount, "LV", getElementData(thePlayer, "Level")) setAccountData (theAccount, "EXP", getElementData(thePlayer, "XP")) end end addEventHandler ("onPlayerQuit", root, function () saveData(source, getPlayerAccount(source)) end) addEventHandler ("onPlayerLogout", root, function (prev) saveData(source, prev) end)
  9. -.Paradox.-

    Question

    EDIT : srry i saw another mistake exports["dxscoreboard"]:scoreboardAddColumn ( "Ranks", root, 20, "Ranks", 1) function showranks( ) for index, player in ipairs ( getElementsByType "player" ) do local r = getElementData(player,"level") if not r then setElementData(source, "Ranks",":(IV)ranks/ranks/lvl_0.png") else setElementData(source, "Ranks", tostring(":(IV)ranks/ranks/lvl_"..r..".png" )) end end end setTimer ( showranks, 500, 0 )
  10. -.Paradox.-

    Rank

    I tried that too and it keep showing :experience\\ranks\\"..nameimage..Level.." etc help please
  11. -.Paradox.-

    Question

    That exactly what happened to me, try this if dont work try reconnect. exports["dxscoreboard"]:scoreboardAddColumn ( "Ranks", root, 20, "Ranks", 1) function showranks( ) for index, player in ipairs ( getElementsByType "player" ) do local r = getElementData(player,"level") if not r then setElementData( player, "Ranks", r ) else setElementData(source, "Ranks", tostring(":(IV)ranks/ranks/lvl_"..r..".png" )) end end end setTimer ( showranks, 500, 0 )
  12. No it was working, it show ranks in scoreboard, but when i add yours my scoreboard crash
  13. Crashed my scoreboard Error dxDrawImage [Can't load file]
  14. -.Paradox.-

    Question

    dxscoreboard_client.lua after : xPos = xPos + textLength (string 692) elseif column.name == "Ranks" then dxDrawImage( topX+theX, y-s(0.5), 30, 30, content, 0, 0, 0, cWhite, drawOverGUI )
  15. Help please, I tried to make it but won't work can somebody fix it?
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