Already tried ._. with all weapons
addEventHandler( "onZombieWasted", root, function (killer, weapon, bodypart ) local weapon = getPedWeapon( source ) if killer and killer ~= source then if bodypart == 9 and weapon == 22 then setPedStat( killer, 69, getPedStat( killer, 69 ) + 2 ); end elseif killer and killer ~= source then if bodypart == 8 and weapon == 22 then setPedStat( killer, 69, getPedStat( killer, 69 ) + 1 ); end elseif killer and killer ~= source then if bodypart == 7 and weapon == 22 then setPedStat( killer, 69, getPedStat( killer, 69 ) + 1 ); end elseif killer and killer ~= source then if bodypart == 6 and weapon == 22 then setPedStat( killer, 69, getPedStat( killer, 69 ) + 1 ); end elseif killer and killer ~= source then if bodypart == 5 and weapon == 22 then setPedStat( killer, 69, getPedStat( killer, 69 ) + 1 ); end elseif killer and killer ~= source then if bodypart == 4 and weapon == 22 then setPedStat( killer, 69, getPedStat( killer, 69 ) + 1 ); end elseif killer and killer ~= source then if bodypart == 3 and weapon == 22 then setPedStat( killer, 69, getPedStat( killer, 69 ) + 1 ); end end end ); addEventHandler( "onZombieWasted", root, function (killer, weapon, bodypart ) local weapon = getPedWeapon( source ) if killer and killer ~= source then if bodypart == 9 and weapon == 23 then setPedStat( killer, 69, getPedStat( killer, 70 ) + 2 ); end elseif killer and killer ~= source then if bodypart == 8 and weapon == 23 then setPedStat( killer, 69, getPedStat( killer, 70 ) + 1 ); end elseif killer and killer ~= source then if bodypart == 7 and weapon == 23 then setPedStat( killer, 69, getPedStat( killer, 70 ) + 1 ); end elseif killer and killer ~= source then if bodypart == 6 and weapon == 23 then setPedStat( killer, 69, getPedStat( killer, 70 ) + 1 ); end elseif killer and killer ~= source then if bodypart == 5 and weapon == 23 then setPedStat( killer, 69, getPedStat( killer, 70 ) + 1 ); end elseif killer and killer ~= source then if bodypart == 4 and weapon == 23 then setPedStat( killer, 69, getPedStat( killer, 70 ) + 1 ); end elseif killer and killer ~= source then if bodypart == 3 and weapon == 23 then setPedStat( killer, 69, getPedStat( killer, 70 ) + 1 ); end end end ); addEventHandler( "onZombieWasted", root, function (killer, weapon, bodypart ) local weapon = getPedWeapon( source ) if killer and killer ~= source then if bodypart == 9 and weapon == 24 then setPedStat( killer, 69, getPedStat( killer, 71 ) + 2 ); end elseif killer and killer ~= source then if bodypart == 8 and weapon == 24 then setPedStat( killer, 69, getPedStat( killer, 71 ) + 1 ); end elseif killer and killer ~= source then if bodypart == 7 and weapon == 24 then setPedStat( killer, 69, getPedStat( killer, 71 ) + 1 ); end elseif killer and killer ~= source then if bodypart == 6 and weapon == 24 then setPedStat( killer, 69, getPedStat( killer, 71 ) + 1 ); end elseif killer and killer ~= source then if bodypart == 5 and weapon == 24 then setPedStat( killer, 69, getPedStat( killer, 71 ) + 1 ); end elseif killer and killer ~= source then if bodypart == 4 and weapon == 24 then setPedStat( killer, 69, getPedStat( killer, 71 ) + 1 ); end elseif killer and killer ~= source then if bodypart == 3 and weapon == 24 then setPedStat( killer, 69, getPedStat( killer, 71 ) + 1 ); end end end ); addEventHandler( "onZombieWasted", root, function (killer, weapon, bodypart ) local weapon = getPedWeapon( source ) if killer and killer ~= source then if bodypart == 9 and weapon == 25 then setPedStat( killer, 69, getPedStat( killer, 72 ) + 2 ); end elseif killer and killer ~= source then if bodypart == 8 and weapon == 25 then setPedStat( killer, 69, getPedStat( killer, 72 ) + 1 ); end elseif killer and killer ~= source then if bodypart == 7 and weapon == 25 then setPedStat( killer, 69, getPedStat( killer, 72 ) + 1 ); end elseif killer and killer ~= source then if bodypart == 6 and weapon == 25 then setPedStat( killer, 69, getPedStat( killer, 72 ) + 1 ); end elseif killer and killer ~= source then if bodypart == 5 and weapon == 25 then setPedStat( killer, 69, getPedStat( killer, 72 ) + 1 ); end elseif killer and killer ~= source then if bodypart == 4 and weapon == 25 then setPedStat( killer, 69, getPedStat( killer, 72 ) + 1 ); end elseif killer and killer ~= source then if bodypart == 3 and weapon == 25 then setPedStat( killer, 69, getPedStat( killer, 72 ) + 1 ); end end end ); addEventHandler( "onZombieWasted", root, function (killer, weapon, bodypart ) local weapon = getPedWeapon( source ) if killer and killer ~= source then if bodypart == 9 and weapon == 26 then setPedStat( killer, 69, getPedStat( killer, 73 ) + 2 ); end elseif killer and killer ~= source then if bodypart == 8 and weapon == 26 then setPedStat( killer, 69, getPedStat( killer, 73 ) + 1 ); end elseif killer and killer ~= source then if bodypart == 7 and weapon == 26 then setPedStat( killer, 69, getPedStat( killer, 73 ) + 1 ); end elseif killer and killer ~= source then if bodypart == 6 and weapon == 26 then setPedStat( killer, 69, getPedStat( killer, 73 ) + 1 ); end elseif killer and killer ~= source then if bodypart == 5 and weapon == 26 then setPedStat( killer, 69, getPedStat( killer, 73 ) + 1 ); end elseif killer and killer ~= source then if bodypart == 4 and weapon == 26 then setPedStat( killer, 69, getPedStat( killer, 73 ) + 1 ); end elseif killer and killer ~= source then if bodypart == 3 and weapon == 26 then setPedStat( killer, 69, getPedStat( killer, 73 ) + 1 ); end end end ); addEventHandler( "onZombieWasted", root, function (killer, weapon, bodypart ) local weapon = getPedWeapon( source ) if killer and killer ~= source then if bodypart == 9 and weapon == 27 then setPedStat( killer, 69, getPedStat( killer, 74 ) + 2 ); end elseif killer and killer ~= source then if bodypart == 8 and weapon == 27 then setPedStat( killer, 69, getPedStat( killer, 74 ) + 1 ); end elseif killer and killer ~= source then if bodypart == 7 and weapon == 27 then setPedStat( killer, 69, getPedStat( killer, 74 ) + 1 ); end elseif killer and killer ~= source then if bodypart == 6 and weapon == 27 then setPedStat( killer, 69, getPedStat( killer, 74 ) + 1 ); end elseif killer and killer ~= source then if bodypart == 5 and weapon == 27 then setPedStat( killer, 69, getPedStat( killer, 74 ) + 1 ); end elseif killer and killer ~= source then if bodypart == 4 and weapon == 27 then setPedStat( killer, 69, getPedStat( killer, 74 ) + 1 ); end elseif killer and killer ~= source then if bodypart == 3 and weapon == 27 then setPedStat( killer, 69, getPedStat( killer, 74 ) + 1 ); end end end ); addEventHandler( "onZombieWasted", root, function (killer, weapon, bodypart ) local weapon = getPedWeapon( source ) if killer and killer ~= source then if bodypart == 9 and weapon == 28 then setPedStat( killer, 69, getPedStat( killer, 75 ) + 2 ); end elseif killer and killer ~= source then if bodypart == 8 and weapon == 28 then setPedStat( killer, 69, getPedStat( killer, 75 ) + 1 ); end elseif killer and killer ~= source then if bodypart == 7 and weapon == 28 then setPedStat( killer, 69, getPedStat( killer, 75 ) + 1 ); end elseif killer and killer ~= source then if bodypart == 6 and weapon == 28 then setPedStat( killer, 69, getPedStat( killer, 75 ) + 1 ); end elseif killer and killer ~= source then if bodypart == 5 and weapon == 28 then setPedStat( killer, 69, getPedStat( killer, 75 ) + 1 ); end elseif killer and killer ~= source then if bodypart == 4 and weapon == 28 then setPedStat( killer, 69, getPedStat( killer, 75 ) + 1 ); end elseif killer and killer ~= source then if bodypart == 3 and weapon == 28 then setPedStat( killer, 69, getPedStat( killer, 75 ) + 1 ); end end end ); addEventHandler( "onZombieWasted", root, function (killer, weapon, bodypart ) local weapon = getPedWeapon( source ) if killer and killer ~= source then if bodypart == 9 and weapon == 29 then setPedStat( killer, 69, getPedStat( killer, 75 ) + 2 ); end elseif killer and killer ~= source then if bodypart == 8 and weapon == 29 then setPedStat( killer, 69, getPedStat( killer, 75 ) + 1 ); end elseif killer and killer ~= source then if bodypart == 7 and weapon == 29 then setPedStat( killer, 69, getPedStat( killer, 75 ) + 1 ); end elseif killer and killer ~= source then if bodypart == 6 and weapon == 29 then setPedStat( killer, 69, getPedStat( killer, 75 ) + 1 ); end elseif killer and killer ~= source then if bodypart == 5 and weapon == 29 then setPedStat( killer, 69, getPedStat( killer, 75 ) + 1 ); end elseif killer and killer ~= source then if bodypart == 4 and weapon == 29 then setPedStat( killer, 69, getPedStat( killer, 75 ) + 1 ); end elseif killer and killer ~= source then if bodypart == 3 and weapon == 29 then setPedStat( killer, 69, getPedStat( killer, 75 ) + 1 ); end end end ); addEventHandler( "onZombieWasted", root, function (killer, weapon, bodypart ) local weapon = getPedWeapon( source ) if killer and killer ~= source then if bodypart == 9 and weapon == 32 then setPedStat( killer, 69, getPedStat( killer, 76 ) + 2 ); end elseif killer and killer ~= source then if bodypart == 8 and weapon == 32 then setPedStat( killer, 69, getPedStat( killer, 76 ) + 1 ); end elseif killer and killer ~= source then if bodypart == 7 and weapon == 32 then setPedStat( killer, 69, getPedStat( killer, 76 ) + 1 ); end elseif killer and killer ~= source then if bodypart == 6 and weapon == 32 then setPedStat( killer, 69, getPedStat( killer, 76 ) + 1 ); end elseif killer and killer ~= source then if bodypart == 5 and weapon == 32 then setPedStat( killer, 69, getPedStat( killer, 76 ) + 1 ); end elseif killer and killer ~= source then if bodypart == 4 and weapon == 32 then