Friends, what might be causing this drop?
[2016-03-17 17:53:46] QUIT: Hard left the game [Quit]
[2016-03-17 17:53:46] WARNING: [scripts]\[MOD]lock\car_locks_server.lua:132: Bad argument @ 'getElementData' [Expected element at argument 1]
[2016-03-17 17:53:46] WARNING: [scripts]\[MOD]lock\car_locks_server.lua:139: Bad argument @ 'setVehicleLocked' [Expected element at argument 1]
[2016-03-17 17:55:01] [Network] OutCommandQueue > 600000 msgs. This is due to server overload or script freeze
[2016-03-17 17:55:01] Temporarily suspending outgoing sync packets
[2016-03-17 17:56:47] Resuming outgoing sync packets
[2016-03-17 17:56:56] INFO: #8A2BE2THC~#00FF00Weed (177.159.228.10) connection gone away
[2016-03-17 17:56:56] QUIT: #8A2BE2THC~#00FF00Weed left the game [Timed out]
[2016-03-17 17:57:00] CONNECT: drogado_br connected (IP: 200.149.245.86 Serial: 62B386A2840D8AF32736AF31EBFD93F3 Version: 1.5.2-9.07879.0)
[2016-03-17 17:57:01] INFO: Dead connection detected for gui
[2016-03-17 17:57:01] QUIT: gui left the game [Timed out]
[2016-03-17 17:57:02] CONNECT: ALQTraficanteVLHC connected (IP: 177.70.133.93 Serial: 7DE09B8310DDCACFBB564FD20C425093 Version: 1.5.2-9.07879.0)
[2016-03-17 17:57:02] DISCONNECT: #FF0000{R.T}Jhef_!_ Supplanted by (#FF0000{R.T}Jhef_!_)
[2016-03-17 17:57:02] QUIT: #FF0000{R.T}Jhef_!_ left the game [Quit]
[2016-03-17 17:57:02] CONNECT: #FF0000{R.T}Jhef_!_ connected (IP: 167.249.124.137 Serial: 67BD228B8BFD6768B44AB900181BBA02 Version: 1.5.2-9.07879.0)
[2016-03-17 17:57:03] DISCONNECT: BielCoeLho Supplanted by (BielCoeLho)
[2016-03-17 17:57:03] QUIT: BielCoeLho left the game [Quit]
[2016-03-17 17:57:03] CONNECT: BielCoeLho connected (IP: 189.47.100.253 Serial: EAA51E75E1481B1F31E2682D3AD4A333 Version: 1.5.2-9.07879.0)
[2016-03-17 17:57:04] DISCONNECT: #7D26CDMOHAMED_miLgrau Supplanted by (#7D26CDMOHAMED_miLgrau)
[2016-03-17 17:57:04] QUIT: #7D26CDMOHAMED_miLgrau left the game [Quit]
[2016-03-17 17:57:04] CONNECT: #7D26CDMOHAMED_miLgrau connected (IP: 189.18.87.80 Serial: 5F52D2EA15EFCD9D4170C73B0F511602 Version: 1.5.2-9.07879.0)
[2016-03-17 17:57:05] QUIT: joaopedro left the game [Timed out]
[2016-03-17 17:57:05] QUIT: #8388834M#FF1493ZPABLO left the game [Timed out]
[2016-03-17 17:57:05] QUIT: Gnr-Kuat left the game [Timed out]
[2016-03-17 17:57:05] QUIT: #00F30FREEDOM left the game [Timed out]
[2016-03-17 17:57:05] QUIT: gustavo_BR left the game [Timed out]
[2016-03-17 17:57:06] QUIT: #000000BOPE|Anderson left the game [Timed out]
[2016-03-17 17:57:06] QUIT: #FF4500B#838B83art left the game [Timed out]
[2016-03-17 17:57:06] QUIT: #838b9aALQ|#00fa9aW.$ left the game [Timed out]
[2016-03-17 17:57:06] QUIT: 4M|MenordoChapa left the game [Timed out]
[2016-03-17 17:57:06] QUIT: felipe.exet left the game [Timed out]
[2016-03-17 17:57:07] QUIT: renken left the game [Timed out]
[2016-03-17 17:57:07] QUIT: [exe]-Danilo left the game [Timed out]
[2016-03-17 17:57:07] QUIT: AnimatedCrow89 left the game [Timed out]
[2016-03-17 17:57:07] QUIT: BOPE/lrickpesado left the game [Timed out]
[2016-03-17 17:57:08] INFO: Clothessaver: Saved clothes
[2016-03-17 17:57:08] QUIT: Sr.R#00CB73ussO left the game [Timed out]
[2016-03-17 17:57:08] ERROR: [Exclusivo]\[Mod]AbrirPortas\sourceS.lua:1013: attempt to call global 'detachNeon' (a nil value)
[2016-03-17 17:57:08] QUIT: Transfor12br left the game [Timed out]
possible error
[2016-03-17 17:57:08] ERROR: [Exclusivo]\[Mod]AbrirPortas\sourceS.lua:1013: attempt to call global 'detachNeon' (a nil value)
part of my code
-----------------------------------------------------------[FUNÇOES NEON]---------------------------------------------------------- local vehicles = { [ 400 ] = true, [ 401 ] = true, [ 402 ] = true, [ 403 ] = true, [ 404 ] = true, [ 405 ] = true, [ 409 ] = true, [ 410 ] = true, [ 415 ] = true, [ 411 ] = true, [ 412 ] = true, [ 413 ] = true, [ 415 ] = true, [ 416 ] = true, [ 418 ] = true, [ 419 ] = true, [ 420 ] = true, [ 421 ] = true, [ 422 ] = true, [ 423 ] = true, [ 426 ] = true, [ 428 ] = true, [ 429 ] = true, [ 431 ] = true, [ 434 ] = true, [ 436 ] = true, [ 437 ] = true, [ 438 ] = true, [ 439 ] = true, [ 440 ] = true, [ 442 ] = true, [ 445 ] = true, [ 446 ] = true, [ 451 ] = true, [ 458 ] = true, [ 459 ] = true, [ 466 ] = true, [ 467 ] = true, [ 470 ] = true, [ 474 ] = true, [ 475 ] = true, [ 477 ] = true, [ 479 ] = true, [ 480 ] = true, [ 482 ] = true, [ 483 ] = true, [ 489 ] = true, [ 490 ] = true, [ 491 ] = true, [ 492 ] = true, [ 494 ] = true, [ 495 ] = true, [ 496 ] = true, [ 498 ] = true, [ 499 ] = true, [ 500 ] = true, [ 502 ] = true, [ 503 ] = true, [ 504 ] = true, [ 505 ] = true, [ 506 ] = true, [ 507 ] = true, [ 508 ] = true, [ 516 ] = true, [ 517 ] = true, [ 518 ] = true, [ 525 ] = true, [ 526 ] = true, [ 527 ] = true, [ 528 ] = true, [ 529 ] = true, [ 533 ] = true, [ 534 ] = true, [ 535 ] = true, [ 536 ] = true, [ 540 ] = true, [ 541 ] = true, [ 542 ] = true, [ 543 ] = true, [ 545 ] = true, [ 546 ] = true, [ 547 ] = true, [ 549 ] = true, [ 550 ] = true, [ 551 ] = true, [ 552 ] = true, [ 554 ] = true, [ 555 ] = true, [ 558 ] = true, [ 559 ] = true, [ 560 ] = true, [ 561 ] = true, [ 562 ] = true, [ 565 ] = true, [ 566 ] = true, [ 567 ] = true, [ 568 ] = true, [ 575 ] = true, [ 576 ] = true, [ 579 ] = true, [ 580 ] = true, [ 582 ] = true, [ 585 ] = true, [ 587 ] = true, [ 588 ] = true, [ 589 ] = true, [ 596 ] = true, [ 597 ] = true, [ 598 ] = true, [ 599 ] = true, [ 600 ] = true, [ 602 ] = true, [ 603 ] = true, [ 604 ] = true, [ 605 ] = true, [ 609 ] = true } function neons (theVehicle) local NeonType = getElementData(source, "neon") if not NeonType or ( NeonType == 0 ) then return end local x, y, z = getElementPosition ( theVehicle ) if not x or not y or not z then return end local id = getElementModel ( theVehicle ) if ( vehicles [ id ] ) then local neon = createObject ( NeonType, x, y, z ) local neon1 = createObject ( NeonType, x, y, z ) local neon2 = createObject ( NeonType, x, y, z ) local neon3 = createObject ( NeonType, x, y, z ) if ( id == 401 ) then destroyElement(neon2) destroyElement(neon3) attachElements ( neon1, theVehicle or source, 0.9, 0, -0.55 ) attachElements ( neon, theVehicle or source, -0.9, 0, -0.55 ) elseif ( id == 411 ) then attachElements ( neon3, theVehicle or source, 0, 1.25, -0.63, 0, 0, 90 ) attachElements ( neon2, theVehicle or source, 0, -1.25, -0.63, 0, 0, 90 ) attachElements ( neon1, theVehicle or source, 0.95, 0, -0.63 ) attachElements ( neon, theVehicle or source, -0.95, 0, -0.63 ) elseif ( id == 416 ) then attachElements ( neon3, theVehicle or source, 0, 1.55, -0.67, 0, 0, 90 ) attachElements ( neon2, theVehicle or source, 0, -1.55, -0.73, 0, 0, 90 ) attachElements ( neon1, theVehicle or source, 0.9, 0, -0.7 ) attachElements ( neon, theVehicle or source, -0.9, 0, -0.7 ) elseif ( id == 422 ) then destroyElement(neon2) destroyElement(neon3) attachElements ( neon1, theVehicle or source, 0.85, 0, -0.66 ) attachElements ( neon, theVehicle or source, -0.85, 0, -0.66 ) elseif ( id == 429 ) then destroyElement(neon2) destroyElement(neon3) attachElements ( neon1, theVehicle or source, 0.9, 0, -0.51 ) attachElements ( neon, theVehicle or source, -0.9, 0, -0.51 ) elseif ( id == 445 ) then attachElements ( neon3, theVehicle or source, 0, 1.1, -0.55, 0, 0, 90 ) attachElements ( neon2, theVehicle or source, 0, -1.15, -0.55, 0, 0, 90 ) attachElements ( neon1, theVehicle or source, 0.95, 0, -0.55 ) attachElements ( neon, theVehicle or source, -0.95, 0, -0.55 ) elseif ( id == 459 ) then destroyElement(neon2) destroyElement(neon3) attachElements ( neon1, theVehicle or source, 0.8, 0, -0.78 ) attachElements ( neon, theVehicle or source, -0.8, 0, -0.78 ) elseif ( id == 498 ) or ( id == 609 ) then attachElements ( neon3, theVehicle or source, 0, 1.65, -0.7, 0, 0, 90 ) attachElements ( neon2, theVehicle or source, 0, -1.2, -0.7, 0, 0, 90 ) attachElements ( neon1, theVehicle or source, 1.1, 0, -0.7 ) attachElements ( neon, theVehicle or source, -1.1, 0, -0.7 ) elseif ( id == 499 ) or ( id == 498 ) then destroyElement(neon2) destroyElement(neon3) attachElements ( neon1, theVehicle or source, 0.8, 0, -0.6 ) attachElements ( neon, theVehicle or source, -0.8, 0, -0.6 ) elseif ( id == 504 ) then attachElements ( neon3, theVehicle or source, 0, 1.1, -0.55, 0, 0, 90 ) attachElements ( neon2, theVehicle or source, 0, -1.15, -0.55, 0, 0, 90 ) attachElements ( neon1, theVehicle or source, 0.95, 0, -0.55) attachElements ( neon, theVehicle or source, -0.95, 0, -0.55 ) elseif ( id == 575 ) then attachElements ( neon3, theVehicle or source, 0, 1.3, -0.38, 0, 0, 90 ) attachElements ( neon2, theVehicle or source, 0, -1.25, -0.38, 0, 0, 90 ) attachElements ( neon1, theVehicle or source, 0.9, 0, -0.38) attachElements ( neon, theVehicle or source, -0.9, 0, -0.38 ) elseif ( id == 535 ) or ( id == 536 ) then attachElements ( neon3, theVehicle or source, 0, 1.1, -0.6, 0, 0, 90 ) attachElements ( neon2, theVehicle or source, 0, -1.15, -0.6, 0, 0, 90 ) attachElements ( neon1, theVehicle or source, 0.95, 0, -0.6 ) attachElements ( neon, theVehicle or source, -0.95, 0, -0.6 ) elseif ( id == 496 ) then destroyElement(neon2) destroyElement(neon3) attachElements ( neon1, theVehicle or source, 0.85, 0, -0.5 ) attachElements ( neon, theVehicle or source, -0.85, 0, -0.5 ) elseif ( id == 568 ) then destroyElement(neon1) destroyElement(neon2) destroyElement(neon3) attachElements ( neon, theVehicle or source, 0, 0.45, -0.42 ) elseif ( id == 602 ) then attachElements ( neon3, theVehicle or source, 0, 1.05, -0.6, 0, 0, 90 ) attachElements ( neon2, theVehicle or source, 0, -1.05, -0.6, 0, 0, 90 ) attachElements ( neon1, theVehicle or source, 0.95, 0, -0.6 ) attachElements ( neon, theVehicle or source, -0.95, 0, -0.6 ) elseif ( id == 518 ) then attachElements ( neon3, theVehicle or source, 0, 1.3, -0.5, 0, 0, 90 ) attachElements ( neon2, theVehicle or source, 0, -1.05, -0.5, 0, 0, 90 ) attachElements ( neon1, theVehicle or source, 0.95, 0.15, -0.5 ) attachElements ( neon, theVehicle or source, -0.95, 0.15, -0.5 ) elseif ( id == 402 ) then destroyElement(neon2) destroyElement(neon3) attachElements ( neon1, theVehicle or source, 1, 0, -0.63 ) attachElements ( neon, theVehicle or source, -1, 0, -0.63 ) elseif ( id == 541 ) then destroyElement(neon2) destroyElement(neon3) attachElements ( neon1, theVehicle or source, 0.9, 0, -0.45 ) attachElements ( neon, theVehicle or source, -0.9, 0, -0.45 ) elseif ( id == 482 ) then attachElements ( neon3, theVehicle or source, 0, 1.25, -0.82, 0, 0, 90 ) attachElements ( neon2, theVehicle or source, 0, -1.25, -0.82, 0, 0, 90 ) attachElements ( neon1, theVehicle or source, 0.95, 0.05, -0.82 ) attachElements ( neon, theVehicle or source, -0.95, 0.05, -0.82 ) elseif ( id == 438 ) then attachElements ( neon3, theVehicle or source, 0, 1.25, -0.72, 0, 0, 90 ) attachElements ( neon2, theVehicle or source, 0, -1.3, -0.72, 0, 0, 90 ) attachElements ( neon1, theVehicle or source, 0.95, 0, -0.72 ) attachElements ( neon, theVehicle or source, -0.95, 0, -0.72 ) elseif ( id == 527 ) then destroyElement(neon2) destroyElement(neon3) attachElements ( neon1, theVehicle or source, 0.92, 0.15, -0.47 ) attachElements ( neon, theVehicle or source, -0.92, 0.15, -0.47 ) elseif ( id == 483 ) then attachElements ( neon3, theVehicle or source, 0.85, -0.48, -0.80 ) attachElements ( neon2, theVehicle or source, -0.85, -0.48, -0.80 ) attachElements ( neon1, theVehicle or source, 0.85, 0.3, -0.80 ) attachElements ( neon, theVehicle or source, -0.85, 0.3, -0.80 ) elseif ( id == 431 ) or ( id == 437 ) then attachElements ( neon3, theVehicle or source, 1.3, -0.7, -0.77 ) attachElements ( neon2, theVehicle or source, -1.3, -0.7, -0.77 ) attachElements ( neon1, theVehicle or source, 1.3, 1.8, -0.77 ) attachElements ( neon, theVehicle or source, -1.3, 1.8, -0.77 ) elseif ( id == 415 ) or ( id == 542 ) or ( id == 466 ) or ( id == 604 ) then