Hello guys i make a weapon shop everything is right but when i buy weapon it dont give it to me
here is client side
-- Client
GUIEditor = {
tab = {},
staticimage = {},
tabpanel = {},
label = {},
button = {},
Window = {},
gridlist = {}
}
shopWindow = guiCreateWindow(492, 178, 531, 446, "Resident Evil Weapon Shop", false)
guiSetAlpha(shopWindow, 1.00)
GUIEditor.tabpanel[1] = guiCreateTabPanel(11, 25, 359, 411, false, shopWindow)
GUIEditor.tab[1] = guiCreateTab("Shop", GUIEditor.tabpanel[1])
GUIEditor.gridlist[1] = guiCreateGridList(5, 5, 330, 297, false, GUIEditor.tab[1])
GUIEditor.gridlist[2] = guiCreateGridList(10, 5, 339, 371, false, GUIEditor.tab[1])
guiGridListAddColumn(GUIEditor.gridlist[2], "Weapons", 0.4)
guiGridListAddColumn(GUIEditor.gridlist[2], "$", 0.4)
for i = 1, 17 do
guiGridListAddRow(GUIEditor.gridlist[2])
end
guiGridListSetItemText(GUIEditor.gridlist[2], 0, 1, "Chicago TypeWriter", false, false)
guiGridListSetItemText(GUIEditor.gridlist[2], 0, 2, "5000$", false, false)
guiGridListSetItemText(GUIEditor.gridlist[2], 1, 1, "Striker", false, false)
guiGridListSetItemText(GUIEditor.gridlist[2], 1, 2, "4000$", false, false)
guiGridListSetItemText(GUIEditor.gridlist[2], 2, 1, "Knife", false, false)
guiGridListSetItemText(GUIEditor.gridlist[2], 2, 2, "500$", false, false)
guiGridListSetItemText(GUIEditor.gridlist[2], 3, 1, "TMP", false, false)
guiGridListSetItemText(GUIEditor.gridlist[2], 3, 2, "7500$", false, false)
guiGridListSetItemText(GUIEditor.gridlist[2], 4, 1, "Punisher", false, false)
guiGridListSetItemText(GUIEditor.gridlist[2], 4, 2, "1000$", false, false)
guiGridListSetItemText(GUIEditor.gridlist[2], 5, 1, "Punisher Silenced", false, false)
guiGridListSetItemText(GUIEditor.gridlist[2], 5, 2, "2500$", false, false)
guiGridListSetItemText(GUIEditor.gridlist[2], 6, 1, "Riotgun", false, false)
guiGridListSetItemText(GUIEditor.gridlist[2], 6, 2, "5000$", false, false)
guiGridListSetItemText(GUIEditor.gridlist[2], 7, 1, "Semi-Auto Rifle", false, false)
guiGridListSetItemText(GUIEditor.gridlist[2], 7, 2, "6000$", false, false)
guiGridListSetItemText(GUIEditor.gridlist[2], 8, 1, "M4", false, false)
guiGridListSetItemText(GUIEditor.gridlist[2], 8, 2, "9000$", false, false)
guiGridListSetItemText(GUIEditor.gridlist[2], 9, 1, "Rifle", false, false)
guiGridListSetItemText(GUIEditor.gridlist[2], 9, 2, "3000$", false, false)
guiGridListSetItemText(GUIEditor.gridlist[2], 10, 1, "Hand Canon", false, false)
guiGridListSetItemText(GUIEditor.gridlist[2], 10, 2, "4700$", false, false)
guiGridListSetItemText(GUIEditor.gridlist[2], 11, 1, "Killer 7", false, false)
guiGridListSetItemText(GUIEditor.gridlist[2], 11, 2, "2000$", false, false)
guiGridListSetItemText(GUIEditor.gridlist[2], 12, 1, "Icendiary Greande", false, false)
guiGridListSetItemText(GUIEditor.gridlist[2], 12, 2, "1500$", false, false)
guiGridListSetItemText(GUIEditor.gridlist[2], 13, 1, "Axe Katana", false, false)
guiGridListSetItemText(GUIEditor.gridlist[2], 13, 2, "3000$", false, false)
guiGridListSetItemText(GUIEditor.gridlist[2], 14, 1, "Rocket Launcher", false, false)
guiGridListSetItemText(GUIEditor.gridlist[2], 14, 2, "10000$", false, false)
guiGridListSetItemText(GUIEditor.gridlist[2], 15, 1, "Mine Thrower", false, false)
guiGridListSetItemText(GUIEditor.gridlist[2], 15, 2, "10000$", false, false)
guiGridListSetItemText(GUIEditor.gridlist[2], 16, 1, "Grenade", false, false)
guiGridListSetItemText(GUIEditor.gridlist[2], 16, 2, "3500$", false, false)
GUIEditor.button[1] = guiCreateButton(385, 362, 136, 64, "Close Shop", false, shopWindow)
guiSetFont(GUIEditor.button[1], "default-bold-small")
guiSetProperty(GUIEditor.button[1], "NormalTextColour", "FFFFFFFF")
GUIEditor.button[2] = guiCreateButton(385, 284, 135, 63, "Buy Weapon", false, shopWindow)
guiSetFont(GUIEditor.button[2], "default-bold-small")
guiSetProperty(GUIEditor.button[2], "NormalTextColour", "FFFFFFFF")
GUIEditor.label[1] = guiCreateLabel(389, 159, 131, 103, "Welcome Stranger Please Choose The Weapon You Want To Buy Have Fun In Our Server", false, shopWindow)
guiSetFont(GUIEditor.label[1], "default-bold-small")
guiLabelSetHorizontalAlign(GUIEditor.label[1], "left", true)
GUIEditor.staticimage[1] = guiCreateStaticImage(396, 36, 91, 106, ":Experience/class/Curselogo.png", false, shopWindow)
guiSetVisible(shopWindow, false)
showCursor(false)
function enableShops()
if guiGetVisible(shopWindow) == false then
guiSetVisible(shopWindow, true)
showCursor(true)
else
guiSetVisible(shopWindow, false)
showCursor(false)
end
end
addCommandHandler("reshop", enableShops)
function closeButton()
guiSetVisible(shopWindow, false)
showCursor(false)
end
addEventHandler ( "onClientGUIClick", GUIEditor.button[1], closeButton, false )
addEventHandler("onClientGUIClick", guiRoot,
function()
if source == GUIEditor.button[2] then
local row = guiGridListGetSelectedItem(GUIEditor.gridlist[1])
if row == 0 then
triggerServerEvent("setWeaponA", localPlayer)
elseif row == 1 then
triggerServerEvent("setWeaponB", localPlayer)
elseif row == 2 then
triggerServerEvent("setWeaponC", localPlayer)
elseif row == 3 then
triggerServerEvent("setWeaponD", localPlayer)
elseif row == 4 then
triggerServerEvent("setWeaponE", localPlayer)
elseif row == 5 then
triggerServerEvent("setWeaponF", localPlayer)
elseif row == 6 then
triggerServerEvent("setWeaponG", localPlayer)
elseif row == 7 then
triggerServerEvent("setWeaponH", localPlayer)
elseif row == 8 then
triggerServerEvent("setWeaponI", localPlayer)
elseif row == 9 then
triggerServerEvent("setWeaponJ", localPlayer)
elseif row == 10 then
triggerServerEvent("setWeaponK", localPlayer)
elseif row == 11 then
triggerServerEvent("setWeaponL", localPlayer)
elseif row == 12 then
triggerServerEvent("setWeaponM", localPlayer)
elseif row == 13 then
triggerServerEvent("setWeaponN", localPlayer)
elseif row == 14 then
triggerServerEvent("setWeaponO", localPlayer)
elseif row == 15 then
triggerServerEvent("setWeaponP", localPlayer)
elseif row == 16 then
triggerServerEvent("setWeaponQ", localPlayer)
end
end
end)
Thanks for helping